_updateFromShadow(void) | Ogre::v1::HardwareBuffer | inlinevirtual |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | Ogre::v1::D3D11HardwareIndexBuffer | virtual |
Ogre::v1::HardwareIndexBuffer::copyData(HardwareBuffer &srcBuffer) | Ogre::v1::HardwareBuffer | inlinevirtual |
D3D11HardwareIndexBuffer(HardwareBufferManagerBase *mgr, IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer) | Ogre::v1::D3D11HardwareIndexBuffer | |
getD3DIndexBuffer(void) const | Ogre::v1::D3D11HardwareIndexBuffer | |
getIndexSize(void) const | Ogre::v1::HardwareIndexBuffer | inline |
getManager() const | Ogre::v1::HardwareIndexBuffer | inline |
getNumIndexes(void) const | Ogre::v1::HardwareIndexBuffer | inline |
getRenderSystemData(void) | Ogre::v1::HardwareBuffer | inlinevirtual |
getSizeInBytes(void) const | Ogre::v1::HardwareBuffer | inline |
getType(void) const | Ogre::v1::HardwareIndexBuffer | inline |
getUsage(void) const | Ogre::v1::HardwareBuffer | inline |
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) | Ogre::v1::HardwareBuffer | inline |
HardwareIndexBuffer(HardwareBufferManagerBase *mgr, IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | Ogre::v1::HardwareIndexBuffer | |
hasShadowBuffer(void) const | Ogre::v1::HardwareBuffer | inline |
HBL_DISCARD enum value | Ogre::v1::HardwareBuffer | |
HBL_NO_OVERWRITE enum value | Ogre::v1::HardwareBuffer | |
HBL_NORMAL enum value | Ogre::v1::HardwareBuffer | |
HBL_READ_ONLY enum value | Ogre::v1::HardwareBuffer | |
HBL_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer | |
HBU_DISCARDABLE enum value | Ogre::v1::HardwareBuffer | |
HBU_DYNAMIC enum value | Ogre::v1::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum value | Ogre::v1::HardwareBuffer | |
HBU_STATIC enum value | Ogre::v1::HardwareBuffer | |
HBU_STATIC_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer | |
HBU_WRITE_ONLY enum value | Ogre::v1::HardwareBuffer | |
IndexType enum name | Ogre::v1::HardwareIndexBuffer | |
isLocked(void) const | Ogre::v1::D3D11HardwareIndexBuffer | |
isSystemMemory(void) const | Ogre::v1::HardwareBuffer | inline |
IT_16BIT enum value | Ogre::v1::HardwareIndexBuffer | |
IT_32BIT enum value | Ogre::v1::HardwareIndexBuffer | |
lock(size_t offset, size_t length, LockOptions options) | Ogre::v1::D3D11HardwareIndexBuffer | virtual |
Ogre::v1::HardwareIndexBuffer::lock(LockOptions options) | Ogre::v1::HardwareBuffer | inline |
LockOptions enum name | Ogre::v1::HardwareBuffer | |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
readData(size_t offset, size_t length, void *pDest) | Ogre::v1::D3D11HardwareIndexBuffer | virtual |
suppressHardwareUpdate(bool suppress) | Ogre::v1::HardwareBuffer | inline |
unlock(void) | Ogre::v1::D3D11HardwareIndexBuffer | virtual |
Usage enum name | Ogre::v1::HardwareBuffer | |
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | Ogre::v1::D3D11HardwareIndexBuffer | virtual |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~D3D11HardwareIndexBuffer() | Ogre::v1::D3D11HardwareIndexBuffer | |
~HardwareBuffer() | Ogre::v1::HardwareBuffer | inlinevirtual |
~HardwareIndexBuffer() | Ogre::v1::HardwareIndexBuffer | |