_notifyRenderTargetAttached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_notifyRenderTargetDetached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_setPoolId(uint16 poolId) | Ogre::DepthBuffer | |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
copyTo(DepthBuffer *destination) | Ogre::DepthBuffer | |
DefaultDepthBufferFormat | Ogre::DepthBuffer | static |
DepthBuffer(uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, PixelFormat pixelFormat, bool isDepthTexture, bool manual, RenderSystem *renderSystem) | Ogre::DepthBuffer | |
getBitDepth() const | Ogre::DepthBuffer | virtual |
getFormat(void) const | Ogre::DepthBuffer | |
getFsaa() const | Ogre::DepthBuffer | virtual |
getFsaaHint() const | Ogre::DepthBuffer | virtual |
getHeight() const | Ogre::DepthBuffer | virtual |
getOwnerDevice(void) const | Ogre::MetalDepthBuffer | inline |
getPoolId() const | Ogre::DepthBuffer | virtual |
getWidth() const | Ogre::DepthBuffer | virtual |
isCompatible(RenderTarget *renderTarget, bool exactFormatMatch) const | Ogre::MetalDepthBuffer | virtual |
isDepthTexture(void) const | Ogre::DepthBuffer | |
isManual() const | Ogre::DepthBuffer | |
mDepthAttachmentDesc | Ogre::MetalDepthBuffer | |
MetalDepthBuffer(uint16 poolId, MetalRenderSystem *renderSystem, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, PixelFormat pixelFormat, bool isDepthTexture, bool _isManual, id< MTLTexture > depthTexture, id< MTLTexture > stencilTexture, MetalDevice *device) | Ogre::MetalDepthBuffer | |
mStencilAttachmentDesc | Ogre::MetalDepthBuffer | |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
POOL_DEFAULT enum value | Ogre::DepthBuffer | |
POOL_INVALID enum value | Ogre::DepthBuffer | |
POOL_MANUAL_USAGE enum value | Ogre::DepthBuffer | |
POOL_NO_DEPTH enum value | Ogre::DepthBuffer | |
POOL_NON_SHAREABLE enum value | Ogre::DepthBuffer | |
PoolId enum name | Ogre::DepthBuffer | |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~DepthBuffer() | Ogre::DepthBuffer | virtual |
~MetalDepthBuffer() | Ogre::MetalDepthBuffer | virtual |