OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::Win32Window Member List

This is the complete list of members for Ogre::Win32Window, including all inherited members.

_initialize(TextureGpuManager *textureGpuManager)Ogre::Win32Windowvirtual
_setPrimary()Ogre::Window
_setVisible(bool visible)Ogre::Win32Windowvirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
destroy()Ogre::Win32Windowvirtual
getBorderless() constOgre::Window
getCustomAttribute(IdString name, void *pData)Ogre::Win32Windowvirtual
getDepthBuffer() constOgre::Window
getFrequencyDenominator() constOgre::Window
getFrequencyNumerator() constOgre::Window
getHDC() constOgre::Win32Windowinline
getHeight() constOgre::Window
getMetrics(uint32 &width, uint32 &height, int32 &left, int32 &top) constOgre::Windowvirtual
getPixelFormat() constOgre::Window
getRequestedHeightPt() constOgre::Window
getRequestedWidthPt() constOgre::Window
getSampleDescription() constOgre::Window
getStencilBuffer() constOgre::Window
getTexture() constOgre::Window
getTitle() constOgre::Window
getViewPointToPixelScale() constOgre::Windowinlinevirtual
getVSync() constOgre::Window
getVSyncInterval() constOgre::Window
getWidth() constOgre::Window
getWindowHandle() constOgre::Win32Windowinline
isClosed() constOgre::Win32Windowvirtual
isFocused() constOgre::Window
isFullscreen() constOgre::Window
isHidden() constOgre::Win32Windowvirtual
isMultisample() constOgre::Window
isPrimary() constOgre::Window
isVisible() constOgre::Win32Windowvirtual
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
reposition(int32 left, int32 top)Ogre::Win32Windowvirtual
requestFullscreenSwitch(bool goFullscreen, bool borderless, uint32 monitorIdx, uint32 width, uint32 height, uint32 frequencyNumerator, uint32 frequencyDenominator)Ogre::Win32Windowvirtual
requestResolution(uint32 width, uint32 height)Ogre::Win32Windowvirtual
setBorderless(bool borderless)Ogre::Windowvirtual
setFocused(bool focused)Ogre::Win32Windowvirtual
setFsaa(const String &fsaa)Ogre::Windowinlinevirtual
setHidden(bool hidden)Ogre::Win32Windowvirtual
setTitle(const String &title)Ogre::Windowvirtual
setVSync(bool vSync, uint32 vSyncInterval)Ogre::Win32Windowvirtual
swapBuffers()Ogre::Win32Windowvirtual
wantsToGoFullscreen() constOgre::Window
wantsToGoWindowed() constOgre::Window
Win32Window(const String &title, uint32 width, uint32 height, bool fullscreenMode, PixelFormatGpu depthStencilFormat, const NameValuePairList *miscParams, Win32GLSupport &glsupport)Ogre::Win32Window
Window(const String &title, uint32 widthPt, uint32 heightPt, bool fullscreenMode)Ogre::Window
windowMovedOrResized()Ogre::Win32Windowvirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~Win32Window()Ogre::Win32Windowvirtual
~Window()Ogre::Windowvirtual