OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::GLES2FBOMultiRenderTarget Class Reference

MultiRenderTarget for GL ES 2.x. More...

#include <OgreGLES2FBOMultiRenderTarget.h>

+ Inheritance diagram for Ogre::GLES2FBOMultiRenderTarget:

Public Member Functions

 GLES2FBOMultiRenderTarget (GLES2FBOManager *manager, const String &name)
 
 ~GLES2FBOMultiRenderTarget ()
 
virtual void _detachDepthBuffer ()
 
virtual bool attachDepthBuffer (DepthBuffer *depthBuffer, bool exactFormatMatch)
 Override so we can attach the depth buffer to the FBO. More...
 
virtual void detachDepthBuffer ()
 
virtual void getCustomAttribute (const String &name, void *pData)
 
bool requiresTextureFlipping () const
 

Detailed Description

MultiRenderTarget for GL ES 2.x.

Constructor & Destructor Documentation

◆ GLES2FBOMultiRenderTarget()

Ogre::GLES2FBOMultiRenderTarget::GLES2FBOMultiRenderTarget ( GLES2FBOManager manager,
const String name 
)

◆ ~GLES2FBOMultiRenderTarget()

Ogre::GLES2FBOMultiRenderTarget::~GLES2FBOMultiRenderTarget ( )

Member Function Documentation

◆ _detachDepthBuffer()

virtual void Ogre::GLES2FBOMultiRenderTarget::_detachDepthBuffer ( )
virtual

◆ attachDepthBuffer()

virtual bool Ogre::GLES2FBOMultiRenderTarget::attachDepthBuffer ( DepthBuffer depthBuffer,
bool  exactFormatMatch 
)
virtual

Override so we can attach the depth buffer to the FBO.

◆ detachDepthBuffer()

virtual void Ogre::GLES2FBOMultiRenderTarget::detachDepthBuffer ( )
virtual

◆ getCustomAttribute()

virtual void Ogre::GLES2FBOMultiRenderTarget::getCustomAttribute ( const String name,
void *  pData 
)
virtual

◆ requiresTextureFlipping()

bool Ogre::GLES2FBOMultiRenderTarget::requiresTextureFlipping ( ) const
inline

The documentation for this class was generated from the following file: