A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD).
More...
#include <OgreStaticGeometry.h>
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| MaterialBucket (LODBucket *parent, const String &materialName) |
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virtual | ~MaterialBucket () |
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void | addRenderables (RenderQueue *queue, uint8 group, size_t materialLod) |
| Add children to the render queue. More...
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void | assign (QueuedGeometry *qsm) |
| Assign geometry to this bucket. More...
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void | build () |
| Build. More...
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void | dump (std::ofstream &of) const |
| Dump contents for diagnostics. More...
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Technique * | getCurrentTechnique (void) const |
| Get the current Technique. More...
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GeometryIterator | getGeometryIterator (void) |
| Get an iterator over the contained geometry. More...
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const MaterialPtr & | getMaterial (void) const |
| Get the material for this bucket. More...
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const String & | getMaterialName (void) const |
| Get the material name. More...
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LODBucket * | getParent (void) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD).
◆ GeometryBucketList
list of Geometry Buckets in this region
◆ GeometryIterator
◆ MaterialBucket()
Ogre::v1::StaticGeometry::MaterialBucket::MaterialBucket |
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LODBucket * |
parent, |
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const String & |
materialName |
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◆ ~MaterialBucket()
virtual Ogre::v1::StaticGeometry::MaterialBucket::~MaterialBucket |
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virtual |
◆ addRenderables()
void Ogre::v1::StaticGeometry::MaterialBucket::addRenderables |
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RenderQueue * |
queue, |
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uint8 |
group, |
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size_t |
materialLod |
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Add children to the render queue.
◆ assign()
void Ogre::v1::StaticGeometry::MaterialBucket::assign |
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QueuedGeometry * |
qsm | ) |
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Assign geometry to this bucket.
◆ build()
void Ogre::v1::StaticGeometry::MaterialBucket::build |
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◆ dump()
void Ogre::v1::StaticGeometry::MaterialBucket::dump |
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std::ofstream & |
of | ) |
const |
Dump contents for diagnostics.
◆ getCurrentTechnique()
Technique* Ogre::v1::StaticGeometry::MaterialBucket::getCurrentTechnique |
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void |
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const |
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inline |
◆ getGeometryIterator()
GeometryIterator Ogre::v1::StaticGeometry::MaterialBucket::getGeometryIterator |
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void |
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Get an iterator over the contained geometry.
◆ getMaterial()
const MaterialPtr& Ogre::v1::StaticGeometry::MaterialBucket::getMaterial |
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void |
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const |
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inline |
Get the material for this bucket.
◆ getMaterialName()
const String& Ogre::v1::StaticGeometry::MaterialBucket::getMaterialName |
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void |
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const |
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inline |
◆ getParent()
LODBucket* Ogre::v1::StaticGeometry::MaterialBucket::getParent |
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void |
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inline |
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
array operator new, with debug line info
The documentation for this class was generated from the following file: