_notifyRenderTargetAttached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_notifyRenderTargetDetached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_resized(ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height) | Ogre::D3D11DepthBuffer | |
_setPoolId(uint16 poolId) | Ogre::DepthBuffer | |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
copyTo(DepthBuffer *destination) | Ogre::DepthBuffer | |
D3D11DepthBuffer(uint16 poolId, D3D11RenderSystem *renderSystem, ID3D11Texture2D *depthStencilResource, ID3D11DepthStencilView *depthBufferView, ID3D11ShaderResourceView *depthTextureView, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, PixelFormat pixelFormat, bool isDepthTexture, bool isManual) | Ogre::D3D11DepthBuffer | |
DefaultDepthBufferFormat | Ogre::DepthBuffer | static |
DepthBuffer(uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, PixelFormat pixelFormat, bool isDepthTexture, bool manual, RenderSystem *renderSystem) | Ogre::DepthBuffer | |
getBitDepth() const | Ogre::DepthBuffer | virtual |
getDepthStencilView(uint8 viewportRenderTargetFlags) | Ogre::D3D11DepthBuffer | |
getDepthTextureView() const | Ogre::D3D11DepthBuffer | |
getFormat(void) const | Ogre::DepthBuffer | |
getFsaa() const | Ogre::DepthBuffer | virtual |
getFsaaHint() const | Ogre::DepthBuffer | virtual |
getHeight() const | Ogre::DepthBuffer | virtual |
getPoolId() const | Ogre::DepthBuffer | virtual |
getWidth() const | Ogre::DepthBuffer | virtual |
isCompatible(RenderTarget *renderTarget, bool exactFormatMatch) const | Ogre::D3D11DepthBuffer | virtual |
isDepthTexture(void) const | Ogre::DepthBuffer | |
isManual() const | Ogre::DepthBuffer | |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
POOL_DEFAULT enum value | Ogre::DepthBuffer | |
POOL_INVALID enum value | Ogre::DepthBuffer | |
POOL_MANUAL_USAGE enum value | Ogre::DepthBuffer | |
POOL_NO_DEPTH enum value | Ogre::DepthBuffer | |
POOL_NON_SHAREABLE enum value | Ogre::DepthBuffer | |
PoolId enum name | Ogre::DepthBuffer | |
PoolId enum name | Ogre::DepthBuffer | |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~D3D11DepthBuffer() | Ogre::D3D11DepthBuffer | |
~DepthBuffer() | Ogre::DepthBuffer | virtual |