OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::v1::OldSkeletonInstance Member List

This is the complete list of members for Ogre::v1::OldSkeletonInstance, including all inherited members.

_buildMapBoneByHandle(const Skeleton *source, BoneHandleMap &boneHandleMap) constOgre::v1::Skeletonvirtual
_buildMapBoneByName(const Skeleton *source, BoneHandleMap &boneHandleMap) constOgre::v1::Skeletonvirtual
_dirtyState()Ogre::Resourcevirtual
_fireLoadingComplete(bool wasBackgroundLoaded)Ogre::Resourcevirtual
_firePreparingComplete(bool wasBackgroundLoaded)Ogre::Resourcevirtual
_fireUnloadingComplete(void)Ogre::Resourcevirtual
_getAnimationImpl(const String &name, const LinkedSkeletonAnimationSource **linker=0) constOgre::v1::OldSkeletonInstancevirtual
_getBoneMatrices(Matrix4 *pMatrices)Ogre::v1::Skeletonvirtual
_initAnimationState(AnimationStateSet *animSet)Ogre::v1::OldSkeletonInstancevirtual
_mergeSkeletonAnimations(const Skeleton *source, const BoneHandleMap &boneHandleMap, const StringVector &animations=StringVector())Ogre::v1::Skeletonvirtual
_notifyManualBonesDirty(void)Ogre::v1::Skeletonvirtual
_notifyManualBoneStateChange(OldBone *bone)Ogre::v1::Skeletonvirtual
_notifyOrigin(const String &origin)Ogre::Resourceinlinevirtual
_refreshAnimationState(AnimationStateSet *animSet)Ogre::v1::OldSkeletonInstancevirtual
_updateTransforms(void)Ogre::v1::Skeletonvirtual
addLinkedSkeletonAnimationSource(const String &skelName, Real scale=1.0f)Ogre::v1::OldSkeletonInstancevirtual
addListener(Listener *lis)Ogre::Resourcevirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
BoneHandleMap typedefOgre::v1::Skeleton
BoneIterator typedefOgre::v1::Skeleton
BoneList typedefOgre::v1::Skeleton
changeGroupOwnership(const String &newGroup)Ogre::Resourcevirtual
cleanupDictionary()Ogre::StringInterfacestatic
ConstBoneIterator typedefOgre::v1::Skeleton
copyParametersTo(StringInterface *dest) constOgre::StringInterfaceinlinevirtual
createAnimation(const String &name, Real length)Ogre::v1::OldSkeletonInstancevirtual
createBone(void)Ogre::v1::Skeletonvirtual
createBone(unsigned short handle)Ogre::v1::Skeletonvirtual
createBone(const String &name)Ogre::v1::Skeletonvirtual
createBone(const String &name, unsigned short handle)Ogre::v1::Skeletonvirtual
createTagPointOnBone(OldBone *bone, const Quaternion &offsetOrientation=Quaternion::IDENTITY, const Vector3 &offsetPosition=Vector3::ZERO)Ogre::v1::OldSkeletonInstance
escalateLoading()Ogre::Resourcevirtual
freeTagPoint(TagPoint *tagPoint)Ogre::v1::OldSkeletonInstance
getAnimation(unsigned short index) constOgre::v1::OldSkeletonInstancevirtual
getAnimation(const String &name, const LinkedSkeletonAnimationSource **linker=0) constOgre::v1::OldSkeletonInstancevirtual
Ogre::v1::Skeleton::getAnimation(const String &name) constOgre::v1::Skeletonvirtual
getBlendMode() constOgre::v1::Skeletonvirtual
getBone(unsigned short handle) constOgre::v1::Skeletonvirtual
getBone(const String &name) constOgre::v1::Skeletonvirtual
getBoneIterator(void)Ogre::v1::Skeletonvirtual
getBoneIteratorConst(void) constOgre::v1::Skeleton
getCreator(void)Ogre::Resourceinlinevirtual
getGroup(void) constOgre::v1::OldSkeletonInstancevirtual
getHandle(void) constOgre::v1::OldSkeletonInstancevirtual
getLinkedSkeletonAnimationSourceIterator(void) constOgre::v1::OldSkeletonInstancevirtual
getLoadingState() constOgre::Resourceinlinevirtual
getManualBonesDirty(void) constOgre::v1::Skeletoninlinevirtual
getName(void) constOgre::v1::OldSkeletonInstancevirtual
