OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::D3D9RenderSystem Member List

This is the complete list of members for Ogre::D3D9RenderSystem, including all inherited members.

_addManualDepthBuffer(IDirect3DDevice9 *depthSurfaceDevice, IDirect3DSurface9 *surf)Ogre::D3D9RenderSystem
_applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram)Ogre::D3D9RenderSystemvirtual
_beginFrame()Ogre::D3D9RenderSystemvirtual
_beginFrameOnce(void)Ogre::RenderSystemvirtual
_beginGeometryCount(void)Ogre::RenderSystemvirtual
_bindTextureUavCS(uint32 slot, Texture *texture, ResourceAccess::ResourceAccess access, int32 mipmapLevel, int32 textureArrayIndex, PixelFormat pixelFormat)=0Ogre::RenderSystempure virtual
_checkTextureFilteringSupported(TextureType ttype, PixelFormat format, int usage)Ogre::D3D9RenderSystem
_cleanupDepthBuffers(IDirect3DDevice9 *creator)Ogre::D3D9RenderSystem
_cleanupDepthBuffers(IDirect3DSurface9 *manualSurface)Ogre::D3D9RenderSystem
_cleanupDepthBuffers(bool bCleanManualBuffers=true)Ogre::D3D9RenderSystem
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D9RenderSystemvirtual
_createDepthBufferFor(RenderTarget *renderTarget)Ogre::D3D9RenderSystem
Ogre::RenderSystem::_createDepthBufferFor(RenderTarget *renderTarget, bool exactMatchFormat)=0Ogre::RenderSystempure virtual
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)Ogre::D3D9RenderSystemvirtual
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows)Ogre::D3D9RenderSystemvirtual
_destroyDepthBuffer(DepthBuffer *depthBuffer)Ogre::RenderSystemvirtual
_disableTextureUnit(size_t texUnit)Ogre::D3D9RenderSystemvirtual
_disableTextureUnitsFrom(size_t texUnit)Ogre::RenderSystemvirtual
_dispatch(const HlmsComputePso &pso)=0Ogre::RenderSystempure virtual
_endFrame()Ogre::D3D9RenderSystemvirtual
_endFrameOnce(void)Ogre::RenderSysteminlinevirtual
_executeResourceTransition(ResourceTransition *resTransition)Ogre::RenderSysteminlinevirtual
_getBatchCount(void) constOgre::RenderSystemvirtual
_getDefaultViewportMaterialScheme(void) constOgre::RenderSystemvirtual
_getDepthStencilFormatFor(D3DFORMAT fmt)Ogre::D3D9RenderSystem
_getFaceCount(void) constOgre::RenderSystemvirtual
_getVertexCount(void) constOgre::RenderSystemvirtual
_getViewport(void)Ogre::RenderSystemvirtual
_hlmsBlendblockCreated(HlmsBlendblock *newBlock)Ogre::RenderSysteminlinevirtual
_hlmsBlendblockDestroyed(HlmsBlendblock *block)Ogre::RenderSysteminlinevirtual
_hlmsComputePipelineStateObjectCreated(HlmsComputePso *newPso)Ogre::RenderSysteminlinevirtual
_hlmsComputePipelineStateObjectDestroyed(HlmsComputePso *newPso)Ogre::RenderSysteminlinevirtual
_hlmsMacroblockCreated(HlmsMacroblock *newBlock)Ogre::RenderSysteminlinevirtual
_hlmsMacroblockDestroyed(HlmsMacroblock *block)Ogre::RenderSysteminlinevirtual
_hlmsPipelineStateObjectCreated(HlmsPso *newPso)Ogre::RenderSysteminlinevirtual
_hlmsPipelineStateObjectDestroyed(HlmsPso *pso)Ogre::RenderSysteminlinevirtual
_hlmsSamplerblockCreated(HlmsSamplerblock *newBlock)Ogre::RenderSysteminlinevirtual
_hlmsSamplerblockDestroyed(HlmsSamplerblock *block)Ogre::RenderSysteminlinevirtual
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window")Ogre::D3D9RenderSystemvirtual
_initRenderTargets(void)Ogre::RenderSystemvirtual
_makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D9RenderSystemvirtual
_makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D9RenderSystemvirtual
_makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::D3D9RenderSystemvirtual
_notifyCompositorNodeSwitchedRenderTarget(RenderTarget *previousTarget)Ogre::RenderSysteminlinevirtual
_pauseFrame(void)Ogre::D3D9RenderSystemvirtual
_render(const RenderOperation &op)Ogre::D3D9RenderSystem
Ogre::RenderSystem::_render(const v1::RenderOperation &op)Ogre::RenderSystemvirtual
Ogre::RenderSystem::_render(const CbDrawCallIndexed *cmd)=0Ogre::RenderSystempure virtual
Ogre::RenderSystem::_render(const CbDrawCallStrip *cmd)=0Ogre::RenderSystempure virtual
Ogre::RenderSystem::_render(const v1::CbDrawCallIndexed *cmd)=0Ogre::RenderSystempure virtual
Ogre::RenderSystem::_render(const v1::CbDrawCallStrip *cmd)=0Ogre::RenderSystempure virtual
_renderEmulated(const CbDrawCallIndexed *cmd)=0Ogre::RenderSystempure virtual
_renderEmulated(const CbDrawCallStrip *cmd)=0Ogre::RenderSystempure virtual
_renderEmulatedNoBaseInstance(const CbDrawCallIndexed *cmd)Ogre::RenderSysteminlinevirtual
_renderEmulatedNoBaseInstance(const CbDrawCallStrip *cmd)Ogre::RenderSysteminlinevirtual
_renderNoBaseInstance(const v1::CbDrawCallIndexed *cmd)Ogre::RenderSysteminlinevirtual
_renderNoBaseInstance(const v1::CbDrawCallStrip *cmd)Ogre::RenderSysteminlinevirtual
_renderUsingReadBackAsTexture(unsigned int secondPass, Ogre::String variableName, unsigned int StartSlot)Ogre::RenderSystemvirtual
_resourceTransitionCreated(ResourceTransition *resTransition)Ogre::RenderSysteminlinevirtual
_resourceTransitionDestroyed(ResourceTransition *resTransition)Ogre::RenderSysteminlinevirtual
_resumeFrame(RenderSystemContext *context)Ogre::D3D9RenderSystemvirtual
_setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage)Ogre::D3D9RenderSystem
_setBindingType(TextureUnitState::BindingType bindigType)Ogre::RenderSystemvirtual
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)Ogre::D3D9RenderSystem
_setComputePso(const HlmsComputePso *pso)=0Ogre::RenderSystempure virtual
_setCullingMode(CullingMode mode)Ogre::D3D9RenderSystem
_setDepthBias(float constantBias, float slopeScaleBias)Ogre::D3D9RenderSystem
_setDepthBufferCheckEnabled(bool enabled=true)Ogre::D3D9RenderSystem
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL)Ogre::D3D9RenderSystem
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)Ogre::D3D9RenderSystem
_setDepthBufferWriteEnabled(bool enabled=true)Ogre::D3D9RenderSystem
_setGeometryTexture(size_t unit, const TexturePtr &tex)Ogre::RenderSystemvirtual
_setHlmsBlendblock(const HlmsBlendblock *blendblock)Ogre::D3D9RenderSystemvirtual
_setHlmsMacroblock(const HlmsMacroblock *macroblock)Ogre::D3D9RenderSystemvirtual
_setHlmsSamplerblock(uint8 texUnit, const HlmsSamplerblock *Samplerblock)=0Ogre::RenderSystempure virtual
_setHlmsSamplerblockCS(uint8 texUnit, const HlmsSamplerblock *Samplerblock)=0Ogre::RenderSystempure virtual
_setIndirectBuffer(IndirectBufferPacked *indirectBuffer)=0Ogre::RenderSystempure virtual
_setPipelineStateObject(const HlmsPso *pso)Ogre::RenderSystemvirtual
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize)Ogre::D3D9RenderSystemvirtual
_setPointSpritesEnabled(bool enabled)Ogre::D3D9RenderSystemvirtual
_setPolygonMode(PolygonMode level)Ogre::D3D9RenderSystem
_setProgramsFromHlms(const HlmsCache *hlmsCache)Ogre::D3D9RenderSystemvirtual
_setProjectionMatrix(const Matrix4 &m)Ogre::D3D9RenderSystemvirtual
_setRenderOperation(const v1::CbRenderOp *cmd)=0Ogre::RenderSystempure virtual
_setRenderTarget(RenderTarget *target)Ogre::D3D9RenderSystem
Ogre::RenderSystem::_setRenderTarget(RenderTarget *target, uint8 viewportRenderTargetFlags)=0Ogre::RenderSystempure virtual
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op)Ogre::D3D9RenderSystem
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op, SceneBlendOperation alphaOp)Ogre::D3D9RenderSystem
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking)Ogre::D3D9RenderSystemvirtual
_setTessellationDomainTexture(size_t unit, const TexturePtr &tex)Ogre::RenderSystemvirtual
_setTessellationHullTexture(size_t unit, const TexturePtr &tex)Ogre::RenderSystemvirtual
_setTexture(size_t unit, bool enabled, const TexturePtr &texPtr)Ogre::D3D9RenderSystem
Ogre::RenderSystem::_setTexture(size_t unit, bool enabled, Texture *texPtr)=0Ogre::RenderSystempure virtual
Ogre::RenderSystem::_setTexture(size_t unit, bool enabled, const String &texname)Ogre::RenderSystemvirtual
_setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode &uvw)Ogre::D3D9RenderSystem
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm)Ogre::D3D9RenderSystemvirtual
_setTextureBorderColour(size_t stage, const ColourValue &colour)Ogre::D3D9RenderSystem
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)Ogre::D3D9RenderSystemvirtual
_setTextureCoordSet(size_t unit, size_t index)Ogre::D3D9RenderSystemvirtual
_setTextureCS(uint32 slot, bool enabled, Texture *texPtr)=0Ogre::RenderSystempure virtual
_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)Ogre::D3D9RenderSystem
_setTextureMatrix(size_t unit, const Matrix4 &xform)Ogre::D3D9RenderSystemvirtual
_setTextureMipmapBias(size_t unit, float bias)Ogre::D3D9RenderSystem
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos)Ogre::RenderSystemvirtual
_setTextureUnitCompareEnabled(size_t unit, bool compare)Ogre::D3D9RenderSystem
_setTextureUnitCompareFunction(size_t unit, CompareFunction function)Ogre::D3D9RenderSystem
_setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter)Ogre::D3D9RenderSystem
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl)Ogre::RenderSystemvirtual
_setVertexArrayObject(const VertexArrayObject *vao)=0Ogre::RenderSystempure virtual
_setVertexTexture(size_t unit, const TexturePtr &tex)Ogre::D3D9RenderSystemvirtual
_setViewMatrix(const Matrix4 &m)Ogre::D3D9RenderSystemvirtual
_setViewport(Viewport *vp)Ogre::D3D9RenderSystemvirtual
_setWorldMatrices(const Matrix4 *m, unsigned short count)Ogre::RenderSystemvirtual
_setWorldMatrix(const Matrix4 &m)Ogre::D3D9RenderSystemvirtual
_startLegacyV1Rendering(void)Ogre::RenderSysteminlinevirtual
_update(void)Ogre::RenderSystem
_useLights(const LightList &lights, unsigned short limit)Ogre::D3D9RenderSystemvirtual
addClipPlane(const Plane &p)Ogre::RenderSystemvirtual
addClipPlane(Real A, Real B, Real C, Real D)Ogre::RenderSystemvirtual
addListener(Listener *l)Ogre::RenderSystemvirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
areFixedFunctionLightsInViewSpace() constOgre::RenderSysteminlinevirtual
attachRenderTarget(RenderTarget &target)Ogre::RenderSystemvirtual
beginGPUSampleProfile(const String &name, uint32 *hashCache)=0Ogre::RenderSystempure virtual
beginProfileEvent(const String &eventName)Ogre::D3D9RenderSystemvirtual
bindGpuProgram(GpuProgram *prg)Ogre::D3D9RenderSystem
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 variabilityMask)Ogre::D3D9RenderSystemvirtual
bindGpuProgramPassIterationParameters(GpuProgramType gptype)Ogre::D3D9RenderSystemvirtual
checkExtension(const String &ext) constOgre::RenderSysteminlinevirtual
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)Ogre::D3D9RenderSystemvirtual
clearUAVs(void)=0Ogre::RenderSystempure virtual
compositorWorkspaceBegin(CompositorWorkspace *workspace, const bool forceBeginFrame)Ogre::RenderSystemvirtual
compositorWorkspaceEnd(CompositorWorkspace *workspace, const bool forceEndFrame)Ogre::RenderSystemvirtual
compositorWorkspaceUpdate(CompositorWorkspace *workspace)Ogre::RenderSystemvirtual
convertColourValue(const ColourValue &colour, uint32 *pDest)Ogre::RenderSystemvirtual
createHardwareOcclusionQuery()Ogre::D3D9RenderSystemvirtual
createMultiRenderTarget(const String &name)Ogre::D3D9RenderSystemvirtual
createStereoDriver(const NameValuePairList *miscParams)Ogre::D3D9RenderSystem
createUniqueDepthBufferFor(RenderTarget *renderTarget, bool exactMatch)Ogre::RenderSystemvirtual
D3D9DeviceOgre::D3D9RenderSystemfriend
D3D9DeviceManagerOgre::D3D9RenderSystemfriend
D3D9RenderSystem(HINSTANCE hInstance)Ogre::D3D9RenderSystem
deinitGPUProfiling(void)=0Ogre::RenderSystempure virtual
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq)Ogre::RenderSystemvirtual
destroyRenderTarget(const String &name)Ogre::D3D9RenderSystemvirtual
destroyRenderTexture(const String &name)Ogre::RenderSystemvirtual
destroyRenderWindow(const String &name)Ogre::RenderSystemvirtual
detachRenderTarget(const String &name)Ogre::D3D9RenderSystemvirtual
determineFSAASettings(IDirect3DDevice9 *d3d9Device, size_t fsaa, const String &fsaaHint, D3DFORMAT d3dPixelFormat, bool fullScreen, D3DMULTISAMPLE_TYPE *outMultisampleType, DWORD *outMultisampleQuality)Ogre::D3D9RenderSystem
discardFrameBuffer(unsigned int buffers)=0Ogre::RenderSystempure virtual
enableClipPlane(ushort index, bool enable)Ogre::D3D9RenderSystem
endGPUSampleProfile(const String &name)=0Ogre::RenderSystempure virtual
endProfileEvent(void)Ogre::D3D9RenderSystemvirtual
fireDeviceEvent(D3D9Device *device, const String &name)Ogre::D3D9RenderSystem
flushUAVs(void)=0Ogre::RenderSystempure virtual
getActiveD3D9Device()Ogre::D3D9RenderSystemstatic
getActiveD3D9DeviceIfExists()Ogre::D3D9RenderSystemstatic
getCapabilities(void) constOgre::RenderSysteminline
getColourVertexElementType() constOgre::D3D9RenderSystemvirtual
getConfigOptions()Ogre::D3D9RenderSystemvirtual
getCustomAttribute(const String &name, void *pData)Ogre::RenderSystemvirtual
getDebugShaders(void) constOgre::RenderSysteminline
getDeviceManager()Ogre::D3D9RenderSystemstatic
getDirect3D9()Ogre::D3D9RenderSystemstatic
getDisplayMonitorCount() constOgre::D3D9RenderSystemvirtual
getDriverVersion(void) constOgre::RenderSysteminlinevirtual
getErrorDescription(long errorNumber) constOgre::D3D9RenderSystemvirtual
getFriendlyName() constOgre::D3D9RenderSystemvirtual
getGlobalInstanceVertexBuffer() constOgre::RenderSystem
getGlobalInstanceVertexBufferVertexDeclaration() constOgre::RenderSystem
getGlobalNumberOfInstances() constOgre::RenderSystem
getHorizontalTexelOffset()Ogre::D3D9RenderSystemvirtual
getInvertVertexWinding(void) constOgre::RenderSystemvirtual
getMaximumDepthInputValue()Ogre::D3D9RenderSystemvirtual
getMinimumDepthInputValue()Ogre::D3D9RenderSystemvirtual
getMultiheadUse() constOgre::D3D9RenderSysteminline
getMutableCapabilities()Ogre::RenderSysteminline
getName() constOgre::D3D9RenderSystemvirtual
getNativeShadingLanguageVersion() constOgre::RenderSysteminline
getPixelFormatToShaderType(void) const =0Ogre::RenderSystempure virtual
getRenderSystemEvents(void) constOgre::RenderSysteminlinevirtual
getRenderTarget(const String &name)Ogre::RenderSystemvirtual
getRenderTargetIterator(void)Ogre::RenderSysteminlinevirtual
getResourceCreationDevice(UINT index)Ogre::D3D9RenderSystemstatic
getResourceCreationDeviceCount()Ogre::D3D9RenderSystemstatic
getResourceManager()Ogre::D3D9RenderSystemstatic
getRSDepthRange(void) constOgre::RenderSysteminlinevirtual
getSharedListener(void)Ogre::RenderSystemstatic
getStencilBufferParams(void) constOgre::RenderSysteminline
getVaoManager(void) constOgre::RenderSysteminline
getVerticalTexelOffset()Ogre::D3D9RenderSystemvirtual
getWBufferEnabled(void) constOgre::RenderSystem
hasAnisotropicMipMapFilter() constOgre::D3D9RenderSysteminlinevirtual
initConfigOptions()Ogre::D3D9RenderSystemvirtual
initGPUProfiling(void)=0Ogre::RenderSystempure virtual
IsActiveDeviceLost()Ogre::D3D9RenderSystem
isDirectX9Ex()Ogre::D3D9RenderSysteminlinestatic
isGpuProgramBound(GpuProgramType gptype)Ogre::RenderSystemvirtual
isStaticBufferLockable() constOgre::D3D9RenderSysteminlinevirtual
markProfileEvent(const String &eventName)Ogre::D3D9RenderSystemvirtual
MultiheadUseType enum nameOgre::D3D9RenderSystem
mutAuto enum valueOgre::D3D9RenderSystem
mutNo enum valueOgre::D3D9RenderSystem
mutYes enum valueOgre::D3D9RenderSystem
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
postExtraThreadsStarted()Ogre::D3D9RenderSystemvirtual
preExtraThreadsStarted()Ogre::D3D9RenderSystemvirtual
queueBindUAV(uint32 slot, TexturePtr texture, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, int32 mipmapLevel=0, int32 textureArrayIndex=0, PixelFormat pixelFormat=PF_UNKNOWN)=0Ogre::RenderSystempure virtual
queueBindUAV(uint32 slot, UavBufferPacked *buffer, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, size_t offset=0, size_t sizeBytes=0)=0Ogre::RenderSystempure virtual
registerThread()Ogre::D3D9RenderSystemvirtual
reinitialise()Ogre::D3D9RenderSystemvirtual
removeListener(Listener *l)Ogre::RenderSystemvirtual
RenderSystem()Ogre::RenderSystem
RenderTargetIterator typedefOgre::RenderSystem
resetClipPlanes()Ogre::RenderSystemvirtual
setAmbientLight(float r, float g, float b)Ogre::D3D9RenderSystem
setClipPlane(ushort index, Real A, Real B, Real C, Real D)Ogre::D3D9RenderSystem
setClipPlanes(const PlaneList &clipPlanes)Ogre::RenderSystemvirtual
setConfigOption(const String &name, const String &value)Ogre::D3D9RenderSystemvirtual
setCurrentPassIterationCount(const size_t count)Ogre::RenderSysteminlinevirtual
setDebugShaders(bool bDebugShaders)Ogre::RenderSystem
setDepthBufferFor(RenderTarget *renderTarget, bool exactMatch)Ogre::RenderSystemvirtual
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)Ogre::RenderSysteminlinevirtual
setDrawBuffer(ColourBufferType colourBuffer)Ogre::D3D9RenderSystemvirtual
setGlobalInstanceVertexBuffer(const v1::HardwareVertexBufferSharedPtr &val)Ogre::RenderSystem
setGlobalInstanceVertexBufferVertexDeclaration(v1::VertexDeclaration *val)Ogre::RenderSystem
setGlobalNumberOfInstances(const size_t val)Ogre::RenderSystem
setInvertVertexWinding(bool invert)Ogre::RenderSystem
setScissorTest(bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)Ogre::D3D9RenderSystem
setSharedListener(Listener *listener)Ogre::RenderSystemstatic
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false, bool readBackAsTexture=false)Ogre::D3D9RenderSystem
Ogre::RenderSystem::setStencilBufferParams(uint32 refValue, const StencilParams &stencilParams)Ogre::RenderSystemvirtual
setStencilCheckEnabled(bool enabled)Ogre::D3D9RenderSystem
setUavStartingSlot(uint32 startingSlot)Ogre::RenderSystemvirtual
setVertexBufferBinding(VertexBufferBinding *binding)Ogre::D3D9RenderSystem
setVertexBufferBinding(VertexBufferBinding *binding, size_t numberOfInstances, bool useGlobalInstancingVertexBufferIsAvailable, bool indexesUsed)Ogre::D3D9RenderSystem
setVertexDeclaration(VertexDeclaration *decl)Ogre::D3D9RenderSystem
setVertexDeclaration(VertexDeclaration *decl, bool useGlobalInstancingVertexBufferIsAvailable)Ogre::D3D9RenderSystem
setWBufferEnabled(bool enabled)Ogre::RenderSystem
shutdown()Ogre::D3D9RenderSystemvirtual
unbindGpuProgram(GpuProgramType gptype)Ogre::D3D9RenderSystem
unregisterThread()Ogre::D3D9RenderSystemvirtual
updateCompositorManager(CompositorManager2 *compositorManager, SceneManagerEnumerator &sceneManagers, HlmsManager *hlmsManager)Ogre::RenderSystemvirtual
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities)Ogre::RenderSystemvirtual
validateConfigOptions()Ogre::D3D9RenderSystemvirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~D3D9RenderSystem()Ogre::D3D9RenderSystem
~RenderSystem()Ogre::RenderSystemvirtual