OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::v1::PatchMesh Member List

This is the complete list of members for Ogre::v1::PatchMesh, including all inherited members.

_calcBoundsFromVertexBuffer(VertexData *vertexData, AxisAlignedBox &outAABB, Real &outRadius, bool updateOnly=false)Ogre::v1::Mesh
_compileBoneAssignments()Ogre::v1::Mesh
_computeBoneBoundingRadius()Ogre::v1::Mesh
_determineAnimationTypes() constOgre::v1::Mesh
_dirtyState()Ogre::Resourcevirtual
_fireLoadingComplete(bool wasBackgroundLoaded)Ogre::Resourcevirtual
_firePreparingComplete(bool wasBackgroundLoaded)Ogre::Resourcevirtual
_fireUnloadingComplete()Ogre::Resourcevirtual
_getAnimationImpl(const String &name) constOgre::v1::Meshvirtual
_getAnimationTypesDirty() constOgre::v1::Meshinline
_getLodValueArray() constOgre::v1::Meshinline
_getSubMeshIndex(const String &name) constOgre::v1::Mesh
_initAnimationState(AnimationStateSet *animSet)Ogre::v1::Mesh
_isManualLodLevel(unsigned short level) constOgre::v1::Mesh
_notifyOrigin(const String &origin)Ogre::Resourceinlinevirtual
_notifySkeleton(SkeletonPtr &pSkel)Ogre::v1::Mesh
_rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList &assignments)Ogre::v1::Mesh
_refreshAnimationState(AnimationStateSet *animSet)Ogre::v1::Mesh
_setBoneBoundingRadius(Real radius)Ogre::v1::Mesh
_setBoundingSphereRadius(Real radius)Ogre::v1::Mesh
_setBounds(const AxisAlignedBox &bounds, bool pad=true)Ogre::v1::Mesh
_setLodInfo(unsigned short numLevels)Ogre::v1::Mesh
_setLodUsage(unsigned short level, const MeshLodUsage &usage)Ogre::v1::Mesh
_setSubMeshLodFaceList(unsigned subIdx, unsigned short level, IndexData *facedata, bool casterPass)Ogre::v1::Mesh
_updateBoundsFromVertexBuffers(bool pad=false)Ogre::v1::Mesh
_updateCompiledBoneAssignments()Ogre::v1::Mesh
addBoneAssignment(const VertexBoneAssignment &vertBoneAssign)Ogre::v1::Mesh
addListener(Listener *lis)Ogre::Resourcevirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
arrangeEfficient(bool halfPos, bool halfTexCoords, bool qTangents)Ogre::v1::Mesh
BoneAssignmentIterator typedefOgre::v1::Mesh
buildEdgeList()Ogre::v1::Mesh
buildTangentVectors(VertexElementSemantic targetSemantic=VES_TANGENT, unsigned short sourceTexCoordSet=0, unsigned short index=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false)Ogre::v1::Mesh
changeGroupOwnership(const String &newGroup)Ogre::Resourcevirtual
cleanupDictionary()Ogre::StringInterfacestatic
clearBoneAssignments()Ogre::v1::Mesh
clone(const String &newName, const String &newGroup=BLANKSTRING)Ogre::v1::Mesh
ConstPoseIterator typedefOgre::v1::Mesh
copyParametersTo(StringInterface *dest) constOgre::StringInterfaceinlinevirtual
createAnimation(const String &name, Real length) overrideOgre::v1::Meshvirtual
createAzdoBuffers()Ogre::v1::Mesh
createPose(ushort target, const String &name=BLANKSTRING)Ogre::v1::Mesh
createSubMesh()Ogre::v1::Mesh
createSubMesh(const String &name)Ogre::v1::Mesh
dearrangeToInefficient()Ogre::v1::Mesh
define(void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=false, bool ibUseShadow=false)Ogre::v1::PatchMesh
destroyShadowMappingGeom()Ogre::v1::Mesh
destroySubMesh(unsigned index)Ogre::v1::Mesh
destroySubMesh(const String &name)Ogre::v1::Mesh
escalateLoading()Ogre::Resourcevirtual
freeEdgeList()Ogre::v1::Mesh
getAnimation(const String &name) const overrideOgre::v1::Meshvirtual
getAnimation(unsigned short index) const overrideOgre::v1::Meshvirtual
getAutoBuildEdgeLists() constOgre::v1::Meshinline
getBoneAssignmentIterator()Ogre::v1::Mesh
getBoneAssignments() constOgre::v1::Meshinline
getBoneBoundingRadius() constOgre::v1::Mesh
getBoundingSphereRadius() constOgre::v1::Mesh
getBounds() constOgre::v1::Mesh
getCreator()Ogre::Resourceinlinevirtual
getEdgeList(unsigned short lodIndex=0)Ogre::v1::Mesh
getEdgeList(unsigned short lodIndex=0) constOgre::v1::Mesh
getGroup() constOgre::Resourceinlinevirtual
getHandle() constOgre::Resourceinlinevirtual
getHardwareBufferManager()Ogre::v1::Mesh
getHashForCaches() constOgre::v1::Meshinline
getIndexBufferUsage() constOgre::v1::Meshinline
getLoadingState() constOgre::Resourceinlinevirtual
getLodIndex(Real value) constOgre::v1::Mesh
getLodLevel(ushort index) constOgre::v1::Mesh
getLodStrategyName() constOgre::v1::Meshinline
getName() constOgre::Resourceinlinevirtual
getNumAnimations() const overrideOgre::v1::Meshvirtual
getNumLodLevels() constOgre::v1::Mesh
getNumSubMeshes() constOgre::v1::Mesh
getOldSkeleton() constOgre::v1::Mesh
getOrigin() constOgre::Resourceinlinevirtual
getParamDictionary()Ogre::StringInterfaceinline
getParamDictionary() constOgre::StringInterfaceinline
getParameter(const String &name) constOgre::StringInterfaceinlinevirtual
getParameters() constOgre::StringInterface
getPose(ushort index)Ogre::v1::Mesh
getPose(const String &name)Ogre::v1::Mesh
getPoseCount() constOgre::v1::Meshinline
getPoseIterator()Ogre::v1::Mesh
getPoseIterator() constOgre::v1::Mesh
getPoseList() constOgre::v1::Mesh
getSharedVertexDataAnimationIncludesNormals() constOgre::v1::Meshinline
getSharedVertexDataAnimationType() constOgre::v1::Meshvirtual
getSize() constOgre::Resourceinlinevirtual
getSkeleton() constOgre::v1::Meshinline
getSkeletonName() constOgre::v1::Mesh
getStateCount() constOgre::Resourceinlinevirtual
getSubMesh(unsigned index) constOgre::v1::Mesh
getSubMesh(const String &name) constOgre::v1::Mesh
getSubMeshIterator()Ogre::v1::Meshinline
getSubMeshNameMap() constOgre::v1::Meshinline
getVertexBufferUsage() constOgre::v1::Meshinline
getVertexDataByTrackHandle(unsigned short handle)Ogre::v1::Mesh
hasAnimation(const String &name) const overrideOgre::v1::Meshvirtual
hasIndependentShadowMappingBuffers() constOgre::v1::Mesh
hasManualLodLevel() constOgre::v1::Meshinline
hasSkeleton() constOgre::v1::Mesh
hasValidShadowMappingBuffers() constOgre::v1::Mesh
hasVertexAnimation() constOgre::v1::Mesh
importV2(Ogre::Mesh *mesh)Ogre::v1::Mesh
IndexMap typedefOgre::v1::Mesh
isBackgroundLoaded() constOgre::Resourceinlinevirtual
isEdgeListBuilt() constOgre::v1::Meshinline
isIndexBufferShadowed() constOgre::v1::Meshinline
isLoaded() constOgre::Resourceinlinevirtual
isLoading() constOgre::Resourceinlinevirtual
isManuallyLoaded() constOgre::Resourceinlinevirtual
isPrepared() constOgre::Resourceinlinevirtual
isPreparedForShadowVolumes() constOgre::v1::Meshinline
isReloadable() constOgre::Resourceinlinevirtual
isVertexBufferShadowed() constOgre::v1::Meshinline
LF_DEFAULT enum valueOgre::Resource
LF_INCLUDE_NON_RELOADABLE enum valueOgre::Resource
LF_MARKED_FOR_RELOAD enum valueOgre::Resource
LF_ONLY_UNREFERENCED enum valueOgre::Resource
LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum valueOgre::Resource
LF_PRESERVE_STATE enum valueOgre::Resource
load(bool backgroundThread=false)Ogre::Resourcevirtual
LoadingFlags enum nameOgre::Resource
LoadingState enum nameOgre::Resource
LOADSTATE_LOADED enum valueOgre::Resource
LOADSTATE_LOADING enum valueOgre::Resource
LOADSTATE_PREPARED enum valueOgre::Resource
LOADSTATE_PREPARING enum valueOgre::Resource
LOADSTATE_UNLOADED enum valueOgre::Resource
LOADSTATE_UNLOADED_MARKED_FOR_RELOAD enum valueOgre::Resource
LOADSTATE_UNLOADING enum valueOgre::Resource
LodValueArray typedefOgre::v1::Mesh
markForReload()Ogre::Resourceinline
mergeAdjacentTexcoords(unsigned short finalTexCoordSet, unsigned short texCoordSetToDestroy)Ogre::v1::Mesh
Mesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)Ogre::v1::Mesh
MeshLodUsageList typedefOgre::v1::Mesh
msOptimizeForShadowMappingOgre::v1::Meshstatic
nameSubMesh(const String &name, unsigned index)Ogre::v1::Mesh
OGRE_AUTO_MUTEXOgre::Resource
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
PatchMesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group)Ogre::v1::PatchMesh
PoseIterator typedefOgre::v1::Mesh
prepare(bool backgroundThread=false)Ogre::Resourcevirtual
prepareForShadowMapping(bool forceSameBuffers)Ogre::v1::Mesh
prepareForShadowVolume()Ogre::v1::Mesh
prepareMatricesForVertexBlend(const Matrix4 **blendMatrices, const Matrix4 *boneMatrices, const IndexMap &indexMap)Ogre::v1::Meshstatic
reload(LoadingFlags flags=LF_DEFAULT) overrideOgre::v1::Meshvirtual
removeAllAnimations()Ogre::v1::Meshvirtual
removeAllPoses()Ogre::v1::Mesh
removeAnimation(const String &name) overrideOgre::v1::Meshvirtual
removeListener(Listener *lis)Ogre::Resourcevirtual
removeLodLevels()Ogre::v1::Mesh
removePose(ushort index)Ogre::v1::Mesh
removePose(const String &name)Ogre::v1::Mesh
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)Ogre::Resource
setAutoBuildEdgeLists(bool autobuild)Ogre::v1::Meshinline
setBackgroundLoaded(bool bl)Ogre::Resourceinlinevirtual
setHardwareBufferManager(HardwareBufferManagerBase *bufferManager)Ogre::v1::Meshinline
setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false)Ogre::v1::Mesh
setLodStrategyName(const String &name)Ogre::v1::Meshinline
setManuallyLoaded(bool isManual)Ogre::Resourceinlinevirtual
setParameter(const String &name, const String &value)Ogre::StringInterfacevirtual
setParameterList(const NameValuePairList &paramList)Ogre::StringInterfacevirtual
setSkeletonName(const String &skelName)Ogre::v1::Mesh
setSubdivision(Real factor)Ogre::v1::PatchMesh
setToLoaded()Ogre::Resourceinlinevirtual
setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false)Ogre::v1::Mesh
sharedBlendIndexToBoneIndexMapOgre::v1::Mesh
sharedVertexDataOgre::v1::Mesh
softwareVertexBlend(const VertexData *sourceVertexData, const VertexData *targetVertexData, const Matrix4 *const *blendMatrices, size_t numMatrices, bool blendNormals)Ogre::v1::Meshstatic
softwareVertexMorph(Real t, const HardwareVertexBufferSharedPtr &b1, const HardwareVertexBufferSharedPtr &b2, VertexData *targetVertexData)Ogre::v1::Meshstatic
softwareVertexPoseBlend(Real weight, const map< size_t, Vector3 >::type &vertexOffsetMap, const map< size_t, Vector3 >::type &normalsMap, VertexData *targetVertexData)Ogre::v1::Meshstatic
StringInterface()Ogre::StringInterfaceinline
SubMeshIterator typedefOgre::v1::Mesh
SubMeshList typedefOgre::v1::Mesh
SubMeshNameMap typedefOgre::v1::Mesh
suggestTangentVectorBuildParams(VertexElementSemantic targetSemantic, unsigned short &outSourceCoordSet, unsigned short &outIndex)Ogre::v1::Mesh
touch()Ogre::Resourcevirtual
unload()Ogre::Resourcevirtual
unnameSubMesh(const String &name)Ogre::v1::Mesh
update(void *controlPointBuffer, size_t width, size_t height, size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel, PatchSurface::VisibleSide visibleSide)Ogre::v1::PatchMesh
updateManualLodLevel(ushort index, const String &meshName)Ogre::v1::Mesh
updateMaterialForAllSubMeshes()Ogre::v1::Mesh
VertexBoneAssignmentList typedefOgre::v1::Mesh
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~AnimationContainer()Ogre::v1::AnimationContainervirtual
~Mesh() overrideOgre::v1::Mesh
~Resource()Ogre::Resourcevirtual
~StringInterface()Ogre::StringInterfaceinlinevirtual