OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Ogre::v1::StaticGeometry Member List

This is the complete list of members for Ogre::v1::StaticGeometry, including all inherited members.

addEntity(Entity *ent, const Vector3 &position, const Quaternion &orientation=Quaternion::IDENTITY, const Vector3 &scale=Vector3::UNIT_SCALE)Ogre::v1::StaticGeometryvirtual
addSceneNode(const SceneNode *node)Ogre::v1::StaticGeometryvirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
build(void)Ogre::v1::StaticGeometryvirtual
destroy(void)Ogre::v1::StaticGeometryvirtual
dump(const String &filename) constOgre::v1::StaticGeometryvirtual
getCastShadows(void)Ogre::v1::StaticGeometryinlinevirtual
getName(void) constOgre::v1::StaticGeometryinline
getOrigin(void) constOgre::v1::StaticGeometryinlinevirtual
getRegionDimensions(void) constOgre::v1::StaticGeometryinlinevirtual
getRegionIterator(void)Ogre::v1::StaticGeometry
getRenderingDistance(void) constOgre::v1::StaticGeometryinlinevirtual
getRenderQueueGroup(void) constOgre::v1::StaticGeometryvirtual
getSquaredRenderingDistance(void) constOgre::v1::StaticGeometryinlinevirtual
getVisibilityFlags() constOgre::v1::StaticGeometry
isVisible(void) constOgre::v1::StaticGeometryinlinevirtual
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
OptimisedSubMeshGeometryList typedefOgre::v1::StaticGeometry
QueuedGeometryList typedefOgre::v1::StaticGeometry
QueuedSubMeshList typedefOgre::v1::StaticGeometry
RegionIterator typedefOgre::v1::StaticGeometry
RegionMap typedefOgre::v1::StaticGeometry
reset(void)Ogre::v1::StaticGeometryvirtual
setCastShadows(bool castShadows)Ogre::v1::StaticGeometryvirtual
setOrigin(const Vector3 &origin)Ogre::v1::StaticGeometryinlinevirtual
setRegionDimensions(const Vector3 &size)Ogre::v1::StaticGeometryinlinevirtual
setRenderingDistance(Real dist)Ogre::v1::StaticGeometryinlinevirtual
setRenderQueueGroup(uint8 queueID)Ogre::v1::StaticGeometryvirtual
setVisibilityFlags(uint32 flags)Ogre::v1::StaticGeometry
setVisible(bool visible)Ogre::v1::StaticGeometryvirtual
StaticGeometry(SceneManager *owner, const String &name)Ogre::v1::StaticGeometry
SubMeshGeometryLookup typedefOgre::v1::StaticGeometry
SubMeshLodGeometryLinkList typedefOgre::v1::StaticGeometry
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~StaticGeometry()Ogre::v1::StaticGeometryvirtual