_beginUpdate() | Ogre::RenderTarget | virtual |
_detachDepthBuffer() | Ogre::RenderTarget | virtual |
_endUpdate() | Ogre::RenderTarget | virtual |
_getImpl() | Ogre::RenderTarget | virtual |
_setMipmapsUpdated(void) | Ogre::RenderTarget | inline |
_updateViewportCullPhase01(Viewport *viewport, Camera *camera, const Camera *lodCamera, uint8 firstRq, uint8 lastRq) | Ogre::RenderTarget | |
_updateViewportRenderPhase02(Viewport *viewport, Camera *camera, const Camera *lodCamera, uint8 firstRq, uint8 lastRq, bool updateStatistics) | Ogre::RenderTarget | virtual |
addListener(RenderTargetListener *listener) | Ogre::RenderTarget | virtual |
addViewport(float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f) | Ogre::RenderTarget | virtual |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
attachDepthBuffer(DepthBuffer *depthBuffer, bool exactFormatMatch) | Ogre::D3D11NullTextureTarget | virtual |
copyContentsToMemory(const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO) | Ogre::RenderTexture | virtual |
Ogre::RenderTarget::copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer=FB_AUTO) | Ogre::RenderTarget | inline |
D3D11NullTextureTarget(D3D11NullTexture *ultimateTextureOwner, const String &name, v1::HardwarePixelBuffer *buffer, uint32 zoffset) | Ogre::D3D11NullTextureTarget | |
detachDepthBuffer() | Ogre::RenderTarget | virtual |
FB_AUTO enum value | Ogre::RenderTarget | |
FB_BACK enum value | Ogre::RenderTarget | |
FB_FRONT enum value | Ogre::RenderTarget | |
FrameBuffer enum name | Ogre::RenderTarget | |
getBatchCount(void) const | Ogre::RenderTarget | virtual |
getCustomAttribute(const String &name, void *pData) | Ogre::D3D11NullTextureTarget | virtual |
getDepthBuffer() const | Ogre::RenderTarget | |
getDepthBufferPool() const | Ogre::RenderTarget | |
getDesiredDepthBufferFormat(void) const | Ogre::RenderTarget | |
getForceDisableColourWrites(void) const | Ogre::D3D11NullTextureTarget | inlinevirtual |
getFormat(void) const | Ogre::RenderTarget | |
getFormatsForPso(PixelFormat outFormats[OGRE_MAX_MULTIPLE_RENDER_TARGETS], bool outHwGamma[OGRE_MAX_MULTIPLE_RENDER_TARGETS]) const | Ogre::RenderTarget | virtual |
getFSAA() const | Ogre::RenderTarget | inlinevirtual |
getFSAAHint() const | Ogre::RenderTarget | inlinevirtual |
getHeight(void) const | Ogre::RenderTarget | virtual |
getMetrics(unsigned int &width, unsigned int &height, unsigned int &colourDepth) | Ogre::RenderTarget | virtual |
getName(void) const | Ogre::RenderTarget | virtual |
getNumViewports(void) const | Ogre::RenderTarget | virtual |
getPriority() const | Ogre::RenderTarget | inlinevirtual |
getStatistics(void) const | Ogre::RenderTarget | virtual |
getTriangleCount(void) const | Ogre::RenderTarget | virtual |
getViewport(unsigned short index) | Ogre::RenderTarget | virtual |
getWidth(void) const | Ogre::RenderTarget | virtual |
isActive() const | Ogre::RenderTarget | virtual |
isFsaaResolveDirty(void) const | Ogre::RenderTarget | inline |
isHardwareGammaEnabled() const | Ogre::RenderTarget | inlinevirtual |
isMipmapsDirty(void) const | Ogre::RenderTarget | inline |
isPrimary(void) const | Ogre::RenderTarget | virtual |
isRenderWindow(void) const | Ogre::RenderTarget | inlinevirtual |
isStereoEnabled(void) const | Ogre::RenderTarget | virtual |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
prefersDepthTexture() const | Ogre::RenderTarget | |
removeAllListeners(void) | Ogre::RenderTarget | virtual |
removeAllViewports(void) | Ogre::RenderTarget | virtual |
removeListener(RenderTargetListener *listener) | Ogre::RenderTarget | virtual |
removeViewport(Viewport *vp) | Ogre::RenderTarget | virtual |
RenderTarget() | Ogre::RenderTarget | |
RenderTexture(v1::HardwarePixelBuffer *buffer, uint32 zoffset) | Ogre::RenderTexture | |
requiresTextureFlipping() const | Ogre::D3D11NullTextureTarget | inlinevirtual |
resetStatistics(void) | Ogre::RenderTarget | virtual |
setActive(bool state) | Ogre::RenderTarget | virtual |
setDepthBufferPool(uint16 poolId) | Ogre::RenderTarget | virtual |
setDesiredDepthBufferFormat(PixelFormat desiredDepthBufferFormat) | Ogre::RenderTarget | |
setFSAA(uint fsaa, const String &fsaaHint) | Ogre::RenderTarget | inlinevirtual |
setFsaaResolved() | Ogre::D3D11NullTextureTarget | inlinevirtual |
setFsaaResolveDirty(void) | Ogre::D3D11NullTextureTarget | inlinevirtual |
setPreferDepthTexture(bool preferDepthTexture) | Ogre::RenderTarget | |
setPriority(uchar priority) | Ogre::RenderTarget | inlinevirtual |
SF_ALL enum value | Ogre::RenderTarget | |
SF_AVG_FPS enum value | Ogre::RenderTarget | |
SF_BEST_FPS enum value | Ogre::RenderTarget | |
SF_FPS enum value | Ogre::RenderTarget | |
SF_NONE enum value | Ogre::RenderTarget | |
SF_TRIANGLE_COUNT enum value | Ogre::RenderTarget | |
SF_WORST_FPS enum value | Ogre::RenderTarget | |
StatFlags enum name | Ogre::RenderTarget | |
suggestPixelFormat() const | Ogre::RenderTexture | virtual |
swapBuffers(void) | Ogre::RenderTarget | inlinevirtual |
writeContentsToFile(const String &filename, PixelFormat format=PF_UNKNOWN) | Ogre::RenderTarget | |
writeContentsToTimestampedFile(const String &filenamePrefix, const String &filenameSuffix, PixelFormat format=PF_UNKNOWN) | Ogre::RenderTarget | virtual |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~D3D11NullTextureTarget() | Ogre::D3D11NullTextureTarget | virtual |
~RenderTarget() | Ogre::RenderTarget | virtual |
~RenderTexture() | Ogre::RenderTexture | virtual |