Default implementation that prevents a SceneNode from being exported if the only attached objects.
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#include <OgreSceneFormatBase.h>
Default implementation that prevents a SceneNode from being exported if the only attached objects.
◆ DefaultSceneFormatListener()
Ogre::DefaultSceneFormatListener::DefaultSceneFormatListener |
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| ) |
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◆ exportDecal()
virtual bool Ogre::SceneFormatListener::exportDecal |
( |
const Decal * |
decal | ) |
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inlinevirtualinherited |
◆ exportEntity()
virtual bool Ogre::SceneFormatListener::exportEntity |
( |
const v1::Entity * |
entity | ) |
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inlinevirtualinherited |
◆ exportItem()
virtual bool Ogre::DefaultSceneFormatListener::exportItem |
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const Item * |
item | ) |
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virtual |
◆ exportLight()
virtual bool Ogre::SceneFormatListener::exportLight |
( |
const Light * |
light | ) |
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inlinevirtualinherited |
◆ exportMesh() [1/2]
virtual bool Ogre::SceneFormatListener::exportMesh |
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const Mesh * |
mesh | ) |
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inlinevirtualinherited |
◆ exportMesh() [2/2]
virtual bool Ogre::SceneFormatListener::exportMesh |
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const v1::Mesh * |
mesh | ) |
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inlinevirtualinherited |
◆ exportSceneNode()
virtual bool Ogre::DefaultSceneFormatListener::exportSceneNode |
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const SceneNode * |
sceneNode | ) |
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virtual |
◆ savingChangeTextureName()
virtual void Ogre::HlmsJsonListener::savingChangeTextureName |
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String & |
inOutAliasName, |
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String & |
inOutTexName |
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) |
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inlinevirtualinherited |
Gives you a chance to completely change the name of the texture when saving a material.
◆ savingChangeTextureNameOitd()
virtual void Ogre::HlmsTextureExportListener::savingChangeTextureNameOitd |
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String & |
inOutFilename, |
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TextureGpu * |
texture |
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) |
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inlinevirtualinherited |
◆ savingChangeTextureNameOriginal()
virtual void Ogre::HlmsTextureExportListener::savingChangeTextureNameOriginal |
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const String & |
aliasName, |
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String & |
inOutResourceName, |
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String & |
inOutFilename |
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) |
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inlinevirtualinherited |
Gives you a chance to completely change the name of the texture when saving a material.
◆ setSceneFlags()
virtual void Ogre::DefaultSceneFormatListener::setSceneFlags |
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uint32 |
sceneFlags, |
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SceneFormatBase * |
parent |
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) |
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virtual |
The documentation for this class was generated from the following file: