OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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This is the complete list of members for Ogre::GLES2DepthTextureTarget, including all inherited members.
attachDepthBuffer(DepthBuffer *depthBuffer, bool exactFormatMatch) | Ogre::GLES2DepthTextureTarget | virtual |
detachDepthBuffer() | Ogre::GLES2DepthTextureTarget | virtual |
getCustomAttribute(const String &name, void *pData) | Ogre::GLES2DepthTextureTarget | |
getForceDisableColourWrites() const | Ogre::GLES2DepthTextureTarget | inlinevirtual |
getFormatsForPso(PixelFormat outFormats[OGRE_MAX_MULTIPLE_RENDER_TARGETS], bool outHwGamma[OGRE_MAX_MULTIPLE_RENDER_TARGETS]) const | Ogre::GLES2DepthTextureTarget | virtual |
GLES2DepthTextureTarget(GLES2DepthTexture *ultimateTextureOwner, const String &name, v1::HardwarePixelBuffer *buffer, uint32 zoffset) | Ogre::GLES2DepthTextureTarget | |
requiresTextureFlipping() const | Ogre::GLES2DepthTextureTarget | inlinevirtual |
setDepthBufferPool(uint16 poolId) | Ogre::GLES2DepthTextureTarget | virtual |
setFsaaResolved() | Ogre::GLES2DepthTextureTarget | inlinevirtual |
setFsaaResolveDirty() | Ogre::GLES2DepthTextureTarget | inlinevirtual |
~GLES2DepthTextureTarget() | Ogre::GLES2DepthTextureTarget | virtual |