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OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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This is not a regular header, therefore it has no include guards. More...
#include <OgreHlmsTextureBaseClass.h>
Public Member Functions | |
OGRE_HLMS_TEXTURE_BASE_CLASS (IdString name, Hlms *creator, const HlmsMacroblock *macroblock, const HlmsBlendblock *blendblock, const HlmsParamVec ¶ms) | |
virtual | ~OGRE_HLMS_TEXTURE_BASE_CLASS () |
void | _linkRenderable (Renderable *renderable) |
void | _setSamplerblock (uint8 texType, const HlmsSamplerblock *samplerblockPtr) |
Same as setSamplerblock, but samplerblockPtr is a raw samplerblock retrieved from HlmsManager, and is assumed to have its reference count already be incremented for us. More... | |
void | _setTexture (uint8 texType, TextureGpu *texture, const HlmsSamplerblock *samplerblockPtr=0, uint16 sliceIdx=std::numeric_limits< uint16 >::max()) |
Same as setTexture, but samplerblockPtr is a raw samplerblock retrieved from HlmsManager, and is assumed to have its reference count already be incremented for us (note HlmsManager::getSamplerblock() already increments the ref. More... | |
void | _unlinkRenderable (Renderable *renderable) |
virtual void | calculateHash () |
Calculates the hashes needed for sorting by the RenderQueue (i.e. mTextureHash) More... | |
HlmsDatablock * | clone (String name) const |
Creates a copy of this datablock with the same settings, but a different name. More... | |
CompareFunction | getAlphaTest (void) const |
bool | getAlphaTestShadowCasterOnly (void) const |
float | getAlphaTestThreshold (void) const |
const ConstBufferPool::BufferPool * | getAssignedPool (void) const |
uint32 | getAssignedSlot (void) const |
const HlmsBlendblock * | getBlendblock (bool casterBlock=false) const |
Hlms * | getCreator (void) const |
virtual ColourValue | getDiffuseColour (void) const |
Returns the closest match for a diffuse colour, if applicable by the actual implementation. More... | |
virtual TextureGpu * | getDiffuseTexture (void) const |
Returns the closest match for a diffuse texture, if applicable by the actual implementation. More... | |
uint8 | getDirtyFlags (void) const |
virtual ColourValue | getEmissiveColour (void) const |
Returns the closest match for a emissive colour, if applicable by the actual implementation. More... | |
virtual TextureGpu * | getEmissiveTexture (void) const |
Returns the closest match for a emissive texture, if applicable by the actual implementation. More... | |
void | getFilenameAndResourceGroup (String const **outFilename, String const **outResourceGroup) const |
uint8 | getIndexToDescriptorSampler (uint8 texType) |
Do not call this function if RSC_SEPARATE_SAMPLERS_FROM_TEXTURES is not set. More... | |
uint8 | getIndexToDescriptorTexture (uint8 texType) |
This function has O( log N ) complexity, but O(1) if the texture was not set. More... | |
const vector< Renderable * >::type & | getLinkedRenderables (void) const |
const HlmsMacroblock * | getMacroblock (bool casterBlock=false) const |
IdString | getName (void) const |
const String * | getNameStr (void) const |
const HlmsSamplerblock * | getSamplerblock (uint8 texType) const |
TextureGpu * | getTexture (uint8 texType) const |
virtual bool | hasCustomShadowMacroblock (void) const |
void | loadAllTextures (void) |
virtual void | notifyTextureChanged (TextureGpu *texture, TextureGpuListener::Reason reason, void *extraData) |
Called when a TextureGpu changed in a way that affects how it is displayed: More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | saveTextures (const String &folderPath, set< String >::type &savedTextures, bool saveOitd, bool saveOriginal, HlmsTextureExportListener *listener) |
virtual void | setAlphaTest (CompareFunction compareFunction, bool shadowCasterOnly=false) |
Sets the alpha test to the given compare function. More... | |
virtual void | setAlphaTestThreshold (float threshold) |
Alpha test's threshold. More... | |
void | setBlendblock (const HlmsBlendblock &blendblock, bool casterBlock=false) |
Sets a new blendblock that matches the same parameter as the input. More... | |
void | setBlendblock (const HlmsBlendblock *blendblock, bool casterBlock=false) |
Sets the blendblock from the given pointer that was already retrieved from the HlmsManager. More... | |
void | setMacroblock (const HlmsMacroblock ¯oblock, bool casterBlock=false) |
Sets a new macroblock that matches the same parameter as the input. More... | |
void | setMacroblock (const HlmsMacroblock *macroblock, bool casterBlock=false) |
Sets the macroblock from the given pointer that was already retrieved from the HlmsManager. More... | |
void | setSamplerblock (uint8 texType, const HlmsSamplerblock ¶ms) |
Sets a new sampler block to be associated with the texture (i.e. More... | |
void | setTexture (uint8 texType, TextureGpu *texture, const HlmsSamplerblock *refParams=0, uint16 sliceIdx=std::numeric_limits< uint16 >::max()) |
Sets a new texture for rendering. More... | |
virtual bool | shouldStayLoaded (TextureGpu *texture) |
Return true if this TextureGpu should likely stay loaded or else graphical changes could occur. More... | |
Static Public Member Functions | |
static const char * | getCmpString (CompareFunction compareFunction) |
Public Attributes | |
bool | mAllowTextureResidencyChange |
When false, we won't try to have Textures become resident. More... | |
uint16 | mMacroblockHash [2] |
float | mShadowConstantBias |
uint32 | mTextureHash |
uint8 | mType |
This is not a regular header, therefore it has no include guards.
This header contains a base class that defines common functionality across multiple Hlms datablock implementations that need textures. However C++ does not let us statically define the size of mTexIndices, mTextures & mSamplerblocks array; we would have to either force the same maximum to all implementations, or use the heap.
The way to include this header is by doing:
Where all the necessary macros are defined prior to including this header, and once we're done, we undef these macros.
When OGRE_HLMS_TEXTURE_BASE_CLASS is not defined, the *.inl version of this file will include a few headers in order to get proper syntax highlighting.
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FromStorageToSysRam | OnStorage -> OnSystemRam. |
FromSysRamToStorage | OnSystemRam -> OnStorage. |
GainedResidency | OnStorage -> Resident OnSystemRam -> Resident See ReadyForRendering. |
LostResidency | Resident -> OnStorage Resident -> OnSystemRam. |
PoolTextureSlotChanged | |
ResidentToSysRamSync | Only called while TextureGpu is still Resident, and strategy is AlwaysKeepSystemRamCopy. This listener happens when something was done to the TextureGpu that modifies its contents in the GPU, and were thus forced to sync those values back to SystemRam. This listener calls tells that sync is over. |
MetadataCacheOutOfDate | The Metadata cache was out of date and we had to do a ping-pong. Expect this to be followed by at least LostResidency and GainedResidency calls This is very important, because if you were expecting certain sequence of calls (e.g. you were expecting a LostResidency soon to arrive), expect that to be changed. See TextureGpuManager for details about the metadata cache. |
ExceptionThrown | Called when the worker thread caught an exception. This exception has already been logged, and the texture resumed loading normally with a white 2x2 RGBA8 fallback. This listener will get called from the main thread. The texture may still have pending residency transitions (e.g. it may still be loading the 2x2 fallback) Cast Exception e = reinterpret_cast<Exception>( extraData ); to know more info |
FsaaSettingAlteredByApi | Requested FSAA (MSAA / CSAA / EQAA / etc) is not supported by the API, and thus the setting had to be downgraded. Note this may happen on device lost, and a new GPU became in use; thus it's possible for a TextureGpu to initially support certain FSAA but later change. |
ReadyForRendering | This Reason is called when TextureGpu::notifyDataIsReady is called. This normally means worker thread is done loading texture from file and uploading it to GPU; and can now be used for rendering. It does NOT mean that Ogre has finished issueing rendering commands to a RenderTexture and is now ready to be presented to the monitor. |
Deleted |
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Calculates the hashes needed for sorting by the RenderQueue (i.e. mTextureHash)
Reimplemented in Ogre::HlmsPbsMobileDatablock, and Ogre::HlmsUnlitMobileDatablock.
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Creates a copy of this datablock with the same settings, but a different name.
name | Name of the cloned datablock. |
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Returns the closest match for a diffuse colour, if applicable by the actual implementation.
Note that Unlit implementation returns 0 as diffuse, since it's considered emissive instead due to being bright even in the absence lights.
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Returns the closest match for a diffuse texture, if applicable by the actual implementation.
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Returns the closest match for a emissive colour, if applicable by the actual implementation.
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Returns the closest match for a emissive texture, if applicable by the actual implementation.
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inlineinherited |
operator new, with debug line info
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inlineinherited |
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inlineinherited |
placement operator new
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inlineinherited |
array operator new, with debug line info
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inlineinherited |
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Sets the alpha test to the given compare function.
CMPF_ALWAYS_PASS means disabled.
compareFunction | Compare function to use. Default is CMPF_ALWAYS_PASS, which means disabled. Note: CMPF_ALWAYS_FAIL is not supported. Set a negative threshold to workaround this issue. |
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Alpha test's threshold.
threshold | Value typically in the range [0; 1) |
Reimplemented in Ogre::HlmsPbsMobileDatablock.
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Sets a new blendblock that matches the same parameter as the input.
Decreases the reference count of the previous mBlendblock. Runs an O(N) search to get the right block. Calling this function triggers a HlmsDatablock::flushRenderables
blendblock | HlmsManager::getBlendblock |
casterBlock | True to directly set the blendblock to be used during the shadow mapping's caster pass. Note that when false, it will reset the caster block to the same as the regular one. |
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Sets the blendblock from the given pointer that was already retrieved from the HlmsManager.
Unlike the other overload, this operation is O(1). Calling this function triggers a HlmsDatablock::flushRenderables
blendblock | A valid block. The reference count is increased inside this function. |
casterBlock | True to directly set the blendblock to be used during the shadow mapping's caster pass. Note that when false, it will reset the caster block to the same as the regular one. |
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Sets a new macroblock that matches the same parameter as the input.
Decreases the reference count of the previously set one. Runs an O(N) search to get the right block. Calling this function triggers a HlmsDatablock::flushRenderables
macroblock | HlmsManager::getMacroblock |
casterBlock | True to directly set the macroblock to be used during the shadow mapping's caster pass. Note that when false, it will automatically reset the caster's block according to HlmsManager::setShadowMappingUseBackFaces setting. |
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Sets the macroblock from the given pointer that was already retrieved from the HlmsManager.
Unlike the other overload, this operation is O(1). Calling this function triggers a HlmsDatablock::flushRenderables
macroblock | A valid block. The reference count is increased inside this function. |
casterBlock | True to directly set the macroblock to be used during the shadow mapping's caster pass. Note that when false, it will automatically reset the caster's block according to HlmsManager::setShadowMappingUseBackFaces setting. |
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When false, we won't try to have Textures become resident.
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