OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::v1::AnimationState Member List

This is the complete list of members for Ogre::v1::AnimationState, including all inherited members.

_setBlendMask(const BoneBlendMask *blendMask)Ogre::v1::AnimationState
_setBlendMaskData(const float *blendMaskData)Ogre::v1::AnimationState
addTime(Real offset)Ogre::v1::AnimationState
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
AnimationState(const String &animName, AnimationStateSet *parent, Real timePos, Real length, Real weight=1.0, bool enabled=false)Ogre::v1::AnimationState
AnimationState(AnimationStateSet *parent, const AnimationState &rhs)Ogre::v1::AnimationState
BoneBlendMask typedefOgre::v1::AnimationState
copyStateFrom(const AnimationState &animState)Ogre::v1::AnimationState
createBlendMask(size_t blendMaskSizeHint, float initialWeight=1.0f)Ogre::v1::AnimationState
destroyBlendMask()Ogre::v1::AnimationState
getAnimationName() constOgre::v1::AnimationState
getBlendMask() constOgre::v1::AnimationStateinline
getBlendMaskEntry(size_t boneHandle) constOgre::v1::AnimationStateinline
getEnabled(void) constOgre::v1::AnimationState
getLength() constOgre::v1::AnimationState
getLoop(void) constOgre::v1::AnimationStateinline
getParent(void) constOgre::v1::AnimationStateinline
getTimePosition(void) constOgre::v1::AnimationState
getWeight(void) constOgre::v1::AnimationState
hasBlendMask() constOgre::v1::AnimationStateinline
hasEnded(void) constOgre::v1::AnimationState
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
operator!=(const AnimationState &rhs) constOgre::v1::AnimationState
operator==(const AnimationState &rhs) constOgre::v1::AnimationState
setBlendMaskEntry(size_t boneHandle, float weight)Ogre::v1::AnimationState
setEnabled(bool enabled)Ogre::v1::AnimationState
setLength(Real len)Ogre::v1::AnimationState
setLoop(bool loop)Ogre::v1::AnimationStateinline
setTimePosition(Real timePos)Ogre::v1::AnimationState
setWeight(Real weight)Ogre::v1::AnimationState
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~AnimationState()Ogre::v1::AnimationStatevirtual