_calcBoundsFromVertexBuffer(VertexData *vertexData, AxisAlignedBox &outAABB, Real &outRadius, bool updateOnly=false) | Ogre::v1::Mesh | |
_compileBoneAssignments(void) | Ogre::v1::Mesh | |
_computeBoneBoundingRadius() | Ogre::v1::Mesh | |
_determineAnimationTypes(void) const | Ogre::v1::Mesh | |
_dirtyState() | Ogre::Resource | virtual |
_fireLoadingComplete(bool wasBackgroundLoaded) | Ogre::Resource | virtual |
_firePreparingComplete(bool wasBackgroundLoaded) | Ogre::Resource | virtual |
_fireUnloadingComplete(void) | Ogre::Resource | virtual |
_getAnimationImpl(const String &name) const | Ogre::v1::Mesh | virtual |
_getAnimationTypesDirty(void) const | Ogre::v1::Mesh | inline |
_getLodValueArray(void) const | Ogre::v1::Mesh | inline |
_getSubMeshIndex(const String &name) const | Ogre::v1::Mesh | |
_initAnimationState(AnimationStateSet *animSet) | Ogre::v1::Mesh | |
_isManualLodLevel(unsigned short level) const | Ogre::v1::Mesh | |
_notifyOrigin(const String &origin) | Ogre::Resource | inlinevirtual |
_notifySkeleton(SkeletonPtr &pSkel) | Ogre::v1::Mesh | |
_rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList &assignments) | Ogre::v1::Mesh | |
_refreshAnimationState(AnimationStateSet *animSet) | Ogre::v1::Mesh | |
_setBoneBoundingRadius(Real radius) | Ogre::v1::Mesh | |
_setBoundingSphereRadius(Real radius) | Ogre::v1::Mesh | |
_setBounds(const AxisAlignedBox &bounds, bool pad=true) | Ogre::v1::Mesh | |
_setLodInfo(unsigned short numLevels) | Ogre::v1::Mesh | |
_setLodUsage(unsigned short level, const MeshLodUsage &usage) | Ogre::v1::Mesh | |
_setSubMeshLodFaceList(unsigned short subIdx, unsigned short level, IndexData *facedata, bool casterPass) | Ogre::v1::Mesh | |
_updateBoundsFromVertexBuffers(bool pad=false) | Ogre::v1::Mesh | |
_updateCompiledBoneAssignments(void) | Ogre::v1::Mesh | |
addBoneAssignment(const VertexBoneAssignment &vertBoneAssign) | Ogre::v1::Mesh | |
addListener(Listener *lis) | Ogre::Resource | virtual |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
arrangeEfficient(bool halfPos, bool halfTexCoords, bool qTangents) | Ogre::v1::Mesh | |
BoneAssignmentIterator typedef | Ogre::v1::Mesh | |
buildEdgeList(void) | Ogre::v1::Mesh | |
buildTangentVectors(VertexElementSemantic targetSemantic=VES_TANGENT, unsigned short sourceTexCoordSet=0, unsigned short index=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false) | Ogre::v1::Mesh | |
changeGroupOwnership(const String &newGroup) | Ogre::Resource | virtual |
cleanupDictionary() | Ogre::StringInterface | static |
clearBoneAssignments(void) | Ogre::v1::Mesh | |
clone(const String &newName, const String &newGroup=BLANKSTRING) | Ogre::v1::Mesh | |
ConstPoseIterator typedef | Ogre::v1::Mesh | |
copyParametersTo(StringInterface *dest) const | Ogre::StringInterface | inlinevirtual |
createAnimation(const String &name, Real length) | Ogre::v1::Mesh | virtual |
createAzdoBuffers(void) | Ogre::v1::Mesh | |
createPose(ushort target, const String &name=BLANKSTRING) | Ogre::v1::Mesh | |
createSubMesh(void) | Ogre::v1::Mesh | |
createSubMesh(const String &name) | Ogre::v1::Mesh | |
dearrangeToInefficient(void) | Ogre::v1::Mesh | |
define(void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=false, bool ibUseShadow=false) | Ogre::v1::PatchMesh | |
destroySubMesh(unsigned short index) | Ogre::v1::Mesh | |
destroySubMesh(const String &name) | Ogre::v1::Mesh | |
escalateLoading() | Ogre::Resource | virtual |
freeEdgeList(void) | Ogre::v1::Mesh | |
getAnimation(const String &name) const | Ogre::v1::Mesh | virtual |
getAnimation(unsigned short index) const | Ogre::v1::Mesh | virtual |
getAutoBuildEdgeLists(void) const | Ogre::v1::Mesh | inline |
getBoneAssignmentIterator(void) | Ogre::v1::Mesh | |
getBoneAssignments() const | Ogre::v1::Mesh | inline |
getBoneBoundingRadius() const | Ogre::v1::Mesh | |
getBoundingSphereRadius(void) const | Ogre::v1::Mesh | |
getBounds(void) const | Ogre::v1::Mesh | |
getCreator(void) | Ogre::Resource | inlinevirtual |
getEdgeList(unsigned short lodIndex=0) | Ogre::v1::Mesh | |
getEdgeList(unsigned short lodIndex=0) const | Ogre::v1::Mesh | |
getGroup(void) const | Ogre::Resource | inlinevirtual |
getHandle(void) const | Ogre::Resource | inlinevirtual |
getHardwareBufferManager() | Ogre::v1::Mesh | |
getIndexBufferUsage(void) const | Ogre::v1::Mesh | inline |
getLoadingState() const | Ogre::Resource | inlinevirtual |
getLodIndex(Real value) const | Ogre::v1::Mesh | |
getLodLevel(ushort index) const | Ogre::v1::Mesh | |
getLodStrategyName(void) const | Ogre::v1::Mesh | inline |
getName(void) const | Ogre::Resource | inlinevirtual |
getNumAnimations(void) const | Ogre::v1::Mesh | virtual |
getNumLodLevels(void) const | Ogre::v1::Mesh | |
getNumSubMeshes(void) const | Ogre::v1::Mesh | |
getOldSkeleton(void) const | Ogre::v1::Mesh | |
getOrigin(void) const | Ogre::Resource | inlinevirtual |
getParamDictionary(void) | Ogre::StringInterface | inline |
getParamDictionary(void) const | Ogre::StringInterface | inline |
getParameter(const String &name) const | Ogre::StringInterface | inlinevirtual |
getParameters(void) const | Ogre::StringInterface | |
getPose(ushort index) | Ogre::v1::Mesh | |
getPose(const String &name) | Ogre::v1::Mesh | |
getPoseCount(void) const | Ogre::v1::Mesh | inline |
getPoseIterator(void) | Ogre::v1::Mesh | |
getPoseIterator(void) const | Ogre::v1::Mesh | |
getPoseList(void) const | Ogre::v1::Mesh | |
getSharedVertexDataAnimationIncludesNormals() const | Ogre::v1::Mesh | inline |
getSharedVertexDataAnimationType(void) const | Ogre::v1::Mesh | virtual |
getSize(void) const | Ogre::Resource | inlinevirtual |
getSkeleton(void) const | Ogre::v1::Mesh | inline |
getSkeletonName(void) const | Ogre::v1::Mesh | |
getStateCount() const | Ogre::Resource | inlinevirtual |
getSubMesh(unsigned short index) const | Ogre::v1::Mesh | |
getSubMesh(const String &name) const | Ogre::v1::Mesh | |
getSubMeshIterator(void) | Ogre::v1::Mesh | inline |
getSubMeshNameMap(void) const | Ogre::v1::Mesh | inline |
getVertexBufferUsage(void) const | Ogre::v1::Mesh | inline |
getVertexDataByTrackHandle(unsigned short handle) | Ogre::v1::Mesh | |
hasAnimation(const String &name) const | Ogre::v1::Mesh | virtual |
hasIndependentShadowMappingBuffers(void) const | Ogre::v1::Mesh | |
hasManualLodLevel(void) const | Ogre::v1::Mesh | inline |
hasSkeleton(void) const | Ogre::v1::Mesh | |
hasValidShadowMappingBuffers(void) const | Ogre::v1::Mesh | |
hasVertexAnimation(void) const | Ogre::v1::Mesh | |
importV2(Ogre::Mesh *mesh) | Ogre::v1::Mesh | |
IndexMap typedef | Ogre::v1::Mesh | |
isBackgroundLoaded(void) const | Ogre::Resource | inlinevirtual |
isEdgeListBuilt(void) const | Ogre::v1::Mesh | inline |
isIndexBufferShadowed(void) const | Ogre::v1::Mesh | inline |
isLoaded(void) const | Ogre::Resource | inlinevirtual |
isLoading() const | Ogre::Resource | inlinevirtual |
isManuallyLoaded(void) const | Ogre::Resource | inlinevirtual |
isPrepared(void) const | Ogre::Resource | inlinevirtual |
isPreparedForShadowVolumes(void) const | Ogre::v1::Mesh | inline |
isReloadable(void) const | Ogre::Resource | inlinevirtual |
isVertexBufferShadowed(void) const | Ogre::v1::Mesh | inline |
LF_DEFAULT enum value | Ogre::Resource | |
LF_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource | |
LF_ONLY_UNREFERENCED enum value | Ogre::Resource | |
LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource | |
LF_PRESERVE_STATE enum value | Ogre::Resource | |
load(bool backgroundThread=false) | Ogre::Resource | virtual |
LoadingFlags enum name | Ogre::Resource | |
LoadingState enum name | Ogre::Resource | |
LOADSTATE_LOADED enum value | Ogre::Resource | |
LOADSTATE_LOADING enum value | Ogre::Resource | |
LOADSTATE_PREPARED enum value | Ogre::Resource | |
LOADSTATE_PREPARING enum value | Ogre::Resource | |
LOADSTATE_UNLOADED enum value | Ogre::Resource | |
LOADSTATE_UNLOADING enum value | Ogre::Resource | |
LodValueArray typedef | Ogre::v1::Mesh | |
mergeAdjacentTexcoords(unsigned short finalTexCoordSet, unsigned short texCoordSetToDestroy) | Ogre::v1::Mesh | |
Mesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::v1::Mesh | |
MeshLodUsageList typedef | Ogre::v1::Mesh | |
msOptimizeForShadowMapping | Ogre::v1::Mesh | static |
nameSubMesh(const String &name, ushort index) | Ogre::v1::Mesh | |
OGRE_AUTO_MUTEX | Ogre::Resource | |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
PatchMesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group) | Ogre::v1::PatchMesh | |
PoseIterator typedef | Ogre::v1::Mesh | |
prepare(bool backgroundThread=false) | Ogre::Resource | virtual |
prepareForShadowMapping(bool forceSameBuffers) | Ogre::v1::Mesh | |
prepareForShadowVolume(void) | Ogre::v1::Mesh | |
prepareMatricesForVertexBlend(const Matrix4 **blendMatrices, const Matrix4 *boneMatrices, const IndexMap &indexMap) | Ogre::v1::Mesh | static |
reload(LoadingFlags flags=LF_DEFAULT) | Ogre::v1::Mesh | virtual |
removeAllAnimations(void) | Ogre::v1::Mesh | virtual |
removeAllPoses(void) | Ogre::v1::Mesh | |
removeAnimation(const String &name) | Ogre::v1::Mesh | virtual |
removeListener(Listener *lis) | Ogre::Resource | virtual |
removeLodLevels(void) | Ogre::v1::Mesh | |
removePose(ushort index) | Ogre::v1::Mesh | |
removePose(const String &name) | Ogre::v1::Mesh | |
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Resource | |
setAutoBuildEdgeLists(bool autobuild) | Ogre::v1::Mesh | inline |
setBackgroundLoaded(bool bl) | Ogre::Resource | inlinevirtual |
setHardwareBufferManager(HardwareBufferManagerBase *bufferManager) | Ogre::v1::Mesh | inline |
setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::v1::Mesh | |
setLodStrategyName(const String &name) | Ogre::v1::Mesh | inline |
setManuallyLoaded(bool isManual) | Ogre::Resource | inlinevirtual |
setParameter(const String &name, const String &value) | Ogre::StringInterface | virtual |
setParameterList(const NameValuePairList ¶mList) | Ogre::StringInterface | virtual |
setSkeletonName(const String &skelName) | Ogre::v1::Mesh | |
setSubdivision(Real factor) | Ogre::v1::PatchMesh | |
setToLoaded(void) | Ogre::Resource | inlinevirtual |
setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::v1::Mesh | |
sharedBlendIndexToBoneIndexMap | Ogre::v1::Mesh | |
sharedVertexData | Ogre::v1::Mesh | |
softwareVertexBlend(const VertexData *sourceVertexData, const VertexData *targetVertexData, const Matrix4 *const *blendMatrices, size_t numMatrices, bool blendNormals) | Ogre::v1::Mesh | static |
softwareVertexMorph(Real t, const HardwareVertexBufferSharedPtr &b1, const HardwareVertexBufferSharedPtr &b2, VertexData *targetVertexData) | Ogre::v1::Mesh | static |
softwareVertexPoseBlend(Real weight, const map< size_t, Vector3 >::type &vertexOffsetMap, const map< size_t, Vector3 >::type &normalsMap, VertexData *targetVertexData) | Ogre::v1::Mesh | static |
StringInterface() | Ogre::StringInterface | inline |
SubMeshIterator typedef | Ogre::v1::Mesh | |
SubMeshList typedef | Ogre::v1::Mesh | |
SubMeshNameMap typedef | Ogre::v1::Mesh | |
suggestTangentVectorBuildParams(VertexElementSemantic targetSemantic, unsigned short &outSourceCoordSet, unsigned short &outIndex) | Ogre::v1::Mesh | |
touch(void) | Ogre::Resource | virtual |
unload(void) | Ogre::Resource | virtual |
unnameSubMesh(const String &name) | Ogre::v1::Mesh | |
update(void *controlPointBuffer, size_t width, size_t height, size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel, PatchSurface::VisibleSide visibleSide) | Ogre::v1::PatchMesh | |
updateManualLodLevel(ushort index, const String &meshName) | Ogre::v1::Mesh | |
updateMaterialForAllSubMeshes(void) | Ogre::v1::Mesh | |
VertexBoneAssignmentList typedef | Ogre::v1::Mesh | |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~AnimationContainer() | Ogre::v1::AnimationContainer | inlinevirtual |
~Mesh() | Ogre::v1::Mesh | |
~Resource() | Ogre::Resource | virtual |
~StringInterface() | Ogre::StringInterface | inlinevirtual |