AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
createInstance(ScriptCompiler *compiler, PropertyAbstractNode *prop, Pass *pass, SGScriptTranslator *translator) | Ogre::RTShader::HardwareSkinningFactory | virtual |
Ogre::RTShader::SubRenderStateFactory::createInstance() | Ogre::RTShader::SubRenderStateFactory | virtual |
Ogre::RTShader::SubRenderStateFactory::createInstance(ScriptCompiler *compiler, PropertyAbstractNode *prop, TextureUnitState *texState, SGScriptTranslator *translator) | Ogre::RTShader::SubRenderStateFactory | inlinevirtual |
createOrRetrieveInstance(SGScriptTranslator *translator) | Ogre::RTShader::SubRenderStateFactory | virtual |
destroyAllInstances() | Ogre::RTShader::SubRenderStateFactory | virtual |
destroyInstance(SubRenderState *subRenderState) | Ogre::RTShader::SubRenderStateFactory | virtual |
getCustomShadowCasterMaterial(const SkinningType skinningType, ushort index) const | Ogre::RTShader::HardwareSkinningFactory | |
getCustomShadowReceiverMaterial(const SkinningType skinningType, ushort index) const | Ogre::RTShader::HardwareSkinningFactory | |
getMaxCalculableBoneCount() const | Ogre::RTShader::HardwareSkinningFactory | inline |
getSingleton(void) | Ogre::RTShader::HardwareSkinningFactory | static |
getSingletonPtr(void) | Ogre::RTShader::HardwareSkinningFactory | static |
getType() const | Ogre::RTShader::HardwareSkinningFactory | virtual |
HardwareSkinningFactory() | Ogre::RTShader::HardwareSkinningFactory | |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
prepareEntityForSkinning(const Entity *pEntity, SkinningType skinningType=ST_LINEAR, bool correctAntidpodalityHandling=false, bool shearScale=false) | Ogre::RTShader::HardwareSkinningFactory | |
setCustomShadowCasterMaterials(const SkinningType skinningType, const MaterialPtr &caster1Weight, const MaterialPtr &caster2Weight, const MaterialPtr &caster3Weight, const MaterialPtr &caster4Weight) | Ogre::RTShader::HardwareSkinningFactory | virtual |
setCustomShadowReceiverMaterials(const SkinningType skinningType, const MaterialPtr &receiver1Weight, const MaterialPtr &receiver2Weight, const MaterialPtr &receiver3Weight, const MaterialPtr &receiver4Weight) | Ogre::RTShader::HardwareSkinningFactory | virtual |
setMaxCalculableBoneCount(ushort count) | Ogre::RTShader::HardwareSkinningFactory | inline |
Singleton(void) | Ogre::Singleton< HardwareSkinningFactory > | inline |
SubRenderStateFactory() | Ogre::RTShader::SubRenderStateFactory | inline |
writeInstance(MaterialSerializer *ser, SubRenderState *subRenderState, Pass *srcPass, Pass *dstPass) | Ogre::RTShader::HardwareSkinningFactory | virtual |
Ogre::RTShader::SubRenderStateFactory::writeInstance(MaterialSerializer *ser, SubRenderState *subRenderState, const TextureUnitState *srcTextureUnit, const TextureUnitState *dstTextureUnit) | Ogre::RTShader::SubRenderStateFactory | inlinevirtual |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~Singleton(void) | Ogre::Singleton< HardwareSkinningFactory > | inline |
~SubRenderStateFactory() | Ogre::RTShader::SubRenderStateFactory | virtual |