OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::HlmsListener Class Reference

Listener that can be hooked to an Hlms implementation for extending it with custom code. More...

#include <OgreHlmsListener.h>

Public Member Functions

virtual uint32 getPassBufferSize (const CompositorShadowNode *shadowNode, bool casterPass, bool dualParaboloid, SceneManager *sceneManager) const
 Listeners should return the extra bytes they wish to allocate for storing additional data in the pass buffer. More...
 
virtual void hlmsTypeChanged (bool casterPass, CommandBuffer *commandBuffer, const HlmsDatablock *datablock)
 Called when the last Renderable processed was of a different Hlms type, thus we need to rebind certain buffers (like the pass buffer). More...
 
virtual float * preparePassBuffer (const CompositorShadowNode *shadowNode, bool casterPass, bool dualParaboloid, SceneManager *sceneManager, float *passBufferPtr)
 Users can write to passBufferPtr. More...
 
virtual void preparePassHash (const CompositorShadowNode *shadowNode, bool casterPass, bool dualParaboloid, SceneManager *sceneManager, Hlms *hlms)
 Called right before creating the pass cache, to allow the listener to add/remove properties. More...
 
virtual void propertiesMergedPreGenerationStep (const String &shaderProfile, const HlmsCache &passCache, const HlmsPropertyVec &renderableCacheProperties, const PiecesMap renderableCachePieces[NumShaderTypes], const HlmsPropertyVec &properties, const QueuedRenderable &queuedRenderable)
 Similar to HlmsListener::shaderCacheEntryCreated, but it gets called before creating any shader. More...
 
virtual void shaderCacheEntryCreated (const String &shaderProfile, const HlmsCache *hlmsCacheEntry, const HlmsCache &passCache, const HlmsPropertyVec &properties, const QueuedRenderable &queuedRenderable)
 Called after the shader was created/compiled, and right before bindGpuProgramParameters (relevant information for OpenGL programs). More...
 

Detailed Description

Listener that can be hooked to an Hlms implementation for extending it with custom code.

See "8.6.5 Customizing an existing implementation" of the 2.x manual on the different approaches to customizing Hlms implementations.

Remarks
For performance reasons, the listener interface does not allow you to add customizations that work per Renderable, as that loop is performance sensitive. The only listener callback that works inside Hlms::fillBuffersFor is hlmsTypeChanged which only gets evaluated when the previous Renderable used a different Hlms implementation; which is rare, and since we sort the RenderQueue, it often branch predicts well.

Member Function Documentation

◆ getPassBufferSize()

virtual uint32 Ogre::HlmsListener::getPassBufferSize ( const CompositorShadowNode shadowNode,
bool  casterPass,
bool  dualParaboloid,
SceneManager sceneManager 
) const
inlinevirtual

Listeners should return the extra bytes they wish to allocate for storing additional data in the pass buffer.

Return value must be in bytes.

◆ hlmsTypeChanged()

virtual void Ogre::HlmsListener::hlmsTypeChanged ( bool  casterPass,
CommandBuffer commandBuffer,
const HlmsDatablock datablock 
)
inlinevirtual

Called when the last Renderable processed was of a different Hlms type, thus we need to rebind certain buffers (like the pass buffer).

You can use this moment to bind your own buffers.

◆ preparePassBuffer()

virtual float* Ogre::HlmsListener::preparePassBuffer ( const CompositorShadowNode shadowNode,
bool  casterPass,
bool  dualParaboloid,
SceneManager sceneManager,
float *  passBufferPtr 
)
inlinevirtual

Users can write to passBufferPtr.

Implementations must ensure they make the buffer big enough via getPassBufferSize. The passBufferPtr is already aligned to 16 bytes. Implementations must return the pointer past the end, aligned to 16 bytes.

◆ preparePassHash()

virtual void Ogre::HlmsListener::preparePassHash ( const CompositorShadowNode shadowNode,
bool  casterPass,
bool  dualParaboloid,
SceneManager sceneManager,
Hlms hlms 
)
inlinevirtual

Called right before creating the pass cache, to allow the listener to add/remove properties.

Remarks
For the rest of the parameters,
See also
Hlms::preparePassHash
Parameters
hlmsCaller Hlms; from which you can alter the properties using Hlms::setProperty

◆ propertiesMergedPreGenerationStep()

virtual void Ogre::HlmsListener::propertiesMergedPreGenerationStep ( const String shaderProfile,
const HlmsCache passCache,
const HlmsPropertyVec renderableCacheProperties,
const PiecesMap  renderableCachePieces[NumShaderTypes],
const HlmsPropertyVec properties,
const QueuedRenderable queuedRenderable 
)
inlinevirtual

Similar to HlmsListener::shaderCacheEntryCreated, but it gets called before creating any shader.

The main difference is that there is no hlmsCacheEntry (because it hasn't been generated yet) and the properties are before they are transformed by the templates propertiesMergedPreGenerationStep

Parameters
shaderProfile
passCacheProperties used by this pass
renderableCachePropertiesProperties assigned to the renderable
renderableCachePiecesPieces that can be inserted, belonging to the renderable. The PiecesMap pointer cannot be null
propertiesCombined properties of both renderableCacheProperties & passCache.setProperties
queuedRenderable

◆ shaderCacheEntryCreated()

virtual void Ogre::HlmsListener::shaderCacheEntryCreated ( const String shaderProfile,
const HlmsCache hlmsCacheEntry,
const HlmsCache passCache,
const HlmsPropertyVec properties,
const QueuedRenderable queuedRenderable 
)
inlinevirtual

Called after the shader was created/compiled, and right before bindGpuProgramParameters (relevant information for OpenGL programs).

Parameters
shaderProfile
See also
Hlms::mShaderProfile
Parameters
hlmsCacheEntryThe created shader.
passCache
See also
Hlms::createShaderCacheEntry
Parameters
propertiesThe current contents of Hlms::mSetProperties
queuedRenderable
See also
Hlms::createShaderCacheEntry

The documentation for this class was generated from the following file: