Integrated PSSM shadow receiver with 3 splits sub render state implementation.
More...
#include <OgreShaderExIntegratedPSSM3.h>
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| IntegratedPSSM3 () |
| Class default constructor. More...
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virtual void | copyFrom (const SubRenderState &rhs) |
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virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set. More...
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SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state. More...
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SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state. More...
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virtual int | getExecutionOrder () const |
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virtual const String & | getType () const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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void | setSplitPoints (const SplitPointList &newSplitPoints) |
| Manually configure a new splitting scheme. More...
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virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
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Integrated PSSM shadow receiver with 3 splits sub render state implementation.
Derives from SubRenderState class.
◆ SplitPointList
◆ IntegratedPSSM3()
Ogre::RTShader::IntegratedPSSM3::IntegratedPSSM3 |
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Class default constructor.
◆ copyFrom()
virtual void Ogre::RTShader::IntegratedPSSM3::copyFrom |
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const SubRenderState & |
rhs | ) |
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◆ createCpuSubPrograms()
virtual bool Ogre::RTShader::SubRenderState::createCpuSubPrograms |
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ProgramSet * |
programSet | ) |
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virtualinherited |
Create sub programs that represents this sub render state as part of a program set.
The given program set contains CPU programs that represents a vertex shader and pixel shader. One should use these program class API to create a representation of the sub state he wished to implement.
- Parameters
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programSet | container class of CPU and GPU programs that this sub state will affect on. |
Reimplemented in Ogre::RTShader::FFPTransform.
◆ getAccessor() [1/2]
◆ getAccessor() [2/2]
◆ getExecutionOrder()
virtual int Ogre::RTShader::IntegratedPSSM3::getExecutionOrder |
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const |
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◆ getType()
virtual const String& Ogre::RTShader::IntegratedPSSM3::getType |
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const |
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virtual |
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
array operator new, with debug line info
◆ preAddToRenderState()
virtual bool Ogre::RTShader::IntegratedPSSM3::preAddToRenderState |
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const RenderState * |
renderState, |
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Pass * |
srcPass, |
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Pass * |
dstPass |
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◆ setSplitPoints()
void Ogre::RTShader::IntegratedPSSM3::setSplitPoints |
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const SplitPointList & |
newSplitPoints | ) |
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Manually configure a new splitting scheme.
- Parameters
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newSplitPoints | A list which is splitCount + 1 entries long, containing the split points. The first value is the near point, the last value is the far point, and each value in between is both a far point of the previous split, and a near point for the next one. |
◆ updateGpuProgramsParams()
◆ Type
String Ogre::RTShader::IntegratedPSSM3::Type |
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static |
The documentation for this class was generated from the following file: