OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::RTShader::FFPColour Class Reference

Colour sub render state implementation of the Fixed Function Pipeline. More...

#include <OgreShaderFFPColour.h>

+ Inheritance diagram for Ogre::RTShader::FFPColour:

Public Types

enum  StageFlags {
  SF_VS_INPUT_DIFFUSE = 1 << 1 , SF_VS_INPUT_SPECULAR = 1 << 2 , SF_VS_OUTPUT_DIFFUSE = 1 << 3 , SF_VS_OUTPUT_SPECULAR = 1 << 4 ,
  SF_PS_INPUT_DIFFUSE = 1 << 5 , SF_PS_INPUT_SPECULAR = 1 << 6 , SF_PS_OUTPUT_DIFFUSE = 1 << 7 , SF_PS_OUTPUT_SPECULAR = 1 << 8
}
 

Public Member Functions

 FFPColour ()
 Class default constructor. More...
 
void addResolveStageMask (unsigned int mask)
 Add the given mask to resolve stage flags that this sub render state will produce. More...
 
virtual void copyFrom (const SubRenderState &rhs)
 
virtual bool createCpuSubPrograms (ProgramSet *programSet)
 Create sub programs that represents this sub render state as part of a program set. More...
 
SubRenderStateAccessorPtr getAccessor ()
 Return the accessor object to this sub render state. More...
 
SubRenderStateAccessorPtr getAccessor () const
 Return the accessor object to this sub render state. More...
 
virtual int getExecutionOrder () const
 
unsigned int getResolveStageFlags () const
 Get the current resolve stage flags. More...
 
virtual const StringgetType () const
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz)
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
virtual bool preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass)
 
void removeResolveStageMask (unsigned int mask)
 Remove the given mask from the resolve stage flags that this sub render state will produce. More...
 
void setResolveStageFlags (unsigned int flags)
 Set the resolve stage flags that this sub render state will produce. More...
 
virtual void updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
 Update GPU programs parameters before a rendering operation occurs. More...
 

Static Public Attributes

static String Type
 

Detailed Description

Colour sub render state implementation of the Fixed Function Pipeline.

Derives from SubRenderState class.

Member Enumeration Documentation

◆ StageFlags

Enumerator
SF_VS_INPUT_DIFFUSE 
SF_VS_INPUT_SPECULAR 
SF_VS_OUTPUT_DIFFUSE 
SF_VS_OUTPUT_SPECULAR 
SF_PS_INPUT_DIFFUSE 
SF_PS_INPUT_SPECULAR 
SF_PS_OUTPUT_DIFFUSE 
SF_PS_OUTPUT_SPECULAR 

Constructor & Destructor Documentation

◆ FFPColour()

Ogre::RTShader::FFPColour::FFPColour ( )

Class default constructor.

Member Function Documentation

◆ addResolveStageMask()

void Ogre::RTShader::FFPColour::addResolveStageMask ( unsigned int  mask)
inline

Add the given mask to resolve stage flags that this sub render state will produce.


Parameters
maskThe mask to add to current flag set.

◆ copyFrom()

virtual void Ogre::RTShader::FFPColour::copyFrom ( const SubRenderState rhs)
virtual

◆ createCpuSubPrograms()

virtual bool Ogre::RTShader::SubRenderState::createCpuSubPrograms ( ProgramSet programSet)
virtualinherited

Create sub programs that represents this sub render state as part of a program set.

The given program set contains CPU programs that represents a vertex shader and pixel shader. One should use these program class API to create a representation of the sub state he wished to implement.

Parameters
programSetcontainer class of CPU and GPU programs that this sub state will affect on.

Reimplemented in Ogre::RTShader::FFPTransform.

◆ getAccessor() [1/2]

SubRenderStateAccessorPtr Ogre::RTShader::SubRenderState::getAccessor ( )
inherited

Return the accessor object to this sub render state.

See also
SubRenderStateAccessor.

◆ getAccessor() [2/2]

SubRenderStateAccessorPtr Ogre::RTShader::SubRenderState::getAccessor ( ) const
inherited

Return the accessor object to this sub render state.

See also
SubRenderStateAccessor.

◆ getExecutionOrder()

virtual int Ogre::RTShader::FFPColour::getExecutionOrder ( ) const
virtual

◆ getResolveStageFlags()

unsigned int Ogre::RTShader::FFPColour::getResolveStageFlags ( ) const
inline

Get the current resolve stage flags.


◆ getType()

virtual const String& Ogre::RTShader::FFPColour::getType ( ) const
virtual

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ preAddToRenderState()

virtual bool Ogre::RTShader::FFPColour::preAddToRenderState ( const RenderState renderState,
Pass srcPass,
Pass dstPass 
)
virtual

◆ removeResolveStageMask()

void Ogre::RTShader::FFPColour::removeResolveStageMask ( unsigned int  mask)
inline

Remove the given mask from the resolve stage flags that this sub render state will produce.

Parameters
maskThe mask to remove from current flag set.

◆ setResolveStageFlags()

void Ogre::RTShader::FFPColour::setResolveStageFlags ( unsigned int  flags)
inline

Set the resolve stage flags that this sub render state will produce.

I.E - If one want to specify that the vertex shader program needs to get a diffuse component and the pixel shader should output diffuse component he should pass SF_VS_INPUT_DIFFUSE | SF_PS_OUTPUT_DIFFUSE.

Parameters
flagsThe stage flag to set.

◆ updateGpuProgramsParams()

virtual void Ogre::RTShader::SubRenderState::updateGpuProgramsParams ( Renderable rend,
Pass pass,
const AutoParamDataSource source,
const LightList pLightList 
)
inlinevirtualinherited

Update GPU programs parameters before a rendering operation occurs.

This method is called in the context of SceneManager::renderSingle object via the RenderObjectListener interface and lets this sub render state instance opportunity to update custom GPU program parameters before the rendering action occurs.

See also
RenderObjectListener::notifyRenderSingleObject.
Parameters
rendThe renderable that is about to be rendered.
passThe pass that used for this rendering.
sourceThe auto parameter source.
pLightListThe light list used in the current rendering context.

Reimplemented in Ogre::RTShader::FFPTexturing, Ogre::RTShader::FFPLighting, Ogre::RTShader::FFPFog, Ogre::RTShader::FFPAlphaTest, Ogre::RTShader::TriplanarTexturing, Ogre::RTShader::TextureAtlasSampler, Ogre::RTShader::PerPixelLighting, Ogre::RTShader::NormalMapLighting, and Ogre::RTShader::IntegratedPSSM3.

Member Data Documentation

◆ Type

String Ogre::RTShader::FFPColour::Type
static

The documentation for this class was generated from the following file: