_notifyRenderTargetAttached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_notifyRenderTargetDetached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
_setPoolId(uint16 poolId) | Ogre::DepthBuffer | |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
AvailableDepthFormats | Ogre::DepthBuffer | static |
bindToFramebuffer(GLenum target=GL_FRAMEBUFFER) | Ogre::GL3PlusDepthBuffer | |
copyTo(DepthBuffer *destination) | Ogre::DepthBuffer | |
DefaultDepthBufferFormat | Ogre::DepthBuffer | static |
DepthBuffer(uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, PixelFormat pixelFormat, bool isDepthTexture, bool manual, RenderSystem *renderSystem) | Ogre::DepthBuffer | |
DepthFormatsMask enum name | Ogre::DepthBuffer | |
DFM_D16 enum value | Ogre::DepthBuffer | |
DFM_D24 enum value | Ogre::DepthBuffer | |
DFM_D32 enum value | Ogre::DepthBuffer | |
DFM_S8 enum value | Ogre::DepthBuffer | |
getBitDepth() const | Ogre::DepthBuffer | virtual |
getDepthBuffer() const | Ogre::GL3PlusDepthBuffer | inline |
getFormat(void) const | Ogre::DepthBuffer | |
getFsaa() const | Ogre::DepthBuffer | virtual |
getFsaaHint() const | Ogre::DepthBuffer | virtual |
getGLContext() const | Ogre::GL3PlusDepthBuffer | inline |
getHeight() const | Ogre::DepthBuffer | virtual |
getPoolId() const | Ogre::DepthBuffer | virtual |
getStencilBuffer() const | Ogre::GL3PlusDepthBuffer | inline |
getWidth() const | Ogre::DepthBuffer | virtual |
GL3PlusDepthBuffer(uint16 poolId, GL3PlusRenderSystem *renderSystem, GL3PlusContext *creatorContext, GLenum depthFormat, GLenum stencilFormat, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, PixelFormat pixelFormat, bool isDepthTexture, bool _isManual) | Ogre::GL3PlusDepthBuffer | |
hasSeparateStencilBuffer() const | Ogre::GL3PlusDepthBuffer | |
isCompatible(RenderTarget *renderTarget, bool exactFormatMatch) const | Ogre::GL3PlusDepthBuffer | virtual |
isDepthTexture(void) const | Ogre::DepthBuffer | |
isManual() const | Ogre::DepthBuffer | |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
POOL_DEFAULT enum value | Ogre::DepthBuffer | |
POOL_INVALID enum value | Ogre::DepthBuffer | |
POOL_MANUAL_USAGE enum value | Ogre::DepthBuffer | |
POOL_NO_DEPTH enum value | Ogre::DepthBuffer | |
POOL_NON_SHAREABLE enum value | Ogre::DepthBuffer | |
PoolId enum name | Ogre::DepthBuffer | |
PoolId enum name | Ogre::DepthBuffer | |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~DepthBuffer() | Ogre::DepthBuffer | virtual |
~GL3PlusDepthBuffer() | Ogre::GL3PlusDepthBuffer | |