getNumAnimations(void) constOgre::v1::OldSkeletonInstancevirtual
getNumBones(void) constOgre::v1::Skeletonvirtual
getOrigin(void) constOgre::Resourceinlinevirtual
getParamDictionary(void)Ogre::StringInterfaceinline
getParamDictionary(void) constOgre::StringInterfaceinline
getParameter(const String &name) constOgre::StringInterfaceinlinevirtual
getParameters(void) constOgre::StringInterface
getRootBone(void) constOgre::v1::Skeletonvirtual
getRootBoneIterator(void)Ogre::v1::Skeletonvirtual
getSize(void) constOgre::Resourceinlinevirtual
getStateCount() constOgre::Resourceinlinevirtual
hasAnimation(const String &name) constOgre::v1::Skeletonvirtual
hasBone(const String &name) constOgre::v1::Skeletonvirtual
hasManualBones(void) constOgre::v1::Skeletoninlinevirtual
isBackgroundLoaded(void) constOgre::Resourceinlinevirtual
isLoaded(void) constOgre::Resourceinlinevirtual
isLoading() constOgre::Resourceinlinevirtual
isManuallyLoaded(void) constOgre::Resourceinlinevirtual
isPrepared(void) constOgre::Resourceinlinevirtual
isReloadable(void) constOgre::Resourceinlinevirtual
LF_DEFAULT enum valueOgre::Resource
LF_INCLUDE_NON_RELOADABLE enum valueOgre::Resource
LF_ONLY_UNREFERENCED enum valueOgre::Resource
LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum valueOgre::Resource
LF_PRESERVE_STATE enum valueOgre::Resource
LinkedSkeletonAnimSourceIterator typedefOgre::v1::Skeleton
LinkedSkeletonAnimSourceList typedefOgre::v1::Skeleton
load(bool backgroundThread=false)Ogre::Resourcevirtual
LoadingFlags enum nameOgre::Resource
LoadingState enum nameOgre::Resource
LOADSTATE_LOADED enum valueOgre::Resource
LOADSTATE_LOADING enum valueOgre::Resource
LOADSTATE_PREPARED enum valueOgre::Resource
LOADSTATE_PREPARING enum valueOgre::Resource
LOADSTATE_UNLOADED enum valueOgre::Resource
LOADSTATE_UNLOADING enum valueOgre::Resource
OGRE_AUTO_MUTEXOgre::Resource
OldSkeletonInstance(const SkeletonPtr &masterCopy)Ogre::v1::OldSkeletonInstance
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
optimiseAllAnimations(bool preservingIdentityNodeTracks=false)Ogre::v1::Skeletonvirtual
prepare(bool backgroundThread=false)Ogre::Resourcevirtual
reload(LoadingFlags flags=LF_DEFAULT)Ogre::Resourcevirtual
removeAllLinkedSkeletonAnimationSources(void)Ogre::v1::OldSkeletonInstancevirtual
removeAnimation(const String &name)Ogre::v1::OldSkeletonInstancevirtual
removeListener(Listener *lis)Ogre::Resourcevirtual
reset(bool resetManualBones=false)Ogre::v1::Skeletonvirtual
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)Ogre::Resource
setAnimationState(const AnimationStateSet &animSet)Ogre::v1::Skeletonvirtual
setBackgroundLoaded(bool bl)Ogre::Resourceinlinevirtual
setBindingPose(void)Ogre::v1::Skeletonvirtual
setBlendMode(SkeletonAnimationBlendMode state)Ogre::v1::Skeletonvirtual
setManuallyLoaded(bool isManual)Ogre::Resourceinlinevirtual
setParameter(const String &name, const String &value)Ogre::StringInterfacevirtual
setParameterList(const NameValuePairList &paramList)Ogre::StringInterfacevirtual
setToLoaded(void)Ogre::Resourceinlinevirtual
Skeleton(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)Ogre::v1::Skeleton
StringInterface()Ogre::StringInterfaceinline
touch(void)Ogre::Resourcevirtual
unload(void)Ogre::Resourcevirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~AnimationContainer()Ogre::v1::AnimationContainervirtual
~OldSkeletonInstance()Ogre::v1::OldSkeletonInstance
~Resource()Ogre::Resourcevirtual
~Skeleton()Ogre::v1::Skeletonvirtual
~StringInterface()Ogre::StringInterfaceinlinevirtual