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OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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MultiRenderTarget for GL ES 2.x. More...
#include <OgreGLES2FBOMultiRenderTarget.h>
Inheritance diagram for Ogre::GLES2FBOMultiRenderTarget:Public Member Functions | |
| GLES2FBOMultiRenderTarget (GLES2FBOManager *manager, const String &name) | |
| ~GLES2FBOMultiRenderTarget () | |
| virtual void | _detachDepthBuffer () |
| virtual bool | attachDepthBuffer (DepthBuffer *depthBuffer, bool exactFormatMatch) |
| Override so we can attach the depth buffer to the FBO. More... | |
| virtual void | detachDepthBuffer () |
| virtual void | getCustomAttribute (const String &name, void *pData) |
| bool | requiresTextureFlipping () const |
MultiRenderTarget for GL ES 2.x.
| Ogre::GLES2FBOMultiRenderTarget::GLES2FBOMultiRenderTarget | ( | GLES2FBOManager * | manager, |
| const String & | name | ||
| ) |
| Ogre::GLES2FBOMultiRenderTarget::~GLES2FBOMultiRenderTarget | ( | ) |
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virtual |
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virtual |
Override so we can attach the depth buffer to the FBO.
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virtual |
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virtual |
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inline |