OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::RTShader::TextureAtlasSamplerFactory Member List

This is the complete list of members for Ogre::RTShader::TextureAtlasSamplerFactory, including all inherited members.

addTexutreAtlasDefinition(const Ogre::String &filename, TextureAtlasTablePtr textureAtlasTable=TextureAtlasTablePtr())Ogre::RTShader::TextureAtlasSamplerFactory
addTexutreAtlasDefinition(DataStreamPtr stream, TextureAtlasTablePtr textureAtlasTable=TextureAtlasTablePtr())Ogre::RTShader::TextureAtlasSamplerFactory
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
createInstance(ScriptCompiler *compiler, PropertyAbstractNode *prop, Pass *pass, SGScriptTranslator *translator)Ogre::RTShader::TextureAtlasSamplerFactoryvirtual
Ogre::RTShader::SubRenderStateFactory::createInstance()Ogre::RTShader::SubRenderStateFactoryvirtual
Ogre::RTShader::SubRenderStateFactory::createInstance(ScriptCompiler *compiler, PropertyAbstractNode *prop, TextureUnitState *texState, SGScriptTranslator *translator)Ogre::RTShader::SubRenderStateFactoryinlinevirtual
createOrRetrieveInstance(SGScriptTranslator *translator)Ogre::RTShader::SubRenderStateFactoryvirtual
destroyAllInstances()Ogre::RTShader::SubRenderStateFactoryvirtual
destroyInstance(SubRenderState *subRenderState)Ogre::RTShader::SubRenderStateFactoryvirtual
getDefaultAtlasingAttributes() constOgre::RTShader::TextureAtlasSamplerFactory
getSingleton(void)Ogre::RTShader::TextureAtlasSamplerFactorystatic
getSingletonPtr(void)Ogre::RTShader::TextureAtlasSamplerFactorystatic
getTextureAtlasTable(const String &textureName) constOgre::RTShader::TextureAtlasSamplerFactory
getType() constOgre::RTShader::TextureAtlasSamplerFactoryvirtual
hasMaterialAtlasingAttributes(Ogre::Material *material, TextureAtlasAttib *attrib=NULL) constOgre::RTShader::TextureAtlasSamplerFactory
IndexPositionMode enum nameOgre::RTShader::TextureAtlasSamplerFactory
ipmAbsolute enum valueOgre::RTShader::TextureAtlasSamplerFactory
ipmRelative enum valueOgre::RTShader::TextureAtlasSamplerFactory
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
removeAllTextureAtlasTables()Ogre::RTShader::TextureAtlasSamplerFactory
removeTextureAtlasTable(const String &textureName)Ogre::RTShader::TextureAtlasSamplerFactory
setDefaultAtlasingAttributes(IndexPositionMode mode, ushort offset, bool autoAdjustBorders)Ogre::RTShader::TextureAtlasSamplerFactory
setMaterialAtlasingAttributes(Ogre::Material *material, IndexPositionMode mode, ushort offset, bool autoAdjustBorders)Ogre::RTShader::TextureAtlasSamplerFactory
setTextureAtlasTable(const String &textureName, const TextureAtlasTablePtr &atlasData, bool autoBorderAdjust=true)Ogre::RTShader::TextureAtlasSamplerFactory
Singleton(void)Ogre::Singleton< TextureAtlasSamplerFactory >inline
SubRenderStateFactory()Ogre::RTShader::SubRenderStateFactoryinline
TextureAtlasSamplerFactory()Ogre::RTShader::TextureAtlasSamplerFactory
writeInstance(MaterialSerializer *ser, SubRenderState *subRenderState, Pass *srcPass, Pass *dstPass)Ogre::RTShader::TextureAtlasSamplerFactoryvirtual
Ogre::RTShader::SubRenderStateFactory::writeInstance(MaterialSerializer *ser, SubRenderState *subRenderState, const TextureUnitState *srcTextureUnit, const TextureUnitState *dstTextureUnit)Ogre::RTShader::SubRenderStateFactoryinlinevirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~Singleton(void)Ogre::Singleton< TextureAtlasSamplerFactory >inline
~SubRenderStateFactory()Ogre::RTShader::SubRenderStateFactoryvirtual