_addMetrics(const Metrics &newMetrics) | Ogre::RenderSystem | |
_beginFrame(void) | Ogre::D3D11RenderSystem | virtual |
_beginFrameOnce(void) | Ogre::RenderSystem | virtual |
_cleanupDepthBuffers(void) | Ogre::RenderSystem | |
_clearStateAndFlushCommandBuffer(void) | Ogre::D3D11RenderSystem | virtual |
_convertOpenVrProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest) | Ogre::RenderSystem | virtual |
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest) | Ogre::RenderSystem | virtual |
_createRenderWindow(const String &name, uint32 width, uint32 height, bool fullScreen, const NameValuePairList *miscParams=0) | Ogre::D3D11RenderSystem | virtual |
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, WindowList &createdWindows) | Ogre::RenderSystem | virtual |
_dereferenceSharedDepthBuffer(TextureGpu *depthBuffer) | Ogre::RenderSystem | |
_descriptorSetSamplerCreated(DescriptorSetSampler *newSet) | Ogre::RenderSystem | inlinevirtual |
_descriptorSetSamplerDestroyed(DescriptorSetSampler *set) | Ogre::RenderSystem | inlinevirtual |
_descriptorSetTexture2Created(DescriptorSetTexture2 *newSet) | Ogre::D3D11RenderSystem | virtual |
_descriptorSetTexture2Destroyed(DescriptorSetTexture2 *set) | Ogre::D3D11RenderSystem | virtual |
_descriptorSetTextureCreated(DescriptorSetTexture *newSet) | Ogre::D3D11RenderSystem | virtual |
_descriptorSetTextureDestroyed(DescriptorSetTexture *set) | Ogre::D3D11RenderSystem | virtual |
_descriptorSetUavCreated(DescriptorSetUav *newSet) | Ogre::D3D11RenderSystem | virtual |
_descriptorSetUavDestroyed(DescriptorSetUav *set) | Ogre::D3D11RenderSystem | virtual |
_dispatch(const HlmsComputePso &pso) | Ogre::D3D11RenderSystem | virtual |
_endFrame(void) | Ogre::D3D11RenderSystem | virtual |
_endFrameOnce(void) | Ogre::RenderSystem | virtual |
_executeResourceTransition(ResourceTransition *resTransition) | Ogre::RenderSystem | inlinevirtual |
_getBoundComputeProgram() const | Ogre::D3D11RenderSystem | |
_getCurrentRenderViewport(void) | Ogre::RenderSystem | inline |
_getDefaultViewportMaterialScheme(void) const | Ogre::RenderSystem | virtual |
_getDevice() | Ogre::D3D11RenderSystem | inline |
_getFeatureLevel() const | Ogre::D3D11RenderSystem | inline |
_getFrameBufferDescMap(void) | Ogre::D3D11RenderSystem | inlinevirtual |
_hlmsBlendblockCreated(HlmsBlendblock *newBlock) | Ogre::D3D11RenderSystem | virtual |
_hlmsBlendblockDestroyed(HlmsBlendblock *block) | Ogre::D3D11RenderSystem | virtual |
_hlmsComputePipelineStateObjectCreated(HlmsComputePso *newPso) | Ogre::D3D11RenderSystem | virtual |
_hlmsComputePipelineStateObjectDestroyed(HlmsComputePso *newPso) | Ogre::D3D11RenderSystem | virtual |
_hlmsMacroblockCreated(HlmsMacroblock *newBlock) | Ogre::D3D11RenderSystem | virtual |
_hlmsMacroblockDestroyed(HlmsMacroblock *block) | Ogre::D3D11RenderSystem | virtual |
_hlmsPipelineStateObjectCreated(HlmsPso *newPso) | Ogre::D3D11RenderSystem | virtual |
_hlmsPipelineStateObjectDestroyed(HlmsPso *pso) | Ogre::D3D11RenderSystem | virtual |
_hlmsSamplerblockCreated(HlmsSamplerblock *newBlock) | Ogre::D3D11RenderSystem | virtual |
_hlmsSamplerblockDestroyed(HlmsSamplerblock *block) | Ogre::D3D11RenderSystem | virtual |
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window") | Ogre::D3D11RenderSystem | virtual |
_makeRsProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, Real nearPlane, Real farPlane, ProjectionType projectionType) | Ogre::RenderSystem | virtual |
_notifyWindowDestroyed(Window *window) | Ogre::D3D11RenderSystem | |
_pauseFrame(void) | Ogre::RenderSystem | virtual |
_render(const v1::RenderOperation &op) | Ogre::D3D11RenderSystem | virtual |
_render(const CbDrawCallIndexed *cmd) | Ogre::D3D11RenderSystem | virtual |
_render(const CbDrawCallStrip *cmd) | Ogre::D3D11RenderSystem | virtual |
_render(const v1::CbDrawCallIndexed *cmd) | Ogre::D3D11RenderSystem | virtual |
_render(const v1::CbDrawCallStrip *cmd) | Ogre::D3D11RenderSystem | virtual |
_renderEmulated(const CbDrawCallIndexed *cmd) | Ogre::D3D11RenderSystem | virtual |
_renderEmulated(const CbDrawCallStrip *cmd) | Ogre::D3D11RenderSystem | virtual |
_renderEmulatedNoBaseInstance(const CbDrawCallIndexed *cmd) | Ogre::RenderSystem | inlinevirtual |
_renderEmulatedNoBaseInstance(const CbDrawCallStrip *cmd) | Ogre::RenderSystem | inlinevirtual |
_renderNoBaseInstance(const v1::CbDrawCallIndexed *cmd) | Ogre::RenderSystem | inlinevirtual |
_renderNoBaseInstance(const v1::CbDrawCallStrip *cmd) | Ogre::RenderSystem | inlinevirtual |
_resetMetrics() | Ogre::RenderSystem | |
_resourceTransitionCreated(ResourceTransition *resTransition) | Ogre::RenderSystem | inlinevirtual |
_resourceTransitionDestroyed(ResourceTransition *resTransition) | Ogre::RenderSystem | inlinevirtual |
_resumeFrame(RenderSystemContext *context) | Ogre::RenderSystem | virtual |
_setBindingType(TextureUnitState::BindingType bindingType) | Ogre::D3D11RenderSystem | virtual |
_setComputePso(const HlmsComputePso *pso) | Ogre::D3D11RenderSystem | virtual |
_setCurrentDeviceFromTexture(TextureGpu *texture) | Ogre::D3D11RenderSystem | inlinevirtual |
_setFog(FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0) | Ogre::D3D11RenderSystem | |
_setGeometryTexture(size_t unit, TextureGpu *tex) | Ogre::D3D11RenderSystem | virtual |
_setHlmsBlendblock(const HlmsBlendblock *blendblock) | Ogre::D3D11RenderSystem | |
_setHlmsMacroblock(const HlmsMacroblock *macroblock) | Ogre::D3D11RenderSystem | |
_setHlmsSamplerblock(uint8 texUnit, const HlmsSamplerblock *samplerblock) | Ogre::D3D11RenderSystem | virtual |
_setIndirectBuffer(IndirectBufferPacked *indirectBuffer) | Ogre::D3D11RenderSystem | virtual |
_setPipelineStateObject(const HlmsPso *pso) | Ogre::D3D11RenderSystem | virtual |
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) | Ogre::D3D11RenderSystem | virtual |
_setPointSpritesEnabled(bool enabled) | Ogre::D3D11RenderSystem | virtual |
_setProjectionMatrix(const Matrix4 &m) | Ogre::D3D11RenderSystem | virtual |
_setRenderOperation(const v1::CbRenderOp *cmd) | Ogre::D3D11RenderSystem | virtual |
_setSamplers(uint32 slotStart, const DescriptorSetSampler *set) | Ogre::D3D11RenderSystem | virtual |
_setSamplersCS(uint32 slotStart, const DescriptorSetSampler *set) | Ogre::D3D11RenderSystem | virtual |
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking) | Ogre::D3D11RenderSystem | virtual |
_setTessellationDomainTexture(size_t unit, TextureGpu *tex) | Ogre::D3D11RenderSystem | virtual |
_setTessellationHullTexture(size_t unit, TextureGpu *tex) | Ogre::D3D11RenderSystem | virtual |
_setTexture(size_t unit, TextureGpu *texPtr) | Ogre::D3D11RenderSystem | virtual |
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm) | Ogre::D3D11RenderSystem | virtual |
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) | Ogre::D3D11RenderSystem | virtual |
_setTextureMatrix(size_t unit, const Matrix4 &xform) | Ogre::D3D11RenderSystem | virtual |
