OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::GLSLShader Member List

This is the complete list of members for Ogre::GLSLShader, including all inherited members.

_dirtyState()Ogre::Resourcevirtual
_fireLoadingComplete(bool wasBackgroundLoaded)Ogre::Resourcevirtual
_firePreparingComplete(bool wasBackgroundLoaded)Ogre::Resourcevirtual
_fireUnloadingComplete(void)Ogre::Resourcevirtual
_getBindingDelegate(void)Ogre::GLSLShaderinlinevirtual
_notifyOrigin(const String &origin)Ogre::Resourceinlinevirtual
addListener(Listener *lis)Ogre::Resourcevirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
attachChildShader(const String &name)Ogre::GLSLShader
attachToProgramObject(const GLuint programObject)Ogre::GLSLShader
bind(void)Ogre::GLSLShader
bindParameters(GpuProgramParametersSharedPtr params, uint16 mask)Ogre::GLSLShader
bindPassIterationParameters(GpuProgramParametersSharedPtr params)Ogre::GLSLShader
bindSharedParameters(GpuProgramParametersSharedPtr params, uint16 mask)Ogre::GLSLShader
calculateSize(void) constOgre::GLSLShadervirtual
changeGroupOwnership(const String &newGroup)Ogre::Resourcevirtual
cleanupDictionary()Ogre::StringInterfacestatic
compile(const bool checkErrors=false)Ogre::GLSLShader
copyParametersTo(StringInterface *dest) constOgre::StringInterfaceinlinevirtual
createParameters(void)Ogre::GLSLShadervirtual
detachFromProgramObject(const GLuint programObject)Ogre::GLSLShader
escalateLoading()Ogre::Resourcevirtual
getAttachedShaderNames() constOgre::GLSLShaderinline
getBuildParametersFromReflection(void) constOgre::GpuPrograminline
getColumnMajorMatrices(void) constOgre::GLSLShaderinline
getComputeGroupDimensions(void) constOgre::GpuPrograminlinevirtual
getConstantDefinitions() constOgre::HighLevelGpuProgramvirtual
getCreator(void)Ogre::Resourceinlinevirtual
getDefaultParameters(void)Ogre::GpuProgramvirtual
getEnableIncludeHeader(void) constOgre::HighLevelGpuProgram
getGLProgramHandle()Ogre::GLSLShader
getGLShaderHandle() constOgre::GLSLShaderinline
getGLShaderType(GpuProgramType programType)Ogre::GLSLShader
getGroup(void) constOgre::Resourceinlinevirtual
getHandle(void) constOgre::Resourceinlinevirtual
getInputOperationType(void) constOgre::GLSLShaderinlinevirtual
getLanguage(void) constOgre::GLSLShadervirtual
getLoadingState() constOgre::Resourceinlinevirtual
getManualNamedConstantsFile() constOgre::GpuPrograminlinevirtual
getMaxOutputVertices(void) constOgre::GLSLShaderinlinevirtual
getName(void) constOgre::Resourceinlinevirtual
getNumberOfPosesIncluded(void) constOgre::GpuPrograminlinevirtual
getNumClipDistances(void) constOgre::GpuPrograminline
getOrigin(void) constOgre::Resourceinlinevirtual
getOutputOperationType(void) constOgre::GLSLShaderinlinevirtual
getParamDictionary(void)Ogre::StringInterfaceinline
getParamDictionary(void) constOgre::StringInterfaceinline
getParameter(const String &name) constOgre::StringInterfaceinlinevirtual
getParameters(void) constOgre::StringInterface
getPassFogStates(void) constOgre::GLSLShadervirtual
getPassSurfaceAndLightStates(void) constOgre::GLSLShadervirtual
getPassTransformStates(void) constOgre::GLSLShadervirtual
getPreprocessorDefines(void) constOgre::GLSLShaderinline
getShaderID(void) constOgre::GLSLShaderinline
getShaderTypeLabel(GpuProgramType programType)Ogre::GLSLShader
getSize(void) constOgre::Resourceinlinevirtual
getSource(void) constOgre::GpuPrograminlinevirtual
getSourceFile(void) constOgre::GpuPrograminlinevirtual
getStateCount() constOgre::Resourceinlinevirtual
getSyntaxCode(void) constOgre::GpuPrograminlinevirtual
getType(void) constOgre::GpuPrograminlinevirtual
GLSLShader(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)Ogre::GLSLShader
GpuProgram(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)Ogre::GpuProgram
hasCompileError(void) constOgre::GpuPrograminlinevirtual
hasDefaultParameters(void) constOgre::GpuPrograminlinevirtual
HighLevelGpuProgram(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)Ogre::HighLevelGpuProgram
isAdjacencyInfoRequired(void) constOgre::GpuPrograminlinevirtual
isBackgroundLoaded(void) constOgre::Resourceinlinevirtual
isLinked(void)Ogre::GLSLShaderinline
isLoaded(void) constOgre::Resourceinlinevirtual
isLoading() constOgre::Resourceinlinevirtual
isManuallyLoaded(void) constOgre::Resourceinlinevirtual
isMorphAnimationIncluded(void) constOgre::GpuPrograminlinevirtual
isPoseAnimationIncluded(void) constOgre::GpuPrograminlinevirtual
isPrepared(void) constOgre::Resourceinlinevirtual
isReloadable(void) constOgre::Resourceinlinevirtual
isSkeletalAnimationIncluded(void) constOgre::GpuPrograminlinevirtual
isSupported(void) constOgre::GpuProgramvirtual
isVertexTextureFetchRequired(void) constOgre::GpuPrograminlinevirtual
LF_DEFAULT enum valueOgre::Resource
LF_INCLUDE_NON_RELOADABLE enum valueOgre::Resource
LF_ONLY_UNREFERENCED enum valueOgre::Resource
LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum valueOgre::Resource
LF_PRESERVE_STATE enum valueOgre::Resource
load(bool backgroundThread=false)Ogre::Resourcevirtual
LoadingFlags enum nameOgre::Resource
LoadingState enum nameOgre::Resource
LOADSTATE_LOADED enum valueOgre::Resource
LOADSTATE_LOADING enum valueOgre::Resource
LOADSTATE_PREPARED enum valueOgre::Resource
LOADSTATE_PREPARING enum valueOgre::Resource
LOADSTATE_UNLOADED enum valueOgre::Resource
LOADSTATE_UNLOADING enum valueOgre::Resource
msEnableIncludeHeaderCmdOgre::HighLevelGpuProgramstatic
OGRE_AUTO_MUTEXOgre::Resource
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
prepare(bool backgroundThread=false)Ogre::Resourcevirtual
reload(LoadingFlags flags=LF_DEFAULT)Ogre::Resourcevirtual
removeListener(Listener *lis)Ogre::Resourcevirtual
resetCompileError(void)Ogre::GpuPrograminlinevirtual
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)Ogre::Resource
setAdjacencyInfoRequired(bool r)Ogre::GpuPrograminlinevirtual
setBackgroundLoaded(bool bl)Ogre::Resourceinlinevirtual
setBuildParametersFromReflection(bool buildParams)Ogre::GpuPrograminline
setColumnMajorMatrices(bool columnMajor)Ogre::GLSLShaderinline
setComputeGroupDimensions(Vector3 dimensions)Ogre::GpuPrograminlinevirtual
setEnableIncludeHeader(bool bEnable)Ogre::HighLevelGpuProgram
setInputOperationType(OperationType operationType)Ogre::GLSLShaderinlinevirtual
setLinked(GLint flag)Ogre::GLSLShaderinline
setManuallyLoaded(bool isManual)Ogre::Resourceinlinevirtual
setManualNamedConstants(const GpuNamedConstants &namedConstants)Ogre::GpuProgramvirtual
setManualNamedConstantsFile(const String &paramDefFile)Ogre::GpuProgramvirtual
setMaxOutputVertices(int maxOutputVertices)Ogre::GLSLShaderinlinevirtual
setMorphAnimationIncluded(bool included)Ogre::GpuPrograminlinevirtual
setNumClipDistances(const uint8 numClipDistances)Ogre::GpuProgram
setOutputOperationType(OperationType operationType)Ogre::GLSLShaderinlinevirtual
setParameter(const String &name, const String &value)Ogre::StringInterfacevirtual
setParameterList(const NameValuePairList &paramList)Ogre::StringInterfacevirtual
setPoseAnimationIncluded(ushort poseCount)Ogre::GpuPrograminlinevirtual
setPreprocessorDefines(const String &defines)Ogre::GLSLShaderinline
setSkeletalAnimationIncluded(bool included)Ogre::GpuPrograminlinevirtual
setSource(const String &source)Ogre::GpuProgramvirtual
setSource(const String &source, const String &debugFilename)Ogre::GpuProgramvirtual
setSourceFile(const String &filename)Ogre::GpuProgramvirtual
setSyntaxCode(const String &syntax)Ogre::GpuProgramvirtual
setToLoaded(void)Ogre::Resourceinlinevirtual
setType(GpuProgramType t)Ogre::GpuProgramvirtual
setVertexTextureFetchRequired(bool r)Ogre::GpuPrograminlinevirtual
StringInterface()Ogre::StringInterfaceinline
touch(void)Ogre::Resourcevirtual
unbind(void)Ogre::GLSLShader
unbindAll(void)Ogre::GLSLShaderstatic
unload(void)Ogre::Resourcevirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~GLSLShader()Ogre::GLSLShader
~GpuProgram()Ogre::GpuPrograminlinevirtual
~HighLevelGpuProgram()Ogre::HighLevelGpuProgram
~Resource()Ogre::Resourcevirtual
~StringInterface()Ogre::StringInterfaceinlinevirtual