OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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This is the complete list of members for Ogre::Math, including all inherited members.
Abs(Real fValue) | Ogre::Math | inlinestatic |
Abs(const Degree &dValue) | Ogre::Math | inlinestatic |
Abs(const Radian &rValue) | Ogre::Math | inlinestatic |
ACos(Real fValue) | Ogre::Math | static |
AngleUnit enum name | Ogre::Math | |
AngleUnitsToDegrees(Real units) | Ogre::Math | static |
AngleUnitsToRadians(Real units) | Ogre::Math | static |
ASin(Real fValue) | Ogre::Math | static |
ATan(Real fValue) | Ogre::Math | inlinestatic |
ATan2(Real fY, Real fX) | Ogre::Math | inlinestatic |
AU_DEGREE enum value | Ogre::Math | |
AU_RADIAN enum value | Ogre::Math | |
boundingRadiusFromAABB(const AxisAlignedBox &aabb) | Ogre::Math | static |
buildReflectionMatrix(const Plane &p) | Ogre::Math | static |
calculateBasicFaceNormal(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) | Ogre::Math | static |
calculateBasicFaceNormalWithoutNormalize(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) | Ogre::Math | static |
calculateFaceNormal(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) | Ogre::Math | static |
calculateFaceNormalWithoutNormalize(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) | Ogre::Math | static |
calculateTangentSpaceVector(const Vector3 &position1, const Vector3 &position2, const Vector3 &position3, Real u1, Real v1, Real u2, Real v2, Real u3, Real v3) | Ogre::Math | static |
Ceil(Real fValue) | Ogre::Math | inlinestatic |
Clamp(T val, T minval, T maxval) | Ogre::Math | inlinestatic |
ClosestPow2(uint32 x) | Ogre::Math | inlinestatic |
Cos(const Radian &fValue, bool useTables=false) | Ogre::Math | inlinestatic |
Cos(Real fValue, bool useTables=false) | Ogre::Math | inlinestatic |
DegreesToAngleUnits(Real degrees) | Ogre::Math | static |
DegreesToRadians(Real degrees) | Ogre::Math | inlinestatic |
Exp(Real fValue) | Ogre::Math | inlinestatic |
fDeg2Rad | Ogre::Math | static |
Floor(Real fValue) | Ogre::Math | inlinestatic |
fRad2Deg | Ogre::Math | static |
gaussianDistribution(Real x, Real offset=0.0f, Real scale=1.0f) | Ogre::Math | static |
gcd(size_t a, size_t b) | Ogre::Math | inlinestatic |
getAngleUnit() | Ogre::Math | static |
HALF_PI | Ogre::Math | static |
IAbs(int iValue) | Ogre::Math | inlinestatic |
ICeil(float fValue) | Ogre::Math | inlinestatic |
IFloor(float fValue) | Ogre::Math | inlinestatic |
intersects(const Ray &ray, const Plane &plane) | Ogre::Math | static |
intersects(const Ray &ray, const Sphere &sphere, bool discardInside=true) | Ogre::Math | static |
intersects(const Ray &ray, const AxisAlignedBox &box) | Ogre::Math | static |
intersects(const Ray &ray, const AxisAlignedBox &box, Real *d1, Real *d2) | Ogre::Math | static |
intersects(const Ray &ray, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &normal, bool positiveSide=true, bool negativeSide=true) | Ogre::Math | static |
intersects(const Ray &ray, const Vector3 &a, const Vector3 &b, const Vector3 &c, bool positiveSide=true, bool negativeSide=true) | Ogre::Math | static |
intersects(const Sphere &sphere, const AxisAlignedBox &box) | Ogre::Math | static |
intersects(const Plane &plane, const AxisAlignedBox &box) | Ogre::Math | static |
intersects(const Ray &ray, const StdVector< Plane > &planeList, bool normalIsOutside) | Ogre::Math | static |
intersects(const Ray &ray, const StdList< Plane > &planeList, bool normalIsOutside) | Ogre::Math | static |
intersects(const Sphere &sphere, const Plane &plane) | Ogre::Math | static |
InvSqrt(Real fValue) | Ogre::Math | inlinestatic |
ISign(int iValue) | Ogre::Math | static |
isNaN(Real f) | Ogre::Math | inlinestatic |
lcm(size_t a, size_t b) | Ogre::Math | inlinestatic |
lerp(const T &a, const T &b, const S &w) | Ogre::Math | inlinestatic |
Log(Real fValue) | Ogre::Math | inlinestatic |
LOG2 | Ogre::Math | static |
Log2(Real fValue) | Ogre::Math | inlinestatic |
LogN(Real base, Real fValue) | Ogre::Math | inlinestatic |
makeViewMatrix(const Vector3 &position, const Quaternion &orientation, const Matrix4 *reflectMatrix=0) | Ogre::Math | static |
Math(unsigned int trigTableSize=4096) | Ogre::Math | |
NEG_INFINITY | Ogre::Math | static |
octahedronMappingDecode(Vector2 f) | Ogre::Math | static |
octahedronMappingEncode(Vector3 n) | Ogre::Math | static |
PI | Ogre::Math | static |
pointInTri2D(const Vector2 &p, const Vector2 &a, const Vector2 &b, const Vector2 &c) | Ogre::Math | static |
pointInTri3D(const Vector3 &p, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &normal) | Ogre::Math | static |
POS_INFINITY | Ogre::Math | static |
Pow(Real fBase, Real fExponent) | Ogre::Math | inlinestatic |
RadiansToAngleUnits(Real radians) | Ogre::Math | static |
RadiansToDegrees(Real radians) | Ogre::Math | inlinestatic |
RangeRandom(Real fLow, Real fHigh) | Ogre::Math | static |
RealEqual(Real a, Real b, Real tolerance=std::numeric_limits< Real >::epsilon()) | Ogre::Math | inlinestatic |
saturate(float t) | Ogre::Math | inlinestatic |
saturate(double t) | Ogre::Math | inlinestatic |
setAngleUnit(AngleUnit unit) | Ogre::Math | static |
SetRandomValueProvider(RandomValueProvider *provider) | Ogre::Math | static |
Sign(Real fValue) | Ogre::Math | static |
Sign(const Radian &rValue) | Ogre::Math | inlinestatic |
Sign(const Degree &dValue) | Ogre::Math | inlinestatic |
Sin(const Radian &fValue, bool useTables=false) | Ogre::Math | inlinestatic |
Sin(Real fValue, bool useTables=false) | Ogre::Math | inlinestatic |
smoothstep(const T &edge0, const T &edge1, const S &x) | Ogre::Math | inlinestatic |
Sqr(Real fValue) | Ogre::Math | inlinestatic |
Sqrt(Real fValue) | Ogre::Math | inlinestatic |
Sqrt(const Radian &fValue) | Ogre::Math | inlinestatic |
Sqrt(const Degree &fValue) | Ogre::Math | inlinestatic |
SymmetricRandom() | Ogre::Math | static |
Tan(const Radian &fValue, bool useTables=false) | Ogre::Math | inlinestatic |
Tan(Real fValue, bool useTables=false) | Ogre::Math | inlinestatic |
TWO_PI | Ogre::Math | static |
UnitRandom() | Ogre::Math | static |
Wrap(Real v) | Ogre::Math | inlinestatic |
~Math() | Ogre::Math |