OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::Mesh Member List

This is the complete list of members for Ogre::Mesh, including all inherited members.

_dirtyState()Ogre::Resourcevirtual
_fireLoadingComplete(bool wasBackgroundLoaded)Ogre::Resourcevirtual
_firePreparingComplete(bool wasBackgroundLoaded)Ogre::Resourcevirtual
_fireUnloadingComplete(void)Ogre::Resourcevirtual
_getLodValueArray(void) constOgre::Meshinline
_getVaoManager() constOgre::Meshinline
_notifyOrigin(const String &origin)Ogre::Resourceinlinevirtual
_notifySkeleton(v1::SkeletonPtr &pSkel)Ogre::Mesh
_setBoundingSphereRadius(Real radius)Ogre::Mesh
_setBounds(const Aabb &bounds, bool pad=true)Ogre::Mesh
_setLodInfo(unsigned short numLevels)Ogre::Mesh
_setVaoManager(VaoManager *vaoManager)Ogre::Meshinline
_updateBoundsFromVertexBuffers(bool pad=false)Ogre::Mesh
addBoneAssignment(const VertexBoneAssignment &vertBoneAssign)Ogre::Mesh
addListener(Listener *lis)Ogre::Resourcevirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
arrangeEfficient(bool halfPos, bool halfTexCoords, bool qTangents)Ogre::Mesh
changeGroupOwnership(const String &newGroup)Ogre::Resourcevirtual
cleanupDictionary()Ogre::StringInterfacestatic
clearBoneAssignments(void)Ogre::Mesh
clone(const String &newName, const String &newGroup=BLANKSTRING, int vertexBufferType=-1, int indexBufferType=-1)Ogre::Mesh
copy(const MeshPtr &destination, int vertexBufferType=-1, int indexBufferType=-1)Ogre::Mesh
copyParametersTo(StringInterface *dest) constOgre::StringInterfaceinlinevirtual
createSubMesh(size_t index=~0u)Ogre::Mesh
dearrangeToInefficient(void)Ogre::Mesh
destroySubMesh(unsigned short index)Ogre::Mesh
escalateLoading()Ogre::Resourcevirtual
getAabb(void) constOgre::Mesh
getBoundingSphereRadius(void) constOgre::Mesh
getCreator(void)Ogre::Resourceinlinevirtual
getGroup(void) constOgre::Resourceinlinevirtual
getHandle(void) constOgre::Resourceinlinevirtual
getIndexBufferDefaultType(void) constOgre::Meshinline
getLoadingState() constOgre::Resourceinlinevirtual
getLodIndex(Real value) constOgre::Mesh
getLodStrategyName(void) constOgre::Meshinline
getName(void) constOgre::Resourceinlinevirtual
getNumLodLevels(void) constOgre::Mesh
getNumSubMeshes(void) constOgre::Mesh
getOrigin(void) constOgre::Resourceinlinevirtual
getParamDictionary(void)Ogre::StringInterfaceinline
getParamDictionary(void) constOgre::StringInterfaceinline
getParameter(const String &name) constOgre::StringInterfaceinlinevirtual
getParameters(void) constOgre::StringInterface
getSize(void) constOgre::Resourceinlinevirtual
getSkeleton(void) constOgre::Meshinline
getSkeletonName(void) constOgre::Mesh
getStateCount() constOgre::Resourceinlinevirtual
getSubMesh(unsigned short index) constOgre::Mesh
getSubMeshes(void) constOgre::Meshinline
getSubMeshNameMap(void) constOgre::Meshinline
getVertexBufferDefaultType(void) constOgre::Meshinline
hasIndependentShadowMappingVaos(void) constOgre::Mesh
hasSkeleton(void) constOgre::Meshinline
hasValidShadowMappingVaos(void) constOgre::Mesh
importV1(v1::Mesh *mesh, bool halfPos, bool halfTexCoords, bool qTangents, bool halfPose=true)Ogre::Mesh
isBackgroundLoaded(void) constOgre::Resourceinlinevirtual
isIndexBufferShadowed(void) constOgre::Meshinline
isLoaded(void) constOgre::Resourceinlinevirtual
isLoading() constOgre::Resourceinlinevirtual
isManuallyLoaded(void) constOgre::Resourceinlinevirtual
isPrepared(void) constOgre::Resourceinlinevirtual
isReloadable(void) constOgre::Resourceinlinevirtual
isVertexBufferShadowed(void) constOgre::Meshinline
LF_DEFAULT enum valueOgre::Resource
LF_INCLUDE_NON_RELOADABLE enum valueOgre::Resource
LF_ONLY_UNREFERENCED enum valueOgre::Resource
LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum valueOgre::Resource
LF_PRESERVE_STATE enum valueOgre::Resource
load(bool backgroundThread=false)Ogre::Resourcevirtual
LoadingFlags enum nameOgre::Resource
LoadingState enum nameOgre::Resource
LOADSTATE_LOADED enum valueOgre::Resource
LOADSTATE_LOADING enum valueOgre::Resource
LOADSTATE_PREPARED enum valueOgre::Resource
LOADSTATE_PREPARING enum valueOgre::Resource
LOADSTATE_UNLOADED enum valueOgre::Resource
LOADSTATE_UNLOADING enum valueOgre::Resource
LodValueArray typedefOgre::Mesh
Mesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, VaoManager *vaoManager, bool isManual=false, ManualResourceLoader *loader=0)Ogre::Mesh
MeshSerializerImplOgre::Meshfriend
msOptimizeForShadowMappingOgre::Meshstatic
nameSubMesh(const String &name, ushort index)Ogre::Mesh
OGRE_AUTO_MUTEXOgre::Resource
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
prepare(bool backgroundThread=false)Ogre::Resourcevirtual
prepareForShadowMapping(bool forceSameBuffers)Ogre::Mesh
reload(LoadingFlags flags=LF_DEFAULT)Ogre::Resourcevirtual
removeListener(Listener *lis)Ogre::Resourcevirtual
removeLodLevels(void)Ogre::Mesh
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)Ogre::Resource
setBackgroundLoaded(bool bl)Ogre::Resourceinlinevirtual
setIndexBufferPolicy(BufferType bufferType, bool shadowBuffer=false)Ogre::Mesh
setLodStrategyName(const String &name)Ogre::Meshinline
setManuallyLoaded(bool isManual)Ogre::Resourceinlinevirtual
setParameter(const String &name, const String &value)Ogre::StringInterfacevirtual
setParameterList(const NameValuePairList &paramList)Ogre::StringInterfacevirtual
setSkeletonName(const String &skelName)Ogre::Mesh
setToLoaded(void)Ogre::Resourceinlinevirtual
setVertexBufferPolicy(BufferType bufferType, bool shadowBuffer=false)Ogre::Mesh
StringInterface()Ogre::StringInterfaceinline
SubMeshOgre::Meshfriend
SubMeshVec typedefOgre::Mesh
touch(void)Ogre::Resourcevirtual
unload(void)Ogre::Resourcevirtual
unnameSubMesh(const String &name)Ogre::Mesh
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~Mesh()Ogre::Mesh
~Resource()Ogre::Resourcevirtual
~StringInterface()Ogre::StringInterfaceinlinevirtual