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos) | Ogre::RenderSystem | virtual |
_setTextures(uint32 slotStart, const DescriptorSetTexture *set, uint32 hazardousTexIdx) | Ogre::D3D11RenderSystem | virtual |
_setTextures(uint32 slotStart, const DescriptorSetTexture2 *set) | Ogre::D3D11RenderSystem | virtual |
_setTexturesCS(uint32 slotStart, const DescriptorSetTexture *set) | Ogre::D3D11RenderSystem | virtual |
_setTexturesCS(uint32 slotStart, const DescriptorSetTexture2 *set) | Ogre::D3D11RenderSystem | virtual |
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl) | Ogre::RenderSystem | virtual |
_setUavCS(uint32 slotStart, const DescriptorSetUav *set) | Ogre::D3D11RenderSystem | virtual |
_setVertexArrayObject(const VertexArrayObject *vao) | Ogre::D3D11RenderSystem | virtual |
_setVertexTexture(size_t unit, TextureGpu *tex) | Ogre::D3D11RenderSystem | virtual |
_setViewMatrix(const Matrix4 &m) | Ogre::D3D11RenderSystem | virtual |
_setWorldMatrices(const Matrix4 *m, unsigned short count) | Ogre::RenderSystem | virtual |
_setWorldMatrix(const Matrix4 &m) | Ogre::D3D11RenderSystem | virtual |
_startLegacyV1Rendering(void) | Ogre::RenderSystem | inlinevirtual |
_update(void) | Ogre::RenderSystem | |
_useLights(const LightList &lights, unsigned short limit) | Ogre::D3D11RenderSystem | virtual |
addClipPlane(const Plane &p) | Ogre::RenderSystem | virtual |
addClipPlane(Real A, Real B, Real C, Real D) | Ogre::RenderSystem | virtual |
addListener(Listener *l) | Ogre::RenderSystem | virtual |
addToSwitchingFullscreenCounter() | Ogre::D3D11RenderSystem | inline |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
areFixedFunctionLightsInViewSpace() const | Ogre::RenderSystem | inlinevirtual |
beginGPUSampleProfile(const String &name, uint32 *hashCache) | Ogre::D3D11RenderSystem | virtual |
beginProfileEvent(const String &eventName) | Ogre::D3D11RenderSystem | virtual |
beginRenderPassDescriptor(RenderPassDescriptor *desc, TextureGpu *anyTarget, uint8 mipLevel, const Vector4 *viewportSizes, const Vector4 *scissors, uint32 numViewports, bool overlaysEnabled, bool warnIfRtvWasFlushed) | Ogre::D3D11RenderSystem | virtual |
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask) | Ogre::D3D11RenderSystem | virtual |
bindGpuProgramPassIterationParameters(GpuProgramType gptype) | Ogre::D3D11RenderSystem | virtual |
checkExtension(const String &ext) const | Ogre::RenderSystem | inlinevirtual |
clearFrameBuffer(RenderPassDescriptor *renderPassDesc, TextureGpu *anyTarget, uint8 mipLevel) | Ogre::D3D11RenderSystem | virtual |
convertColourValue(const ColourValue &colour, uint32 *pDest) | Ogre::RenderSystem | virtual |
createDepthBufferFor(TextureGpu *colourTexture, bool preferDepthTexture, PixelFormatGpu depthBufferFormat, uint16 poolId) | Ogre::D3D11RenderSystem | virtual |
createHardwareOcclusionQuery(void) | Ogre::D3D11RenderSystem | virtual |
createRenderPassDescriptor(void) | Ogre::D3D11RenderSystem | virtual |
D3D11RenderSystem() | Ogre::D3D11RenderSystem | |
deinitGPUProfiling(void) | Ogre::D3D11RenderSystem | virtual |
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq) | Ogre::RenderSystem | virtual |
destroyRenderPassDescriptor(RenderPassDescriptor *renderPassDesc) | Ogre::RenderSystem | |
destroyRenderWindow(Window *window) | Ogre::RenderSystem | virtual |
enableClipPlane(ushort index, bool enable) | Ogre::D3D11RenderSystem | |
endGPUSampleProfile(const String &name) | Ogre::D3D11RenderSystem | virtual |
endProfileEvent(void) | Ogre::D3D11RenderSystem | virtual |
endRenderPassDescriptor(void) | Ogre::D3D11RenderSystem | virtual |
executeRenderPassDescriptorDelayedActions(void) | Ogre::RenderSystem | virtual |
fireDeviceEvent(D3D11Device *device, const String &name, D3D11Window *sendingWindow) | Ogre::D3D11RenderSystem | |
fireDeviceEvent(D3D11Device *device, const String &name, D3D11RenderWindowBase *sendingWindow=NULL) | Ogre::D3D11RenderSystem | inline |
flushCommands(void) | Ogre::D3D11RenderSystem | virtual |
flushUAVs(void) | Ogre::D3D11RenderSystem | inlinevirtual |
get() | Ogre::D3D11DeviceResourceManager | privatestatic |
getCapabilities(void) const | Ogre::RenderSystem | inline |
getColourVertexElementType(void) const | Ogre::D3D11RenderSystem | virtual |
getConfigOptions(void) | Ogre::D3D11RenderSystem | virtual |
getCurrentPassDescriptor(void) | Ogre::RenderSystem | inline |
getCurrentRenderViewports(void) | Ogre::RenderSystem | inline |
getCustomAttribute(const String &name, void *pData) | Ogre::D3D11RenderSystem | virtual |
getDebugShaders(void) const | Ogre::RenderSystem | inline |
getDepthBufferFor(TextureGpu *colourTexture, uint16 poolId, bool preferDepthTexture, PixelFormatGpu depthBufferFormat) | Ogre::RenderSystem | virtual |
getDisplayMonitorCount() const | Ogre::D3D11RenderSystem | virtual |
getDriverVersion(void) const | Ogre::RenderSystem | inlinevirtual |
getErrorDescription(long errorNumber) const | Ogre::D3D11RenderSystem | virtual |
getFriendlyName(void) const | Ogre::D3D11RenderSystem | virtual |
getGlobalInstanceVertexBuffer() const | Ogre::RenderSystem | |
getGlobalInstanceVertexBufferVertexDeclaration() const | Ogre::RenderSystem | |
getGlobalNumberOfInstances() const | Ogre::RenderSystem | |
getHorizontalTexelOffset(void) | Ogre::D3D11RenderSystem | virtual |
getInvertVertexWinding(void) const | Ogre::RenderSystem | virtual |
getMaxBoundViewports(void) | Ogre::RenderSystem | inline |
getMaximumDepthInputValue(void) | Ogre::D3D11RenderSystem | virtual |
getMetrics() const | Ogre::RenderSystem | |
getMinimumDepthInputValue(void) | Ogre::D3D11RenderSystem | virtual |
getMutableCapabilities() | Ogre::RenderSystem | inline |
getName(void) const | Ogre::D3D11RenderSystem | virtual |
getNativeShadingLanguageVersion() const | Ogre::RenderSystem | inline |
getPixelFormatToShaderType(void) const | Ogre::D3D11RenderSystem | virtual |
getRenderSystemEvents(void) const | Ogre::RenderSystem | inlinevirtual |
getRSDepthRange(void) const | Ogre::RenderSystem | inlinevirtual |
getSharedListener(void) | Ogre::RenderSystem | static |
getStencilBufferParams(void) const | Ogre::RenderSystem | inline |
getSwitchingFullscreenCounter() const | Ogre::D3D11RenderSystem | inline |
getTextureGpuManager(void) const | Ogre::RenderSystem | inline |
getVaoManager(void) const | Ogre::RenderSystem | inline |
getVerticalTexelOffset(void) | Ogre::D3D11RenderSystem | virtual |
getWBufferEnabled(void) const | Ogre::RenderSystem | |
handleDeviceLost() | Ogre::D3D11RenderSystem | |
hasAnisotropicMipMapFilter() const | Ogre::D3D11RenderSystem | inlinevirtual |
initConfigOptions(void) | Ogre::D3D11RenderSystem | |
initGPUProfiling(void) | Ogre::D3D11RenderSystem | virtual |
initRenderSystem() | Ogre::D3D11RenderSystem | |
isGpuProgramBound(GpuProgramType gptype) | Ogre::RenderSystem | virtual |
isReverseDepth(void) const | Ogre::RenderSystem | inline |
isStaticBufferLockable() const | Ogre::RenderSystem | inlinevirtual |
markProfileEvent(const String &eventName) | Ogre::D3D11RenderSystem | virtual |
notifyDeviceLost(D3D11Device *device) | Ogre::D3D11DeviceResourceManager | private |
notifyDeviceRestored(D3D11Device *device) | Ogre::D3D11DeviceResourceManager | private |
notifyResourceCreated(D3D11DeviceResource *deviceResource) | Ogre::D3D11DeviceResourceManager | private |
notifyResourceDestroyed(D3D11DeviceResource *deviceResource) | Ogre::D3D11DeviceResourceManager | private |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
postExtraThreadsStarted() | Ogre::D3D11RenderSystem | virtual |
preExtraThreadsStarted() | Ogre::D3D11RenderSystem | virtual |
queueBindUAVs(const DescriptorSetUav *descSetUav) | Ogre::RenderSystem | |
registerThread() | Ogre::D3D11RenderSystem | virtual |
reinitialise() | Ogre::D3D11RenderSystem | virtual |
removeListener(Listener *l) | Ogre::RenderSystem | virtual |
RenderSystem() | Ogre::RenderSystem | |
resetClipPlanes() | Ogre::RenderSystem | virtual |
reverseCompareFunction(CompareFunction depthFunc) | Ogre::RenderSystem | static |
setClipPlane(ushort index, Real A, Real B, Real C, Real D) | Ogre::D3D11RenderSystem | |
setClipPlanes(const PlaneList &clipPlanes) | Ogre::RenderSystem | virtual |
setConfigOption(const String &name, const String &value) | Ogre::D3D11RenderSystem | virtual |
setCurrentPassIterationCount(const size_t count) | Ogre::RenderSystem | inlinevirtual |
setDebugShaders(bool bDebugShaders) | Ogre::RenderSystem | |
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) | Ogre::RenderSystem | inlinevirtual |
setDrawBuffer(ColourBufferType colourBuffer) | Ogre::D3D11RenderSystem | virtual |
setGlobalInstanceVertexBuffer(const v1::HardwareVertexBufferSharedPtr &val) | Ogre::RenderSystem | |
setGlobalInstanceVertexBufferVertexDeclaration(v1::VertexDeclaration *val) | Ogre::RenderSystem | |
setGlobalNumberOfInstances(const size_t val) | Ogre::RenderSystem | |
setInvertVertexWinding(bool invert) | Ogre::RenderSystem | |
setLightingEnabled(bool enabled) | Ogre::D3D11RenderSystem | |
setMetricsRecordingEnabled(bool bEnable) | Ogre::RenderSystem | |
setNormaliseNormals(bool normalise) | Ogre::D3D11RenderSystem | |
setShadingType(ShadeOptions so) | Ogre::D3D11RenderSystem | |
setSharedListener(Listener *listener) | Ogre::RenderSystem | static |
setStencilBufferParams(uint32 refValue, const StencilParams &stencilParams) | Ogre::D3D11RenderSystem | virtual |
setSubroutine(GpuProgramType gptype, unsigned int slotIndex, const String &subroutineName) | Ogre::D3D11RenderSystem | |
setSubroutine(GpuProgramType gptype, const String &slotName, const String &subroutineName) | Ogre::D3D11RenderSystem | |
setUavStartingSlot(uint32 startingSlot) | Ogre::RenderSystem | |
setWBufferEnabled(bool enabled) | Ogre::RenderSystem | |
shutdown() | Ogre::D3D11RenderSystem | virtual |
unregisterThread() | Ogre::D3D11RenderSystem | virtual |
updateCompositorManager(CompositorManager2 *compositorManager) | Ogre::RenderSystem | virtual |
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities) | Ogre::RenderSystem | virtual |
validateConfigOptions(void) | Ogre::D3D11RenderSystem | virtual |
validateDevice(bool forceDeviceElection=false) | Ogre::D3D11RenderSystem | virtual |
validateSampleDescription(const SampleDescription &sampleDesc, PixelFormatGpu format) | Ogre::D3D11RenderSystem | virtual |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~D3D11RenderSystem() | Ogre::D3D11RenderSystem | |
~RenderSystem() | Ogre::RenderSystem | virtual |