_dirtyState() | Ogre::Resource | virtual |
_fireLoadingComplete(bool wasBackgroundLoaded) | Ogre::Resource | virtual |
_firePreparingComplete(bool wasBackgroundLoaded) | Ogre::Resource | virtual |
_fireUnloadingComplete(void) | Ogre::Resource | virtual |
_getLodValueArray(void) const | Ogre::Mesh | inline |
_getVaoManager() const | Ogre::Mesh | inline |
_notifyOrigin(const String &origin) | Ogre::Resource | inlinevirtual |
_notifySkeleton(v1::SkeletonPtr &pSkel) | Ogre::Mesh | |
_setBoundingSphereRadius(Real radius) | Ogre::Mesh | |
_setBounds(const Aabb &bounds, bool pad=true) | Ogre::Mesh | |
_setLodInfo(unsigned short numLevels) | Ogre::Mesh | |
_setVaoManager(VaoManager *vaoManager) | Ogre::Mesh | inline |
_updateBoundsFromVertexBuffers(bool pad=false) | Ogre::Mesh | |
addBoneAssignment(const VertexBoneAssignment &vertBoneAssign) | Ogre::Mesh | |
addListener(Listener *lis) | Ogre::Resource | virtual |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
arrangeEfficient(bool halfPos, bool halfTexCoords, bool qTangents) | Ogre::Mesh | |
changeGroupOwnership(const String &newGroup) | Ogre::Resource | virtual |
cleanupDictionary() | Ogre::StringInterface | static |
clearBoneAssignments(void) | Ogre::Mesh | |
clone(const String &newName, const String &newGroup=BLANKSTRING, int vertexBufferType=-1, int indexBufferType=-1) | Ogre::Mesh | |
copy(const MeshPtr &destination, int vertexBufferType=-1, int indexBufferType=-1) | Ogre::Mesh | |
copyParametersTo(StringInterface *dest) const | Ogre::StringInterface | inlinevirtual |
createSubMesh(size_t index=~0u) | Ogre::Mesh | |
dearrangeToInefficient(void) | Ogre::Mesh | |
destroySubMesh(unsigned short index) | Ogre::Mesh | |
escalateLoading() | Ogre::Resource | virtual |
getAabb(void) const | Ogre::Mesh | |
getBoundingSphereRadius(void) const | Ogre::Mesh | |
getCreator(void) | Ogre::Resource | inlinevirtual |
getGroup(void) const | Ogre::Resource | inlinevirtual |
getHandle(void) const | Ogre::Resource | inlinevirtual |
getIndexBufferDefaultType(void) const | Ogre::Mesh | inline |
getLoadingState() const | Ogre::Resource | inlinevirtual |
getLodIndex(Real value) const | Ogre::Mesh | |
getLodStrategyName(void) const | Ogre::Mesh | inline |
getName(void) const | Ogre::Resource | inlinevirtual |
getNumLodLevels(void) const | Ogre::Mesh | |
getNumSubMeshes(void) const | Ogre::Mesh | |
getOrigin(void) const | Ogre::Resource | inlinevirtual |
getParamDictionary(void) | Ogre::StringInterface | inline |
getParamDictionary(void) const | Ogre::StringInterface | inline |
getParameter(const String &name) const | Ogre::StringInterface | inlinevirtual |
getParameters(void) const | Ogre::StringInterface | |
getSize(void) const | Ogre::Resource | inlinevirtual |
getSkeleton(void) const | Ogre::Mesh | inline |
getSkeletonName(void) const | Ogre::Mesh | |
getStateCount() const | Ogre::Resource | inlinevirtual |
getSubMesh(unsigned short index) const | Ogre::Mesh | |
getSubMeshes(void) const | Ogre::Mesh | inline |
getSubMeshNameMap(void) const | Ogre::Mesh | inline |
getVertexBufferDefaultType(void) const | Ogre::Mesh | inline |
hasIndependentShadowMappingVaos(void) const | Ogre::Mesh | |
hasSkeleton(void) const | Ogre::Mesh | inline |
hasValidShadowMappingVaos(void) const | Ogre::Mesh | |
importV1(v1::Mesh *mesh, bool halfPos, bool halfTexCoords, bool qTangents, bool halfPose=true) | Ogre::Mesh | |
isBackgroundLoaded(void) const | Ogre::Resource | inlinevirtual |
isIndexBufferShadowed(void) const | Ogre::Mesh | inline |
isLoaded(void) const | Ogre::Resource | inlinevirtual |
isLoading() const | Ogre::Resource | inlinevirtual |
isManuallyLoaded(void) const | Ogre::Resource | inlinevirtual |
isPrepared(void) const | Ogre::Resource | inlinevirtual |
isReloadable(void) const | Ogre::Resource | inlinevirtual |
isVertexBufferShadowed(void) const | Ogre::Mesh | inline |
LF_DEFAULT enum value | Ogre::Resource | |
LF_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource | |
LF_ONLY_UNREFERENCED enum value | Ogre::Resource | |
LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource | |
LF_PRESERVE_STATE enum value | Ogre::Resource | |
load(bool backgroundThread=false) | Ogre::Resource | virtual |
LoadingFlags enum name | Ogre::Resource | |
LoadingState enum name | Ogre::Resource | |
LOADSTATE_LOADED enum value | Ogre::Resource | |
LOADSTATE_LOADING enum value | Ogre::Resource | |
LOADSTATE_PREPARED enum value | Ogre::Resource | |
LOADSTATE_PREPARING enum value | Ogre::Resource | |
LOADSTATE_UNLOADED enum value | Ogre::Resource | |
LOADSTATE_UNLOADING enum value | Ogre::Resource | |
LodValueArray typedef | Ogre::Mesh | |
Mesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, VaoManager *vaoManager, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Mesh | |
MeshSerializerImpl class | Ogre::Mesh | friend |
msOptimizeForShadowMapping | Ogre::Mesh | static |
nameSubMesh(const String &name, ushort index) | Ogre::Mesh | |
OGRE_AUTO_MUTEX | Ogre::Resource | |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
prepare(bool backgroundThread=false) | Ogre::Resource | virtual |
prepareForShadowMapping(bool forceSameBuffers) | Ogre::Mesh | |
reload(LoadingFlags flags=LF_DEFAULT) | Ogre::Resource | virtual |
removeListener(Listener *lis) | Ogre::Resource | virtual |
removeLodLevels(void) | Ogre::Mesh | |
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Resource | |
setBackgroundLoaded(bool bl) | Ogre::Resource | inlinevirtual |
setIndexBufferPolicy(BufferType bufferType, bool shadowBuffer=false) | Ogre::Mesh | |
setLodStrategyName(const String &name) | Ogre::Mesh | inline |
setManuallyLoaded(bool isManual) | Ogre::Resource | inlinevirtual |
setParameter(const String &name, const String &value) | Ogre::StringInterface | virtual |
setParameterList(const NameValuePairList ¶mList) | Ogre::StringInterface | virtual |
setSkeletonName(const String &skelName) | Ogre::Mesh | |
setToLoaded(void) | Ogre::Resource | inlinevirtual |
setVertexBufferPolicy(BufferType bufferType, bool shadowBuffer=false) | Ogre::Mesh | |
StringInterface() | Ogre::StringInterface | inline |
SubMesh class | Ogre::Mesh | friend |
SubMeshVec typedef | Ogre::Mesh | |
touch(void) | Ogre::Resource | virtual |
unload(void) | Ogre::Resource | virtual |
unnameSubMesh(const String &name) | Ogre::Mesh | |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~Mesh() | Ogre::Mesh | |
~Resource() | Ogre::Resource | virtual |
~StringInterface() | Ogre::StringInterface | inlinevirtual |