_applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram) | Ogre::GL3PlusRenderSystem | virtual |
_beginFrame(void) | Ogre::GL3PlusRenderSystem | virtual |
_beginFrameOnce(void) | Ogre::RenderSystem | virtual |
_beginGeometryCount(void) | Ogre::RenderSystem | virtual |
_bindTextureUavCS(uint32 slot, Texture *texture, ResourceAccess::ResourceAccess access, int32 mipmapLevel, int32 textureArrayIndex, PixelFormat pixelFormat) | Ogre::GL3PlusRenderSystem | virtual |
_cleanupDepthBuffers(bool bCleanManualBuffers=true) | Ogre::RenderSystem | |
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false) | Ogre::GL3PlusRenderSystem | virtual |
_createDepthBufferFor(RenderTarget *renderTarget, bool exactMatchFormat) | Ogre::GL3PlusRenderSystem | virtual |
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) | Ogre::GL3PlusRenderSystem | virtual |
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows) | Ogre::GL3PlusRenderSystem | virtual |
_destroyDepthBuffer(DepthBuffer *depthBuffer) | Ogre::RenderSystem | virtual |
_disableTextureUnit(size_t texUnit) | Ogre::RenderSystem | virtual |
_disableTextureUnitsFrom(size_t texUnit) | Ogre::RenderSystem | virtual |
_dispatch(const HlmsComputePso &pso) | Ogre::GL3PlusRenderSystem | virtual |
_endFrame(void) | Ogre::GL3PlusRenderSystem | virtual |
_endFrameOnce(void) | Ogre::RenderSystem | inlinevirtual |
_executeResourceTransition(ResourceTransition *resTransition) | Ogre::GL3PlusRenderSystem | virtual |
_getBatchCount(void) const | Ogre::RenderSystem | virtual |
_getDefaultViewportMaterialScheme(void) const | Ogre::RenderSystem | virtual |
_getDepthStencilFormatFor(GLenum internalColourFormat, GLenum *depthFormat, GLenum *stencilFormat) | Ogre::GL3PlusRenderSystem | |
_getFaceCount(void) const | Ogre::RenderSystem | virtual |
_getMainContext() | Ogre::GL3PlusRenderSystem | inline |
_getVertexCount(void) const | Ogre::RenderSystem | virtual |
_getViewport(void) | Ogre::RenderSystem | virtual |
_hlmsBlendblockCreated(HlmsBlendblock *newBlock) | Ogre::GL3PlusRenderSystem | virtual |
_hlmsBlendblockDestroyed(HlmsBlendblock *block) | Ogre::GL3PlusRenderSystem | virtual |
_hlmsComputePipelineStateObjectCreated(HlmsComputePso *newPso) | Ogre::GL3PlusRenderSystem | virtual |
_hlmsComputePipelineStateObjectDestroyed(HlmsComputePso *newPso) | Ogre::GL3PlusRenderSystem | virtual |
_hlmsMacroblockCreated(HlmsMacroblock *newBlock) | Ogre::GL3PlusRenderSystem | virtual |
_hlmsMacroblockDestroyed(HlmsMacroblock *block) | Ogre::GL3PlusRenderSystem | virtual |
_hlmsPipelineStateObjectCreated(HlmsPso *newPso) | Ogre::GL3PlusRenderSystem | virtual |
_hlmsPipelineStateObjectDestroyed(HlmsPso *pso) | Ogre::GL3PlusRenderSystem | virtual |
_hlmsSamplerblockCreated(HlmsSamplerblock *newBlock) | Ogre::GL3PlusRenderSystem | virtual |
_hlmsSamplerblockDestroyed(HlmsSamplerblock *block) | Ogre::GL3PlusRenderSystem | virtual |
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window") | Ogre::GL3PlusRenderSystem | virtual |
_initRenderTargets(void) | Ogre::RenderSystem | virtual |
_makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::GL3PlusRenderSystem | virtual |
_makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::GL3PlusRenderSystem | virtual |
_makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::GL3PlusRenderSystem | virtual |
_notifyCompositorNodeSwitchedRenderTarget(RenderTarget *previousTarget) | Ogre::RenderSystem | inlinevirtual |
_oneTimeContextInitialization() | Ogre::GL3PlusRenderSystem | |
_pauseFrame(void) | Ogre::RenderSystem | virtual |
_render(const v1::RenderOperation &op) | Ogre::GL3PlusRenderSystem | virtual |
_render(const CbDrawCallIndexed *cmd) | Ogre::GL3PlusRenderSystem | virtual |
_render(const CbDrawCallStrip *cmd) | Ogre::GL3PlusRenderSystem | virtual |
_render(const v1::CbDrawCallIndexed *cmd) | Ogre::GL3PlusRenderSystem | virtual |
_render(const v1::CbDrawCallStrip *cmd) | Ogre::GL3PlusRenderSystem | virtual |
_renderEmulated(const CbDrawCallIndexed *cmd) | Ogre::GL3PlusRenderSystem | virtual |
_renderEmulated(const CbDrawCallStrip *cmd) | Ogre::GL3PlusRenderSystem | virtual |
_renderEmulatedNoBaseInstance(const CbDrawCallIndexed *cmd) | Ogre::GL3PlusRenderSystem | virtual |
_renderEmulatedNoBaseInstance(const CbDrawCallStrip *cmd) | Ogre::GL3PlusRenderSystem | virtual |
_renderNoBaseInstance(const v1::CbDrawCallIndexed *cmd) | Ogre::GL3PlusRenderSystem | virtual |
_renderNoBaseInstance(const v1::CbDrawCallStrip *cmd) | Ogre::GL3PlusRenderSystem | virtual |
_renderUsingReadBackAsTexture(unsigned int secondPass, Ogre::String variableName, unsigned int StartSlot) | Ogre::RenderSystem | virtual |
_resourceTransitionCreated(ResourceTransition *resTransition) | Ogre::GL3PlusRenderSystem | virtual |
_resourceTransitionDestroyed(ResourceTransition *resTransition) | Ogre::GL3PlusRenderSystem | virtual |
_resumeFrame(RenderSystemContext *context) | Ogre::RenderSystem | virtual |
_setBindingType(TextureUnitState::BindingType bindigType) | Ogre::RenderSystem | virtual |
_setComputePso(const HlmsComputePso *pso) | Ogre::GL3PlusRenderSystem | virtual |
_setDepthBias(float constantBias, float slopeScaleBias) | Ogre::GL3PlusRenderSystem | |
_setGeometryTexture(size_t unit, const TexturePtr &tex) | Ogre::GL3PlusRenderSystem | virtual |
_setHlmsBlendblock(const HlmsBlendblock *blendblock, const GL3PlusHlmsPso *pso) | Ogre::GL3PlusRenderSystem | |
_setHlmsMacroblock(const HlmsMacroblock *macroblock, const GL3PlusHlmsPso *pso) | Ogre::GL3PlusRenderSystem | |
_setHlmsSamplerblock(uint8 texUnit, const HlmsSamplerblock *samplerblock) | Ogre::GL3PlusRenderSystem | virtual |
_setHlmsSamplerblockCS(uint8 texUnit, const HlmsSamplerblock *samplerblock) | Ogre::GL3PlusRenderSystem | virtual |
_setIndirectBuffer(IndirectBufferPacked *indirectBuffer) | Ogre::GL3PlusRenderSystem | virtual |
_setPipelineStateObject(const HlmsPso *pso) | Ogre::GL3PlusRenderSystem | virtual |
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) | Ogre::GL3PlusRenderSystem | virtual |
_setPointSpritesEnabled(bool enabled) | Ogre::GL3PlusRenderSystem | virtual |
_setProjectionMatrix(const Matrix4 &m) | Ogre::GL3PlusRenderSystem | virtual |
_setRenderOperation(const v1::CbRenderOp *cmd) | Ogre::GL3PlusRenderSystem | virtual |
_setRenderTarget(RenderTarget *target, uint8 viewportRenderTargetFlags) | Ogre::GL3PlusRenderSystem | virtual |
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op) | Ogre::GL3PlusRenderSystem | |
_setSceneBlendingOperation(SceneBlendOperation op) | Ogre::GL3PlusRenderSystem | |
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op, SceneBlendOperation alphaOp) | Ogre::GL3PlusRenderSystem | |
_setSeparateSceneBlendingOperation(SceneBlendOperation op, SceneBlendOperation alphaOp) | Ogre::GL3PlusRenderSystem | |
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking) | Ogre::GL3PlusRenderSystem | inlinevirtual |
_setTessellationDomainTexture(size_t unit, const TexturePtr &tex) | Ogre::GL3PlusRenderSystem | virtual |
_setTessellationHullTexture(size_t unit, const TexturePtr &tex) | Ogre::GL3PlusRenderSystem | virtual |
_setTexture(size_t unit, bool enabled, Texture *tex) | Ogre::GL3PlusRenderSystem | virtual |
Ogre::RenderSystem::_setTexture(size_t unit, bool enabled, const String &texname) | Ogre::RenderSystem | virtual |
_setTextureBlendMode(size_t stage, const LayerBlendModeEx &bm) | Ogre::GL3PlusRenderSystem | inlinevirtual |
_setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m, const Frustum *frustum=0) | Ogre::GL3PlusRenderSystem | inlinevirtual |
_setTextureCoordSet(size_t stage, size_t index) | Ogre::GL3PlusRenderSystem | virtual |
_setTextureCS(uint32 slot, bool enabled, Texture *texPtr) | Ogre::GL3PlusRenderSystem | virtual |
_setTextureMatrix(size_t stage, const Matrix4 &xform) | Ogre::GL3PlusRenderSystem | inlinevirtual |
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos) | Ogre::RenderSystem | virtual |
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl) | Ogre::RenderSystem | virtual |
_setVertexArrayObject(const VertexArrayObject *vao) | Ogre::GL3PlusRenderSystem | virtual |
_setVertexTexture(size_t unit, const TexturePtr &tex) | Ogre::GL3PlusRenderSystem | virtual |
_setViewMatrix(const Matrix4 &m) | Ogre::GL3PlusRenderSystem | virtual |
_setViewport(Viewport *vp) | Ogre::GL3PlusRenderSystem | virtual |
_setWorldMatrices(const Matrix4 *m, unsigned short count) | Ogre::RenderSystem | virtual |
_setWorldMatrix(const Matrix4 &m) | Ogre::GL3PlusRenderSystem | virtual |
_startLegacyV1Rendering(void) | Ogre::GL3PlusRenderSystem | virtual |
_switchContext(GL3PlusContext *context) | Ogre::GL3PlusRenderSystem | |
_unregisterContext(GL3PlusContext *context) | Ogre::GL3PlusRenderSystem | |
_update(void) | Ogre::RenderSystem | |
_useLights(const LightList &lights, unsigned short limit) | Ogre::GL3PlusRenderSystem | inlinevirtual |
addClipPlane(const Plane &p) | Ogre::RenderSystem | virtual |
addClipPlane(Real A, Real B, Real C, Real D) | Ogre::RenderSystem | virtual |
addListener(Listener *l) | Ogre::RenderSystem | virtual |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
areFixedFunctionLightsInViewSpace() const | Ogre::GL3PlusRenderSystem | inlinevirtual |
attachRenderTarget(RenderTarget &target) | Ogre::RenderSystem | virtual |
beginGPUSampleProfile(const String &name, uint32 *hashCache) | Ogre::GL3PlusRenderSystem | virtual |
beginProfileEvent(const String &eventName) | Ogre::GL3PlusRenderSystem | virtual |
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask) | Ogre::GL3PlusRenderSystem | virtual |
bindGpuProgramPassIterationParameters(GpuProgramType gptype) | Ogre::GL3PlusRenderSystem | virtual |
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0) | Ogre::GL3PlusRenderSystem | virtual |
clearUAVs(void) | Ogre::GL3PlusRenderSystem | virtual |
compositorWorkspaceBegin(CompositorWorkspace *workspace, const bool forceBeginFrame) | Ogre::RenderSystem | virtual |
compositorWorkspaceEnd(CompositorWorkspace *workspace, const bool forceEndFrame) | Ogre::RenderSystem | virtual |
compositorWorkspaceUpdate(CompositorWorkspace *workspace) | Ogre::RenderSystem | virtual |
convertColourValue(const ColourValue &colour, uint32 *pDest) | Ogre::RenderSystem | virtual |
convertCompareFunction(CompareFunction func) const | Ogre::GL3PlusRenderSystem | |
convertStencilOp(StencilOperation op) const | Ogre::GL3PlusRenderSystem | |
createHardwareOcclusionQuery(void) | Ogre::GL3PlusRenderSystem | virtual |
createMultiRenderTarget(const String &name) | Ogre::GL3PlusRenderSystem | virtual |
createRenderSystemCapabilities() const | Ogre::GL3PlusRenderSystem | virtual |
createUniqueDepthBufferFor(RenderTarget *renderTarget, bool exactMatch) | Ogre::RenderSystem | virtual |
deinitGPUProfiling(void) | Ogre::GL3PlusRenderSystem | virtual |
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq) | Ogre::RenderSystem | virtual |
destroyRenderTarget(const String &name) | Ogre::RenderSystem | virtual |
destroyRenderTexture(const String &name) | Ogre::RenderSystem | virtual |
destroyRenderWindow(RenderWindow *pWin) | Ogre::GL3PlusRenderSystem | |
Ogre::RenderSystem::destroyRenderWindow(const String &name) | Ogre::RenderSystem | virtual |
detachRenderTarget(const String &name) | Ogre::RenderSystem | virtual |
discardFrameBuffer(unsigned int buffers) | Ogre::GL3PlusRenderSystem | virtual |
enableClipPlane(ushort index, bool enable) | Ogre::GL3PlusRenderSystem | |
endGPUSampleProfile(const String &name) | Ogre::GL3PlusRenderSystem | virtual |
endProfileEvent(void) | Ogre::GL3PlusRenderSystem | virtual |
flushUAVs(void) | Ogre::GL3PlusRenderSystem | virtual |
getCapabilities(void) const | Ogre::RenderSystem | inline |
getColourVertexElementType(void) const | Ogre::GL3PlusRenderSystem | virtual |
getConfigOptions(void) | Ogre::GL3PlusRenderSystem | virtual |
getCustomAttribute(const String &name, void *pData) | Ogre::RenderSystem | virtual |
getDebugShaders(void) const | Ogre::RenderSystem | inline |
getDisplayMonitorCount() const | Ogre::GL3PlusRenderSystem | virtual |
getDriverVersion(void) const | Ogre::RenderSystem | inlinevirtual |
getErrorDescription(long errorNumber) const | Ogre::GL3PlusRenderSystem | virtual |
getFriendlyName(void) const | Ogre::GL3PlusRenderSystem | virtual |
getGlobalInstanceVertexBuffer() const | Ogre::RenderSystem | |
getGlobalInstanceVertexBufferVertexDeclaration() const | Ogre::RenderSystem | |
getGlobalNumberOfInstances() const | Ogre::RenderSystem | |
getGLSupport(void) const | Ogre::GL3PlusRenderSystem | inline |
getHorizontalTexelOffset(void) | Ogre::GL3PlusRenderSystem | inlinevirtual |
getInvertVertexWinding(void) const | Ogre::RenderSystem | virtual |
getMaximumDepthInputValue(void) | Ogre::GL3PlusRenderSystem | inlinevirtual |
getMinimumDepthInputValue(void) | Ogre::GL3PlusRenderSystem | inlinevirtual |
getMutableCapabilities() | Ogre::RenderSystem | inline |
getName(void) const | Ogre::GL3PlusRenderSystem | virtual |
getNativeShadingLanguageVersion() const | Ogre::RenderSystem | inline |
getRenderSystemEvents(void) const | Ogre::RenderSystem | inlinevirtual |
getRenderTarget(const String &name) | Ogre::RenderSystem | virtual |
getRenderTargetIterator(void) | Ogre::RenderSystem | inlinevirtual |
getRSDepthRange(void) const | Ogre::RenderSystem | inlinevirtual |
getSharedListener(void) | Ogre::RenderSystem | static |
getStencilBufferParams(void) const | Ogre::RenderSystem | inline |
getVaoManager(void) const | Ogre::RenderSystem | inline |
getVerticalTexelOffset(void) | Ogre::GL3PlusRenderSystem | inlinevirtual |
getWBufferEnabled(void) const | Ogre::RenderSystem | |
GL3PlusRenderSystem() | Ogre::GL3PlusRenderSystem | |
hasAnisotropicMipMapFilter() const | Ogre::GL3PlusRenderSystem | inlinevirtual |
initGPUProfiling(void) | Ogre::GL3PlusRenderSystem | virtual |
initialiseContext(RenderWindow *primary) | Ogre::GL3PlusRenderSystem | |
initialiseFromRenderSystemCapabilities(RenderSystemCapabilities *caps, RenderTarget *primary) | Ogre::GL3PlusRenderSystem | virtual |
isGpuProgramBound(GpuProgramType gptype) | Ogre::RenderSystem | virtual |
isStaticBufferLockable() const | Ogre::RenderSystem | inlinevirtual |
markProfileEvent(const String &eventName) | Ogre::GL3PlusRenderSystem | virtual |
OGRE_MUTEX(mThreadInitMutex) | Ogre::GL3PlusRenderSystem | |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
postExtraThreadsStarted() | Ogre::GL3PlusRenderSystem | virtual |
preExtraThreadsStarted() | Ogre::GL3PlusRenderSystem | virtual |
queueBindUAV(uint32 slot, TexturePtr texture, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, int32 mipmapLevel=0, int32 textureArrayIndex=0, PixelFormat pixelFormat=PF_UNKNOWN) | Ogre::GL3PlusRenderSystem | virtual |
queueBindUAV(uint32 slot, UavBufferPacked *buffer, ResourceAccess::ResourceAccess access=ResourceAccess::ReadWrite, size_t offset=0, size_t sizeBytes=0) | Ogre::GL3PlusRenderSystem | virtual |
registerThread() | Ogre::GL3PlusRenderSystem | virtual |
reinitialise(void) | Ogre::GL3PlusRenderSystem | virtual |
removeListener(Listener *l) | Ogre::RenderSystem | virtual |
RenderSystem() | Ogre::RenderSystem | |
RenderTargetIterator typedef | Ogre::RenderSystem | |
resetClipPlanes() | Ogre::RenderSystem | virtual |
setClipPlane(ushort index, Real A, Real B, Real C, Real D) | Ogre::GL3PlusRenderSystem | |
setClipPlanes(const PlaneList &clipPlanes) | Ogre::RenderSystem | virtual |
setClipPlanesImpl(const Ogre::PlaneList &planeList) | Ogre::GL3PlusRenderSystem | virtual |
setConfigOption(const String &name, const String &value) | Ogre::GL3PlusRenderSystem | virtual |
setCurrentPassIterationCount(const size_t count) | Ogre::RenderSystem | inlinevirtual |
setDebugShaders(bool bDebugShaders) | Ogre::RenderSystem | |
setDepthBufferFor(RenderTarget *renderTarget, bool exactMatch) | Ogre::RenderSystem | virtual |
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) | Ogre::RenderSystem | inlinevirtual |
setGlobalInstanceVertexBuffer(const v1::HardwareVertexBufferSharedPtr &val) | Ogre::RenderSystem | |
setGlobalInstanceVertexBufferVertexDeclaration(v1::VertexDeclaration *val) | Ogre::RenderSystem | |
setGlobalNumberOfInstances(const size_t val) | Ogre::RenderSystem | |
setInvertVertexWinding(bool invert) | Ogre::RenderSystem | |
setSharedListener(Listener *listener) | Ogre::RenderSystem | static |
setStencilBufferParams(uint32 refValue, const StencilParams &stencilParams) | Ogre::GL3PlusRenderSystem | virtual |
setUavStartingSlot(uint32 startingSlot) | Ogre::GL3PlusRenderSystem | virtual |
setWBufferEnabled(bool enabled) | Ogre::RenderSystem | |
ShaderGeneratorTechniqueResolverListener | Ogre::GL3PlusRenderSystem | friend |
shutdown(void) | Ogre::GL3PlusRenderSystem | virtual |
unregisterThread() | Ogre::GL3PlusRenderSystem | virtual |
updateCompositorManager(CompositorManager2 *compositorManager, SceneManagerEnumerator &sceneManagers, HlmsManager *hlmsManager) | Ogre::RenderSystem | virtual |
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities) | Ogre::RenderSystem | virtual |
validateConfigOptions(void) | Ogre::GL3PlusRenderSystem | virtual |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~GL3PlusRenderSystem() | Ogre::GL3PlusRenderSystem | |
~RenderSystem() | Ogre::RenderSystem | virtual |