OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::SkeletonAnimation Member List

This is the complete list of members for Ogre::SkeletonAnimation, including all inherited members.

_applyAnimation(const TransformArray &boneTransforms)Ogre::SkeletonAnimation
_boneMemoryRebased(const FastArray< size_t > &oldSlotStarts)Ogre::SkeletonAnimation
_initialize()Ogre::SkeletonAnimation
_swapBoneWeightsUniquePtr(RawSimdUniquePtr< ArrayReal, MEMCATEGORY_ANIMATION > &inOutBoneWeights)Ogre::SkeletonAnimation
addFrame(Real frames)Ogre::SkeletonAnimation
addTime(Real time)Ogre::SkeletonAnimationinline
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
getBoneWeight(IdString boneName) constOgre::SkeletonAnimation
getBoneWeightPtr(IdString boneName)Ogre::SkeletonAnimation
getCurrentFrame() constOgre::SkeletonAnimationinline
getCurrentTime() constOgre::SkeletonAnimationinline
getDefinition() constOgre::SkeletonAnimationinline
getDuration() constOgre::SkeletonAnimation
getEnabled() constOgre::SkeletonAnimationinline
getLoop() constOgre::SkeletonAnimationinline
getName() constOgre::SkeletonAnimationinline
getNumFrames() constOgre::SkeletonAnimation
mEnabledOgre::SkeletonAnimation
mFrameRateOgre::SkeletonAnimation
mLoopOgre::SkeletonAnimation
mOwnerOgre::SkeletonAnimation
mSlotStartsOgre::SkeletonAnimation
mWeightOgre::SkeletonAnimation
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
setBoneWeight(IdString boneName, Real weight)Ogre::SkeletonAnimation
setEnabled(bool bEnable)Ogre::SkeletonAnimation
setFrame(Real frame)Ogre::SkeletonAnimation
setLoop(bool bLoop)Ogre::SkeletonAnimationinline
setOverrideBoneWeightsOnActiveAnimations(const Real constantWeight, const bool bPerBone=false)Ogre::SkeletonAnimation
setOverrideBoneWeightsOnAllAnimations(const Real constantWeight, const bool bPerBone=false)Ogre::SkeletonAnimation
setTime(Real time)Ogre::SkeletonAnimationinline
SkeletonAnimation(const SkeletonAnimationDef *definition, const FastArray< size_t > *slotStarts, SkeletonInstance *owner)Ogre::SkeletonAnimation
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline