OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Default implementation that prevents a SceneNode from being exported if the only attached objects. More...
#include <OgreSceneFormatBase.h>
Public Member Functions | |
DefaultSceneFormatListener () | |
virtual bool | exportDecal (const Decal *decal) |
virtual bool | exportEntity (const v1::Entity *entity) |
virtual bool | exportItem (const Item *item) |
virtual bool | exportLight (const Light *light) |
virtual bool | exportMesh (const Mesh *mesh) |
virtual bool | exportMesh (const v1::Mesh *mesh) |
virtual bool | exportSceneNode (const SceneNode *sceneNode) |
virtual void | savingChangeTextureName (String &inOutTexName) |
Gives you a chance to completely change the name of the texture when saving a material. | |
virtual void | savingChangeTextureNameOitd (const String &aliasName, String &inOutFilename) |
virtual void | savingChangeTextureNameOriginal (const String &aliasName, String &inOutResourceName, String &inOutFilename) |
Gives you a chance to completely change the name of the texture when saving a material. | |
virtual void | setSceneFlags (uint32 sceneFlags, SceneFormatBase *parent) |
Default implementation that prevents a SceneNode from being exported if the only attached objects.
Ogre::DefaultSceneFormatListener::DefaultSceneFormatListener | ( | ) |
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inlinevirtualinherited |
Reimplemented from Ogre::SceneFormatListener.
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virtual |
Reimplemented from Ogre::SceneFormatListener.
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inlinevirtualinherited |
Gives you a chance to completely change the name of the texture when saving a material.
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inlinevirtualinherited |
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inlinevirtualinherited |
Gives you a chance to completely change the name of the texture when saving a material.
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virtual |
Reimplemented from Ogre::SceneFormatListener.