OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::TerrainQuadTreeNode Member List

This is the complete list of members for Ogre::TerrainQuadTreeNode, including all inherited members.

_getRenderable()Ogre::TerrainQuadTreeNode
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
assignVertexData(uint16 treeDepthStart, uint16 treeDepthEnd, uint16 resolution, uint sz)Ogre::TerrainQuadTreeNode
calculateCurrentLod(const Camera *cam, Real cFactor)Ogre::TerrainQuadTreeNode
DELTA_BUFFEROgre::TerrainQuadTreeNodestatic
finaliseDeltaValues(const Rect &rect)Ogre::TerrainQuadTreeNode
getAABB() constOgre::TerrainQuadTreeNode
getBaseLod() constOgre::TerrainQuadTreeNodeinline
getBoundingRadius() constOgre::TerrainQuadTreeNode
getChild(unsigned short child) constOgre::TerrainQuadTreeNode
getCurrentLod() constOgre::TerrainQuadTreeNodeinline
getLocalCentre() constOgre::TerrainQuadTreeNodeinline
getLodCount() constOgre::TerrainQuadTreeNode
getLodLevel(uint16 lod)Ogre::TerrainQuadTreeNode
getLodTransition() constOgre::TerrainQuadTreeNodeinline
getMaxHeight() constOgre::TerrainQuadTreeNode
getMinHeight() constOgre::TerrainQuadTreeNode
getParent() constOgre::TerrainQuadTreeNode
getTerrain() constOgre::TerrainQuadTreeNode
getXOffset() constOgre::TerrainQuadTreeNodeinline
getYOffset() constOgre::TerrainQuadTreeNodeinline
isLeaf() constOgre::TerrainQuadTreeNode
isRenderedAtCurrentLod() constOgre::TerrainQuadTreeNode
isSelfOrChildRenderedAtCurrentLod() constOgre::TerrainQuadTreeNode
load()Ogre::TerrainQuadTreeNode
load(uint16 depthStart, uint16 depthEnd)Ogre::TerrainQuadTreeNode
loadSelf()Ogre::TerrainQuadTreeNode
LodLevelList typedefOgre::TerrainQuadTreeNode
mergeIntoBounds(long x, long y, const Vector3 &pos)Ogre::TerrainQuadTreeNode
Movable classOgre::TerrainQuadTreeNodefriend
notifyDelta(uint16 x, uint16 y, uint16 lod, Real delta)Ogre::TerrainQuadTreeNode
notifyMaterialChanged(void)Ogre::TerrainQuadTreeNode
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
pointIntersectsNode(long x, long y)Ogre::TerrainQuadTreeNode
POSITION_BUFFEROgre::TerrainQuadTreeNodestatic
postDeltaCalculation(const Rect &rect)Ogre::TerrainQuadTreeNode
preDeltaCalculation(const Rect &rect)Ogre::TerrainQuadTreeNode
prepare()Ogre::TerrainQuadTreeNode
prepare(StreamSerialiser &stream)Ogre::TerrainQuadTreeNode
rectContainsNode(const Rect &rect)Ogre::TerrainQuadTreeNode
rectIntersectsNode(const Rect &rect)Ogre::TerrainQuadTreeNode
Rend classOgre::TerrainQuadTreeNodefriend
resetBounds(const Rect &rect)Ogre::TerrainQuadTreeNode
save(StreamSerialiser &stream)Ogre::TerrainQuadTreeNode
setCurrentLod(int lod)Ogre::TerrainQuadTreeNode
setLodTransition(float t)Ogre::TerrainQuadTreeNode
TerrainQuadTreeNode(ObjectMemoryManager *objectMemoryManager, Terrain *terrain, TerrainQuadTreeNode *parent, uint16 xoff, uint16 yoff, uint16 size, uint16 lod, uint16 depth, uint16 quadrant)Ogre::TerrainQuadTreeNode
unload()Ogre::TerrainQuadTreeNode
unload(uint16 depthStart, uint16 depthEnd)Ogre::TerrainQuadTreeNode
unprepare()Ogre::TerrainQuadTreeNode
updateVertexData(bool positions, bool deltas, const Rect &rect, bool cpuData)Ogre::TerrainQuadTreeNode
useAncestorVertexData(TerrainQuadTreeNode *owner, uint16 treeDepthEnd, uint16 resolution)Ogre::TerrainQuadTreeNode
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~TerrainQuadTreeNode()Ogre::TerrainQuadTreeNodevirtual