OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::GL3PlusRenderSystem Member List

This is the complete list of members for Ogre::GL3PlusRenderSystem, including all inherited members.

_applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram)Ogre::GL3PlusRenderSystemvirtual
_beginFrame(void)Ogre::GL3PlusRenderSystemvirtual
_beginFrameOnce(void)Ogre::RenderSystemvirtual
_beginGeometryCount(void)Ogre::RenderSystemvirtual
_bindTextureUavCS(uint32 slot, Texture *texture, ResourceAccess::ResourceAccess access, int32 mipmapLevel, int32 textureArrayIndex, PixelFormat pixelFormat)Ogre::GL3PlusRenderSystemvirtual
_cleanupDepthBuffers(bool bCleanManualBuffers=true)Ogre::RenderSystem
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false)Ogre::GL3PlusRenderSystemvirtual
_createDepthBufferFor(RenderTarget *renderTarget, bool exactMatchFormat)Ogre::GL3PlusRenderSystemvirtual
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)Ogre::GL3PlusRenderSystemvirtual
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows)Ogre::GL3PlusRenderSystemvirtual
_destroyDepthBuffer(DepthBuffer *depthBuffer)Ogre::RenderSystemvirtual
_disableTextureUnit(size_t texUnit)Ogre::RenderSystemvirtual
_disableTextureUnitsFrom(size_t texUnit)Ogre::RenderSystemvirtual
_dispatch(const HlmsComputePso &pso)Ogre::GL3PlusRenderSystemvirtual
_endFrame(void)Ogre::GL3PlusRenderSystemvirtual
_endFrameOnce(void)Ogre::RenderSysteminlinevirtual
_executeResourceTransition(ResourceTransition *resTransition)Ogre::GL3PlusRenderSystemvirtual
_getBatchCount(void) constOgre::RenderSystemvirtual
_getDefaultViewportMaterialScheme(void) constOgre::RenderSystemvirtual
_getDepthStencilFormatFor(GLenum internalColourFormat, GLenum *depthFormat, GLenum *stencilFormat)Ogre::GL3PlusRenderSystem
_getFaceCount(void) constOgre::RenderSystemvirtual
_getMainContext()Ogre::GL3PlusRenderSysteminline
_getVertexCount(void) constOgre::RenderSystemvirtual
_getViewport(void)Ogre::RenderSystemvirtual
_hlmsBlendblockCreated(HlmsBlendblock *newBlock)Ogre::GL3PlusRenderSystemvirtual
_hlmsBlendblockDestroyed(HlmsBlendblock *block)Ogre::GL3PlusRenderSystemvirtual
_hlmsComputePipelineStateObjectCreated(HlmsComputePso *newPso)Ogre::GL3PlusRenderSystemvirtual
_hlmsComputePipelineStateObjectDestroyed(HlmsComputePso *newPso)Ogre::GL3PlusRenderSystemvirtual
_hlmsMacroblockCreated(HlmsMacroblock *newBlock)Ogre::GL3PlusRenderSystemvirtual
_hlmsMacroblockDestroyed(HlmsMacroblock *block)Ogre::GL3PlusRenderSystemvirtual
_hlmsPipelineStateObjectCreated(HlmsPso *newPso)Ogre::GL3PlusRenderSystemvirtual
_hlmsPipelineStateObjectDestroyed(HlmsPso *pso)Ogre::GL3PlusRenderSystemvirtual
_hlmsSamplerblockCreated(HlmsSamplerblock *newBlock)Ogre::GL3PlusRenderSystemvirtual
_hlmsSamplerblockDestroyed(HlmsSamplerblock *block)Ogre::GL3PlusRenderSystemvirtual
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window")Ogre::GL3PlusRenderSystemvirtual
_initRenderTargets(void)Ogre::RenderSystemvirtual
_makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::GL3PlusRenderSystemvirtual
_makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::GL3PlusRenderSystemvirtual
_makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::GL3PlusRenderSystemvirtual
_notifyCompositorNodeSwitchedRenderTarget(RenderTarget *previousTarget)Ogre::RenderSysteminlinevirtual
_oneTimeContextInitialization()Ogre::GL3PlusRenderSystem
_pauseFrame(void)Ogre::RenderSystemvirtual
_render(const v1::RenderOperation &op)Ogre::GL3PlusRenderSystemvirtual
_render(const CbDrawCallIndexed *cmd)Ogre::GL3PlusRenderSystemvirtual
_render(const CbDrawCallStrip *cmd)Ogre::GL3PlusRenderSystemvirtual
_render(const v1::CbDrawCallIndexed *cmd)Ogre::GL3PlusRenderSystemvirtual
_render(const v1::CbDrawCallStrip *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderEmulated(const CbDrawCallIndexed *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderEmulated(const CbDrawCallStrip *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderEmulatedNoBaseInstance(const CbDrawCallIndexed *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderEmulatedNoBaseInstance(const CbDrawCallStrip *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderNoBaseInstance(const v1::CbDrawCallIndexed *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderNoBaseInstance(const v1::CbDrawCallStrip *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderUsingReadBackAsTexture(unsigned int secondPass, Ogre::String variableName, unsigned int StartSlot)Ogre::RenderSystemvirtual
_resourceTransitionCreated(ResourceTransition *resTransition)Ogre::GL3PlusRenderSystemvirtual
_resourceTransitionDestroyed(ResourceTransition *resTransition)Ogre::GL3PlusRenderSystemvirtual
_resumeFrame(RenderSystemContext *context)Ogre::RenderSystemvirtual
_setBindingType(TextureUnitState::BindingType bindigType)Ogre::RenderSystemvirtual
_setComputePso(const HlmsComputePso *pso)Ogre::GL3PlusRenderSystemvirtual
_setDepthBias(float constantBias, float slopeScaleBias)Ogre::GL3PlusRenderSystem
_setGeometryTexture(size_t unit, const TexturePtr &tex)Ogre::GL3PlusRenderSystemvirtual
_setHlmsBlendblock(const HlmsBlendblock *blendblock, const GL3PlusHlmsPso *pso)Ogre::GL3PlusRenderSystem
_setHlmsMacroblock(const HlmsMacroblock *macroblock, const GL3PlusHlmsPso *pso)Ogre::GL3PlusRenderSystem
_setHlmsSamplerblock(uint8 texUnit, const HlmsSamplerblock *samplerblock)Ogre::GL3PlusRenderSystemvirtual
_setHlmsSamplerblockCS(uint8 texUnit, const HlmsSamplerblock *samplerblock)Ogre::GL3PlusRenderSystemvirtual
_setIndirectBuffer(IndirectBufferPacked *indirectBuffer)Ogre::GL3PlusRenderSystemvirtual
_setPipelineStateObject(const HlmsPso *pso)Ogre::GL3PlusRenderSystemvirtual
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize)Ogre::GL3PlusRenderSystemvirtual
_setPointSpritesEnabled(bool enabled)Ogre::GL3PlusRenderSystemvirtual
_setProjectionMatrix(const Matrix4 &m)Ogre::GL3PlusRenderSystemvirtual
_setRenderOperation(const v1::CbRenderOp *cmd)Ogre::GL3PlusRenderSystemvirtual
_setRenderTarget(RenderTarget *target, uint8 viewportRenderTargetFlags)Ogre::GL3PlusRenderSystemvirtual
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op)Ogre::GL3PlusRenderSystem
_setSceneBlendingOperation(SceneBlendOperation op)Ogre::GL3PlusRenderSystem
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op, SceneBlendOperation alphaOp)Ogre::GL3PlusRenderSystem
_setSeparateSceneBlendingOperation(SceneBlendOperation op, SceneBlendOperation alphaOp)Ogre::GL3PlusRenderSystem
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking)Ogre::GL3PlusRenderSysteminlinevirtual
_setTessellationDomainTexture(size_t unit, const TexturePtr &tex)Ogre::GL3PlusRenderSystemvirtual
_setTessellationHullTexture(size_t unit, const TexturePtr &tex)Ogre::GL3PlusRenderSystemvirtual
_setTexture(size_t unit, bool enabled, Texture *tex)Ogre::GL3PlusRenderSystemvirtual
Ogre::RenderSystem::_setTexture(size_t unit, bool enabled, const String &texname)Ogre::RenderSystemvirtual
_setTextureBlendMode(size_t stage, const LayerBlendModeEx &bm)Ogre::GL3PlusRenderSysteminlinevirtual
_setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m, const Frustum *frustum=0)Ogre::GL3PlusRenderSysteminlinevirtual
_setTextureCoordSet(size_t stage, size_t index)Ogre::GL3PlusRenderSystemvirtual
_setTextureCS(uint32 slot, bool enabled, Texture *texPtr)Ogre::GL3PlusRenderSystemvirtual
_setTextureMatrix(size_t stage, const Matrix4 &xform)Ogre::GL3PlusRenderSysteminlinevirtual
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos)Ogre::RenderSystemvirtual
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl)Ogre::RenderSystemvirtual
_setVertexArrayObject(const VertexArrayObject *vao)Ogre::GL3PlusRenderSystemvirtual
_setVertexTexture(size_t unit, const TexturePtr &tex)Ogre::GL3PlusRenderSystemvirtual
_setViewMatrix(const Matrix4 &m)Ogre::GL3PlusRenderSystemvirtual
_setViewport(Viewport *vp)Ogre::GL3PlusRenderSystemvirtual
_setWorldMatrices(const Matrix4 *m, unsigned short count)Ogre::RenderSystemvirtual
_setWorldMatrix(const Matrix4 &m)Ogre::GL3PlusRenderSystemvirtual
_startLegacyV1Rendering(void)Ogre::GL3PlusRenderSystemvirtual
_switchContext(GL3PlusContext *context)Ogre::GL3PlusRenderSystem
_unregisterContext(GL3PlusContext *context)Ogre::GL3PlusRenderSystem
_update(void)Ogre::RenderSystem
_useLights(const LightList &lights, unsigned short limit)Ogre::GL3PlusRenderSysteminlinevirtual
addClipPlane(const Plane &p)Ogre::RenderSystemvirtual
addClipPlane(Real A, Real B, Real C, Real D)Ogre::RenderSystemvirtual
addListener(Listener *l)Ogre::RenderSystemvirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
areFixedFunctionLightsInViewSpace() constOgre::GL3PlusRenderSysteminlinevirtual
attachRenderTarget(RenderTarget &target)Ogre::RenderSystemvirtual
beginGPUSampleProfile(const String &name, uint32 *hashCache)Ogre::GL3PlusRenderSystemvirtual
beginProfileEvent(const String &eventName)Ogre::GL3PlusRenderSystemvirtual
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask)Ogre::GL3PlusRenderSystemvirtual
bindGpuProgramPassIterationParameters(GpuProgramType gptype)Ogre::GL3PlusRenderSystemvirtual
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)Ogre::GL3PlusRenderSystemvirtual
clearUAVs(void)Ogre::GL3PlusRenderSystemvirtual
compositorWorkspaceBegin(CompositorWorkspace *workspace, const bool forceBeginFrame)Ogre::RenderSystemvirtual
compositorWorkspaceEnd(CompositorWorkspace *workspace, const bool forceEndFrame)Ogre::RenderSystemvirtual
compositorWorkspaceUpdate(CompositorWorkspace *workspace)Ogre::RenderSystemvirtual
convertColourValue(const ColourValue &colour, uint32 *pDest)Ogre::RenderSystemvirtual
convertCompareFunction(CompareFunction func) constOgre::GL3PlusRenderSystem
convertStencilOp(StencilOperation op) constOgre::GL3PlusRenderSystem
createHardwareOcclusionQuery(void)Ogre::GL3PlusRenderSystemvirtual
createMultiRenderTarget(const String &name)Ogre::GL3PlusRenderSystemvirtual
createRenderSystemCapabilities() constOgre::GL3PlusRenderSystemvirtual
createUniqueDepthBufferFor(RenderTarget *renderTarget, bool exactMatch)Ogre::RenderSystemvirtual
deinitGPUProfiling(void)Ogre::GL3PlusRenderSystemvirtual
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq)Ogre::RenderSystemvirtual
destroyRenderTarget(const String &name)Ogre::RenderSystemvirtual
destroyRenderTexture(const String &name)Ogre::RenderSystemvirtual
destroyRenderWindow(RenderWindow *pWin)Ogre::GL3PlusRenderSystem
Ogre::RenderSystem::destroyRenderWindow(const String &name)Ogre::RenderSystemvirtual
detachRenderTarget(const String &name)Ogre::RenderSystemvirtual
discardFrameBuffer(unsigned int buffers)Ogre::GL3PlusRenderSystemvirtual
enableClipPlane(ushort index, bool enable)Ogre::GL3PlusRenderSystem
endGPUSampleProfile(const String &name)Ogre::GL3PlusRenderSystemvirtual
endProfileEvent(void)Ogre::GL3PlusRenderSystemvirtual
flushUAVs(void)Ogre::GL3PlusRenderSystemvirtual
getCapabilities(void) constOgre::RenderSysteminline
getColourVertexElementType(void) constOgre::GL3PlusRenderSystemvirtual
getConfigOptions(void)Ogre::GL3PlusRenderSystemvirtual
getCustomAttribute(const String &name, void *pData)Ogre::RenderSystemvirtual
getDebugShaders(void) constOgre::RenderSysteminline
getDisplayMonitorCount() constOgre::GL3PlusRenderSystemvirtual
getDriverVersion(void) constOgre::RenderSysteminlinevirtual
getErrorDescription(long errorNumber) constOgre::GL3PlusRenderSystemvirtual
getFriendlyName(void) constOgre::GL3PlusRenderSystemvirtual
getGlobalInstanceVertexBuffer() constOgre::RenderSystem
getGlobalInstanceVertexBufferVertexDeclaration() constOgre::RenderSystem
getGlobalNumberOfInstances() constOgre::RenderSystem
getGLSupport(void) constOgre::GL3PlusRenderSysteminline
getHorizontalTexelOffset(void)Ogre::GL3PlusRenderSysteminlinevirtual
getInvertVertexWinding(void) constOgre::RenderSystemvirtual
getMaximumDepthInputValue(void)Ogre::GL3PlusRenderSysteminlinevirtual
getMinimumDepthInputValue(void)Ogre::GL3PlusRenderSysteminlinevirtual
getMutableCapabilities()Ogre::RenderSysteminline
getName(void) constOgre::GL3PlusRenderSystemvirtual
getNativeShadingLanguageVersion() constOgre::RenderSysteminline
getRenderSystemEvents(void) constOgre::RenderSysteminlinevirtual
getRenderTarget(const String &name)Ogre::RenderSystemvirtual
getRenderTargetIterator(void)Ogre::RenderSysteminlinevirtual
getRSDepthRange(void) constOgre::RenderSysteminlinevirtual
getSharedListener(void)Ogre::RenderSystemstatic
getStencilBufferParams(void) constOgre::RenderSysteminline
getVaoManager(void) constOgre::RenderSysteminline
getVerticalTexelOffset(void)Ogre::GL3PlusRenderSysteminlinevirtual
getWBufferEnabled(void) constOgre::RenderSystem
GL3PlusRenderSystem()Ogre::GL3PlusRenderSystem
hasAnisotropicMipMapFilter() constOgre::GL3PlusRenderSysteminlinevirtual
initGPUProfiling(void)Ogre::GL3PlusRenderSystemvirtual
initialiseContext(RenderWindow *primary)Ogre::GL3PlusRenderSystem
initialiseFromRenderSystemCapabilities(RenderSystemCapabilities *caps, RenderTarget *primary)Ogre::GL3PlusRenderSystemvirtual
isGpuProgramBound(GpuProgramType gptype)Ogre::RenderSystemvirtual
isStaticBufferLockable() constOgre::RenderSysteminlinevirtual
markProfileEvent(const String &eventName)Ogre::GL3PlusRenderSystemvirtual
OGRE_MUTEX(mThreadInitMutex)Ogre::GL3PlusRenderSystem
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
postExtraThreadsStarted()Ogre::GL3PlusRenderSystemvirtual
preExtraThreadsStarted()Ogre::GL3PlusRenderSystemvirtual
queueBindUAV(uint32 slot, TexturePtr texture, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, int32 mipmapLevel=0, int32 textureArrayIndex=0, PixelFormat pixelFormat=PF_UNKNOWN)Ogre::GL3PlusRenderSystemvirtual
queueBindUAV(uint32 slot, UavBufferPacked *buffer, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, size_t offset=0, size_t sizeBytes=0)Ogre::GL3PlusRenderSystemvirtual
registerThread()Ogre::GL3PlusRenderSystemvirtual
reinitialise(void)Ogre::GL3PlusRenderSystemvirtual
removeListener(Listener *l)Ogre::RenderSystemvirtual
RenderSystem()Ogre::RenderSystem
RenderTargetIterator typedefOgre::RenderSystem
resetClipPlanes()Ogre::RenderSystemvirtual
setClipPlane(ushort index, Real A, Real B, Real C, Real D)Ogre::GL3PlusRenderSystem
setClipPlanes(const PlaneList &clipPlanes)Ogre::RenderSystemvirtual
setClipPlanesImpl(const Ogre::PlaneList &planeList)Ogre::GL3PlusRenderSystemvirtual
setConfigOption(const String &name, const String &value)Ogre::GL3PlusRenderSystemvirtual
setCurrentPassIterationCount(const size_t count)Ogre::RenderSysteminlinevirtual
setDebugShaders(bool bDebugShaders)Ogre::RenderSystem
setDepthBufferFor(RenderTarget *renderTarget, bool exactMatch)Ogre::RenderSystemvirtual
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)Ogre::RenderSysteminlinevirtual
setGlobalInstanceVertexBuffer(const v1::HardwareVertexBufferSharedPtr &val)Ogre::RenderSystem
setGlobalInstanceVertexBufferVertexDeclaration(v1::VertexDeclaration *val)Ogre::RenderSystem
setGlobalNumberOfInstances(const size_t val)Ogre::RenderSystem
setInvertVertexWinding(bool invert)Ogre::RenderSystem
setSharedListener(Listener *listener)Ogre::RenderSystemstatic
setStencilBufferParams(uint32 refValue, const StencilParams &stencilParams)Ogre::GL3PlusRenderSystemvirtual
setUavStartingSlot(uint32 startingSlot)Ogre::GL3PlusRenderSystemvirtual
setWBufferEnabled(bool enabled)Ogre::RenderSystem
ShaderGeneratorTechniqueResolverListenerOgre::GL3PlusRenderSystemfriend
shutdown(void)Ogre::GL3PlusRenderSystemvirtual
unregisterThread()Ogre::GL3PlusRenderSystemvirtual
updateCompositorManager(CompositorManager2 *compositorManager, SceneManagerEnumerator &sceneManagers, HlmsManager *hlmsManager)Ogre::RenderSystemvirtual
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities)Ogre::RenderSystemvirtual
validateConfigOptions(void)Ogre::GL3PlusRenderSystemvirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~GL3PlusRenderSystem()Ogre::GL3PlusRenderSystem
~RenderSystem()Ogre::RenderSystemvirtual