Abstract interface which classes must implement if they wish to receive events from the render queue.
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#include <OgreRenderQueueListener.h>
Abstract interface which classes must implement if they wish to receive events from the render queue.
- The event listeners have an option to make a queue either be skipped, or to repeat. Note that if multiple listeners are registered, the one registered last has the final say, although options set by previous listeners will not be changed if the latest does not express a preference.
◆ ~RenderQueueListener()
virtual Ogre::RenderQueueListener::~RenderQueueListener |
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inlinevirtual |
◆ renderQueueEnded()
Event raised after a queue group is rendered.
- Parameters
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queueGroupId | The id of the queue group which has just been rendered |
invocation | Name of the invocation which is causing this to be called ( |
- See also
- RenderQueueInvocation)
- Parameters
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repeatThisInvocation | A boolean passed by reference which is by default set to false. If the event sets this to true, the queue which has just been rendered will be repeated, and the renderQueueStarted and renderQueueEnded events will also be fired for it again. |
◆ renderQueueStarted()
Event raised before a queue group is rendered.
- Parameters
-
queueGroupId | The id of the queue group which is about to be rendered |
invocation | Name of the invocation which is causing this to be called ( |
- See also
- RenderQueueInvocation)
- Parameters
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skipThisInvocation | A boolean passed by reference which is by default set to false. If the event sets this to true, the queue will be skipped and not rendered. Note that in this case the renderQueueEnded event will not be raised for this queue group. |
Reimplemented in Ogre::v1::OverlaySystem.
The documentation for this class was generated from the following file: