addEntity(Entity *ent, const Vector3 &position, const Quaternion &orientation=Quaternion::IDENTITY, const Vector3 &scale=Vector3::UNIT_SCALE) | Ogre::v1::StaticGeometry | virtual |
addSceneNode(const SceneNode *node) | Ogre::v1::StaticGeometry | virtual |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
build(void) | Ogre::v1::StaticGeometry | virtual |
destroy(void) | Ogre::v1::StaticGeometry | virtual |
dump(const String &filename) const | Ogre::v1::StaticGeometry | virtual |
getCastShadows(void) | Ogre::v1::StaticGeometry | inlinevirtual |
getName(void) const | Ogre::v1::StaticGeometry | inline |
getOrigin(void) const | Ogre::v1::StaticGeometry | inlinevirtual |
getRegionDimensions(void) const | Ogre::v1::StaticGeometry | inlinevirtual |
getRegionIterator(void) | Ogre::v1::StaticGeometry | |
getRenderingDistance(void) const | Ogre::v1::StaticGeometry | inlinevirtual |
getRenderQueueGroup(void) const | Ogre::v1::StaticGeometry | virtual |
getSquaredRenderingDistance(void) const | Ogre::v1::StaticGeometry | inlinevirtual |
getVisibilityFlags() const | Ogre::v1::StaticGeometry | |
isVisible(void) const | Ogre::v1::StaticGeometry | inlinevirtual |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
OptimisedSubMeshGeometryList typedef | Ogre::v1::StaticGeometry | |
QueuedGeometryList typedef | Ogre::v1::StaticGeometry | |
QueuedSubMeshList typedef | Ogre::v1::StaticGeometry | |
RegionIterator typedef | Ogre::v1::StaticGeometry | |
RegionMap typedef | Ogre::v1::StaticGeometry | |
reset(void) | Ogre::v1::StaticGeometry | virtual |
setCastShadows(bool castShadows) | Ogre::v1::StaticGeometry | virtual |
setOrigin(const Vector3 &origin) | Ogre::v1::StaticGeometry | inlinevirtual |
setRegionDimensions(const Vector3 &size) | Ogre::v1::StaticGeometry | inlinevirtual |
setRenderingDistance(Real dist) | Ogre::v1::StaticGeometry | inlinevirtual |
setRenderQueueGroup(uint8 queueID) | Ogre::v1::StaticGeometry | virtual |
setVisibilityFlags(uint32 flags) | Ogre::v1::StaticGeometry | |
setVisible(bool visible) | Ogre::v1::StaticGeometry | virtual |
StaticGeometry(SceneManager *owner, const String &name) | Ogre::v1::StaticGeometry | |
SubMeshGeometryLookup typedef | Ogre::v1::StaticGeometry | |
SubMeshLodGeometryLinkList typedef | Ogre::v1::StaticGeometry | |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~StaticGeometry() | Ogre::v1::StaticGeometry | virtual |