extractUniformsFromGLSL(const String &src, GpuNamedConstants &constantDefs, const String &filename) | Ogre::GLSLProgramManager | |
extractUniformsFromProgram(GLuint programObject, const GpuConstantDefinitionMap *vertexConstantDefs, const GpuConstantDefinitionMap *hullConstantDefs, const GpuConstantDefinitionMap *domainConstantDefs, const GpuConstantDefinitionMap *geometryConstantDefs, const GpuConstantDefinitionMap *fragmentConstantDefs, const GpuConstantDefinitionMap *computeConstantDefs, GLUniformReferenceList &uniformList) | Ogre::GLSLProgramManager | |
getActiveMonolithicProgram() | Ogre::GLSLMonolithicProgramManager | |
getSingleton() | Ogre::GLSLMonolithicProgramManager | static |
getSingletonPtr() | Ogre::GLSLMonolithicProgramManager | static |
GLSLMonolithicProgramManager(const GL3PlusSupport &support) | Ogre::GLSLMonolithicProgramManager | |
GLSLProgramManager(const GL3PlusSupport &support) | Ogre::GLSLProgramManager | |
setActiveComputeShader(GLSLShader *computeGpuProgram) | Ogre::GLSLMonolithicProgramManager | |
setActiveDomainShader(GLSLShader *domainGpuProgram) | Ogre::GLSLMonolithicProgramManager | |
setActiveFragmentShader(GLSLShader *fragmentGpuProgram) | Ogre::GLSLMonolithicProgramManager | |
setActiveGeometryShader(GLSLShader *geometryGpuProgram) | Ogre::GLSLMonolithicProgramManager | |
setActiveHullShader(GLSLShader *hullGpuProgram) | Ogre::GLSLMonolithicProgramManager | |
setActiveVertexShader(GLSLShader *vertexGpuProgram) | Ogre::GLSLMonolithicProgramManager | |
Singleton() | Ogre::Singleton< GLSLMonolithicProgramManager > | inline |
~GLSLMonolithicProgramManager() | Ogre::GLSLMonolithicProgramManager | |
~Singleton() | Ogre::Singleton< GLSLMonolithicProgramManager > | inline |