OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::GL3PlusRenderSystem Member List

This is the complete list of members for Ogre::GL3PlusRenderSystem, including all inherited members.

_addMetrics(const Metrics &newMetrics)Ogre::RenderSystem
_beginFrame(void)Ogre::GL3PlusRenderSystemvirtual
_beginFrameOnce(void)Ogre::RenderSystemvirtual
_cleanupDepthBuffers(void)Ogre::RenderSystem
_convertOpenVrProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest)Ogre::GL3PlusRenderSystemvirtual
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest)Ogre::GL3PlusRenderSystemvirtual
_createRenderWindow(const String &name, uint32 width, uint32 height, bool fullScreen, const NameValuePairList *miscParams=0)Ogre::GL3PlusRenderSystemvirtual
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, WindowList &createdWindows)Ogre::GL3PlusRenderSystemvirtual
_dereferenceSharedDepthBuffer(TextureGpu *depthBuffer)Ogre::RenderSystem
_descriptorSetSamplerCreated(DescriptorSetSampler *newSet)Ogre::RenderSysteminlinevirtual
_descriptorSetSamplerDestroyed(DescriptorSetSampler *set)Ogre::RenderSysteminlinevirtual
_descriptorSetTexture2Created(DescriptorSetTexture2 *newSet)Ogre::GL3PlusRenderSystemvirtual
_descriptorSetTexture2Destroyed(DescriptorSetTexture2 *set)Ogre::GL3PlusRenderSystemvirtual
_descriptorSetTextureCreated(DescriptorSetTexture *newSet)Ogre::RenderSysteminlinevirtual
_descriptorSetTextureDestroyed(DescriptorSetTexture *set)Ogre::RenderSysteminlinevirtual
_descriptorSetUavCreated(DescriptorSetUav *newSet)Ogre::GL3PlusRenderSystemvirtual
_descriptorSetUavDestroyed(DescriptorSetUav *set)Ogre::GL3PlusRenderSystemvirtual
_dispatch(const HlmsComputePso &pso)Ogre::GL3PlusRenderSystemvirtual
_endFrame(void)Ogre::GL3PlusRenderSystemvirtual
_endFrameOnce(void)Ogre::RenderSystemvirtual
_executeResourceTransition(ResourceTransition *resTransition)Ogre::GL3PlusRenderSystemvirtual
_getCurrentRenderViewport(void)Ogre::RenderSysteminline
_getDefaultViewportMaterialScheme(void) constOgre::RenderSystemvirtual
_getFrameBufferDescMap(void)Ogre::GL3PlusRenderSysteminlinevirtual
_getMainContext()Ogre::GL3PlusRenderSysteminline
_hlmsBlendblockCreated(HlmsBlendblock *newBlock)Ogre::GL3PlusRenderSystemvirtual
_hlmsBlendblockDestroyed(HlmsBlendblock *block)Ogre::GL3PlusRenderSystemvirtual
_hlmsComputePipelineStateObjectCreated(HlmsComputePso *newPso)Ogre::GL3PlusRenderSystemvirtual
_hlmsComputePipelineStateObjectDestroyed(HlmsComputePso *newPso)Ogre::GL3PlusRenderSystemvirtual
_hlmsMacroblockCreated(HlmsMacroblock *newBlock)Ogre::GL3PlusRenderSystemvirtual
_hlmsMacroblockDestroyed(HlmsMacroblock *block)Ogre::GL3PlusRenderSystemvirtual
_hlmsPipelineStateObjectCreated(HlmsPso *newPso)Ogre::GL3PlusRenderSystemvirtual
_hlmsPipelineStateObjectDestroyed(HlmsPso *pso)Ogre::GL3PlusRenderSystemvirtual
_hlmsSamplerblockCreated(HlmsSamplerblock *newBlock)Ogre::GL3PlusRenderSystemvirtual
_hlmsSamplerblockDestroyed(HlmsSamplerblock *block)Ogre::GL3PlusRenderSystemvirtual
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window")Ogre::GL3PlusRenderSystemvirtual
_makeRsProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, Real nearPlane, Real farPlane, ProjectionType projectionType)Ogre::GL3PlusRenderSystemvirtual
_oneTimeContextInitialization()Ogre::GL3PlusRenderSystem
_pauseFrame(void)Ogre::RenderSystemvirtual
_render(const v1::RenderOperation &op)Ogre::GL3PlusRenderSystemvirtual
_render(const CbDrawCallIndexed *cmd)Ogre::GL3PlusRenderSystemvirtual
_render(const CbDrawCallStrip *cmd)Ogre::GL3PlusRenderSystemvirtual
_render(const v1::CbDrawCallIndexed *cmd)Ogre::GL3PlusRenderSystemvirtual
_render(const v1::CbDrawCallStrip *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderEmulated(const CbDrawCallIndexed *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderEmulated(const CbDrawCallStrip *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderEmulatedNoBaseInstance(const CbDrawCallIndexed *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderEmulatedNoBaseInstance(const CbDrawCallStrip *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderNoBaseInstance(const v1::CbDrawCallIndexed *cmd)Ogre::GL3PlusRenderSystemvirtual
_renderNoBaseInstance(const v1::CbDrawCallStrip *cmd)Ogre::GL3PlusRenderSystemvirtual
_resetMetrics()Ogre::RenderSystem
_resourceTransitionCreated(ResourceTransition *resTransition)Ogre::GL3PlusRenderSystemvirtual
_resourceTransitionDestroyed(ResourceTransition *resTransition)Ogre::GL3PlusRenderSystemvirtual
_resumeFrame(RenderSystemContext *context)Ogre::RenderSystemvirtual
_setBindingType(TextureUnitState::BindingType bindigType)Ogre::RenderSystemvirtual
_setComputePso(const HlmsComputePso *pso)Ogre::GL3PlusRenderSystemvirtual
_setCurrentDeviceFromTexture(TextureGpu *texture)Ogre::GL3PlusRenderSystemvirtual
_setDepthBias(float constantBias, float slopeScaleBias)Ogre::GL3PlusRenderSystem
_setGeometryTexture(size_t unit, TextureGpu *tex)Ogre::GL3PlusRenderSystemvirtual
_setHlmsBlendblock(const HlmsBlendblock *blendblock, const GL3PlusHlmsPso *pso)Ogre::GL3PlusRenderSystem
_setHlmsMacroblock(const HlmsMacroblock *macroblock, const GL3PlusHlmsPso *pso)Ogre::GL3PlusRenderSystem
_setHlmsSamplerblock(uint8 texUnit, const HlmsSamplerblock *samplerblock)Ogre::GL3PlusRenderSystemvirtual
_setIndirectBuffer(IndirectBufferPacked *indirectBuffer)Ogre::GL3PlusRenderSystemvirtual
_setPipelineStateObject(const HlmsPso *pso)Ogre::GL3PlusRenderSystemvirtual
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize)Ogre::GL3PlusRenderSystemvirtual
_setPointSpritesEnabled(bool enabled)Ogre::GL3PlusRenderSystemvirtual
_setProjectionMatrix(const Matrix4 &m)Ogre::GL3PlusRenderSystemvirtual
_setRenderOperation(const v1::CbRenderOp *cmd)Ogre::GL3PlusRenderSystemvirtual
_setSamplers(uint32 slotStart, const DescriptorSetSampler *set)Ogre::GL3PlusRenderSystemvirtual
_setSamplersCS(uint32 slotStart, const DescriptorSetSampler *set)Ogre::GL3PlusRenderSystemvirtual
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op)Ogre::GL3PlusRenderSystem
_setSceneBlendingOperation(SceneBlendOperation op)Ogre::GL3PlusRenderSystem
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op, SceneBlendOperation alphaOp)Ogre::GL3PlusRenderSystem
_setSeparateSceneBlendingOperation(SceneBlendOperation op, SceneBlendOperation alphaOp)Ogre::GL3PlusRenderSystem
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking)Ogre::GL3PlusRenderSysteminlinevirtual
_setTessellationDomainTexture(size_t unit, TextureGpu *tex)Ogre::GL3PlusRenderSystemvirtual
_setTessellationHullTexture(size_t unit, TextureGpu *tex)Ogre::GL3PlusRenderSystemvirtual
_setTexture(size_t unit, TextureGpu *tex)Ogre::GL3PlusRenderSystemvirtual
_setTextureBlendMode(size_t stage, const LayerBlendModeEx &bm)Ogre::GL3PlusRenderSysteminlinevirtual
_setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m, const Frustum *frustum=0)Ogre::GL3PlusRenderSysteminlinevirtual
_setTextureMatrix(size_t stage, const Matrix4 &xform)Ogre::GL3PlusRenderSysteminlinevirtual
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos)Ogre::RenderSystemvirtual
_setTextures(uint32 slotStart, const DescriptorSetTexture *set, uint32 hazardousTexIdx)Ogre::GL3PlusRenderSystemvirtual
_setTextures(uint32 slotStart, const DescriptorSetTexture2 *set)Ogre::GL3PlusRenderSystemvirtual
_setTexturesCS(uint32 slotStart, const DescriptorSetTexture *set)Ogre::GL3PlusRenderSystemvirtual
_setTexturesCS(uint32 slotStart, const DescriptorSetTexture2 *set)Ogre::GL3PlusRenderSystemvirtual
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl)Ogre::RenderSystemvirtual
_setUavCS(uint32 slotStart, const DescriptorSetUav *set)Ogre::GL3PlusRenderSystemvirtual
_setVertexArrayObject(const VertexArrayObject *vao)Ogre::GL3PlusRenderSystemvirtual
_setVertexTexture(size_t unit, TextureGpu *tex)Ogre::GL3PlusRenderSystemvirtual
_setViewMatrix(const Matrix4 &m)Ogre::GL3PlusRenderSystemvirtual
_setWorldMatrices(const Matrix4 *m, unsigned short count)Ogre::RenderSystemvirtual
_setWorldMatrix(const Matrix4 &m)Ogre::GL3PlusRenderSystemvirtual
_startLegacyV1Rendering(void)Ogre::GL3PlusRenderSystemvirtual
_switchContext(GL3PlusContext *context)Ogre::GL3PlusRenderSystem
_unregisterContext(GL3PlusContext *context)Ogre::GL3PlusRenderSystem
_update(void)Ogre::RenderSystem
_useLights(const LightList &lights, unsigned short limit)Ogre::GL3PlusRenderSysteminlinevirtual
addClipPlane(const Plane &p)Ogre::RenderSystemvirtual
addClipPlane(Real A, Real B, Real C, Real D)Ogre::RenderSystemvirtual
addListener(Listener *l)Ogre::RenderSystemvirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
areFixedFunctionLightsInViewSpace() constOgre::GL3PlusRenderSysteminlinevirtual
beginGPUSampleProfile(const String &name, uint32 *hashCache)Ogre::GL3PlusRenderSystemvirtual
beginProfileEvent(const String &eventName)Ogre::GL3PlusRenderSystemvirtual
beginRenderPassDescriptor(RenderPassDescriptor *desc, TextureGpu *anyTarget, uint8 mipLevel, const Vector4 *viewportSizes, const Vector4 *scissors, uint32 numViewports, bool overlaysEnabled, bool warnIfRtvWasFlushed)Ogre::GL3PlusRenderSystemvirtual
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask)Ogre::GL3PlusRenderSystemvirtual
bindGpuProgramPassIterationParameters(GpuProgramType gptype)Ogre::GL3PlusRenderSystemvirtual
clearFrameBuffer(RenderPassDescriptor *renderPassDesc, TextureGpu *anyTarget, uint8 mipLevel)Ogre::GL3PlusRenderSystemvirtual
convertColourValue(const ColourValue &colour, uint32 *pDest)Ogre::RenderSystemvirtual
convertCompareFunction(CompareFunction func) constOgre::GL3PlusRenderSystem
convertStencilOp(StencilOperation op) constOgre::GL3PlusRenderSystem
createDepthBufferFor(TextureGpu *colourTexture, bool preferDepthTexture, PixelFormatGpu depthBufferFormat, uint16 poolId)Ogre::GL3PlusRenderSystemvirtual
createHardwareOcclusionQuery(void)Ogre::GL3PlusRenderSystemvirtual
createRenderPassDescriptor(void)Ogre::GL3PlusRenderSystemvirtual
createRenderSystemCapabilities() constOgre::GL3PlusRenderSystemvirtual
deinitGPUProfiling(void)Ogre::GL3PlusRenderSystemvirtual
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq)Ogre::RenderSystemvirtual
destroyRenderPassDescriptor(RenderPassDescriptor *renderPassDesc)Ogre::RenderSystem
destroyRenderWindow(Window *window)Ogre::RenderSystemvirtual
enableClipPlane(ushort index, bool enable)Ogre::GL3PlusRenderSystem
endGPUSampleProfile(const String &name)Ogre::GL3PlusRenderSystemvirtual
endProfileEvent(void)Ogre::GL3PlusRenderSystemvirtual
endRenderPassDescriptor(void)Ogre::GL3PlusRenderSystemvirtual
executeRenderPassDescriptorDelayedActions(void)Ogre::RenderSystemvirtual
flushUAVs(void)Ogre::GL3PlusRenderSystemvirtual
getCapabilities(void) constOgre::RenderSysteminline
getColourVertexElementType(void) constOgre::GL3PlusRenderSystemvirtual
getConfigOptions(void)Ogre::GL3PlusRenderSystemvirtual
getCurrentPassDescriptor(void)Ogre::RenderSysteminline
getCurrentRenderViewports(void)Ogre::RenderSysteminline
getCustomAttribute(const String &name, void *pData)Ogre::RenderSystemvirtual
getDebugShaders(void) constOgre::RenderSysteminline
getDepthBufferFor(TextureGpu *colourTexture, uint16 poolId, bool preferDepthTexture, PixelFormatGpu depthBufferFormat)Ogre::RenderSystemvirtual
getDisplayMonitorCount() constOgre::GL3PlusRenderSystemvirtual
getDriverVersion(void) constOgre::RenderSysteminlinevirtual
getErrorDescription(long errorNumber) constOgre::GL3PlusRenderSystemvirtual
getFriendlyName(void) constOgre::GL3PlusRenderSystemvirtual
getGlobalInstanceVertexBuffer() constOgre::RenderSystem
getGlobalInstanceVertexBufferVertexDeclaration() constOgre::RenderSystem
getGlobalNumberOfInstances() constOgre::RenderSystem
getGLSupport(void) constOgre::GL3PlusRenderSysteminline
getHorizontalTexelOffset(void)Ogre::GL3PlusRenderSysteminlinevirtual
getInvertVertexWinding(void) constOgre::RenderSystemvirtual
getMaxBoundViewports(void)Ogre::RenderSysteminline
getMaximumDepthInputValue(void)Ogre::GL3PlusRenderSystemvirtual
getMetrics() constOgre::RenderSystem
getMinimumDepthInputValue(void)Ogre::GL3PlusRenderSystemvirtual
getMutableCapabilities()Ogre::RenderSysteminline
getName(void) constOgre::GL3PlusRenderSystemvirtual
getNativeShadingLanguageVersion() constOgre::RenderSysteminline
getRenderSystemEvents(void) constOgre::RenderSysteminlinevirtual
getRSDepthRange(void) constOgre::GL3PlusRenderSystemvirtual
getSharedListener(void)Ogre::RenderSystemstatic
getStencilBufferParams(void) constOgre::RenderSysteminline
getTextureGpuManager(void) constOgre::RenderSysteminline
getVaoManager(void) constOgre::RenderSysteminline
getVerticalTexelOffset(void)Ogre::GL3PlusRenderSysteminlinevirtual
getWBufferEnabled(void) constOgre::RenderSystem
GL3PlusRenderSystem()Ogre::GL3PlusRenderSystem
hasAnisotropicMipMapFilter() constOgre::GL3PlusRenderSysteminlinevirtual
initGPUProfiling(void)Ogre::GL3PlusRenderSystemvirtual
initialiseContext(Window *primary)Ogre::GL3PlusRenderSystem
initialiseFromRenderSystemCapabilities(RenderSystemCapabilities *caps, Window *primary)Ogre::GL3PlusRenderSystemvirtual
isGpuProgramBound(GpuProgramType gptype)Ogre::RenderSystemvirtual
isReverseDepth(void) constOgre::RenderSysteminline
isStaticBufferLockable() constOgre::RenderSysteminlinevirtual
markProfileEvent(const String &eventName)Ogre::GL3PlusRenderSystemvirtual
OGRE_MUTEX(mThreadInitMutex)Ogre::GL3PlusRenderSystem
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
postExtraThreadsStarted()Ogre::GL3PlusRenderSystemvirtual
preExtraThreadsStarted()Ogre::GL3PlusRenderSystemvirtual
queueBindUAVs(const DescriptorSetUav *descSetUav)Ogre::RenderSystem
registerThread()Ogre::GL3PlusRenderSystemvirtual
reinitialise(void)Ogre::GL3PlusRenderSystemvirtual
removeListener(Listener *l)Ogre::RenderSystemvirtual
RenderSystem()Ogre::RenderSystem
resetClipPlanes()Ogre::RenderSystemvirtual
reverseCompareFunction(CompareFunction depthFunc)Ogre::RenderSystemstatic
setClipPlane(ushort index, Real A, Real B, Real C, Real D)Ogre::GL3PlusRenderSystem
setClipPlanes(const PlaneList &clipPlanes)Ogre::RenderSystemvirtual
setClipPlanesImpl(const Ogre::PlaneList &planeList)Ogre::GL3PlusRenderSystemvirtual
setConfigOption(const String &name, const String &value)Ogre::GL3PlusRenderSystemvirtual
setCurrentPassIterationCount(const size_t count)Ogre::RenderSysteminlinevirtual
setDebugShaders(bool bDebugShaders)Ogre::RenderSystem
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)Ogre::RenderSysteminlinevirtual
setGlobalInstanceVertexBuffer(const v1::HardwareVertexBufferSharedPtr &val)Ogre::RenderSystem
setGlobalInstanceVertexBufferVertexDeclaration(v1::VertexDeclaration *val)Ogre::RenderSystem
setGlobalNumberOfInstances(const size_t val)Ogre::RenderSystem
setInvertVertexWinding(bool invert)Ogre::RenderSystem
setMetricsRecordingEnabled(bool bEnable)Ogre::RenderSystem
setSharedListener(Listener *listener)Ogre::RenderSystemstatic
setStencilBufferParams(uint32 refValue, const StencilParams &stencilParams)Ogre::GL3PlusRenderSystemvirtual
setUavStartingSlot(uint32 startingSlot)Ogre::RenderSystem
setWBufferEnabled(bool enabled)Ogre::RenderSystem
ShaderGeneratorTechniqueResolverListener classOgre::GL3PlusRenderSystemfriend
shutdown(void)Ogre::GL3PlusRenderSystemvirtual
unregisterThread()Ogre::GL3PlusRenderSystemvirtual
updateCompositorManager(CompositorManager2 *compositorManager)Ogre::RenderSystemvirtual
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities)Ogre::RenderSystemvirtual
validateConfigOptions(void)Ogre::GL3PlusRenderSystemvirtual
validateDevice(bool forceDeviceElection=false)Ogre::RenderSysteminlinevirtual
validateSampleDescription(const SampleDescription &sampleDesc, PixelFormatGpu format)Ogre::RenderSystemvirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~GL3PlusRenderSystem()Ogre::GL3PlusRenderSystem
~RenderSystem()Ogre::RenderSystemvirtual