#include <OgreParallaxCorrectedCubemapAuto.h>
◆ ~ParallaxCorrectedCubemapAutoListener()
virtual Ogre::ParallaxCorrectedCubemapAutoListener::~ParallaxCorrectedCubemapAutoListener |
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◆ preCopyRenderTargetToCubemap()
virtual void Ogre::ParallaxCorrectedCubemapAutoListener::preCopyRenderTargetToCubemap |
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TextureGpu * |
renderTarget, |
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uint32 |
cubemapArrayIdx |
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Called when the probe is done rendering to the temporary cubemap, and is now about to be copied to the cubemap array (or about to be converted to DPM 2D array texture)
Reimplemented in Ogre::PccPerPixelGridPlacement.
The documentation for this class was generated from the following file: