OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::ControllerManager Member List

This is the complete list of members for Ogre::ControllerManager, including all inherited members.

clearControllers()Ogre::ControllerManager
ControllerManager()Ogre::ControllerManager
createController(const ControllerValueRealPtr &src, const ControllerValueRealPtr &dest, const ControllerFunctionRealPtr &func)Ogre::ControllerManager
createFrameTimePassthroughController(const ControllerValueRealPtr &dest)Ogre::ControllerManager
createGpuProgramTimerParam(GpuProgramParametersSharedPtr params, size_t paramIndex, Real timeFactor=1.0f)Ogre::ControllerManager
createTextureAnimator(TextureUnitState *layer, Real sequenceTime)Ogre::ControllerManager
createTextureRotater(TextureUnitState *layer, Real speed)Ogre::ControllerManager
createTextureUScroller(TextureUnitState *layer, Real uSpeed)Ogre::ControllerManager
createTextureUVScroller(TextureUnitState *layer, Real speed)Ogre::ControllerManager
createTextureVScroller(TextureUnitState *layer, Real vSpeed)Ogre::ControllerManager
createTextureWaveTransformer(TextureUnitState *layer, TextureUnitState::TextureTransformType ttype, WaveformType waveType, Real base=0, Real frequency=1, Real phase=0, Real amplitude=1)Ogre::ControllerManager
destroyController(Controller< Real > *controller)Ogre::ControllerManager
getElapsedTime() constOgre::ControllerManager
getFrameDelay() constOgre::ControllerManager
getFrameTimeSource() constOgre::ControllerManager
getPassthroughControllerFunction() constOgre::ControllerManager
getSingleton()Ogre::ControllerManagerstatic
getSingletonPtr()Ogre::ControllerManagerstatic
getTimeFactor() constOgre::ControllerManager
setElapsedTime(Real elapsedTime)Ogre::ControllerManager
setFrameDelay(Real fd)Ogre::ControllerManager
setTimeFactor(Real tf)Ogre::ControllerManager
Singleton()Ogre::Singleton< ControllerManager >inline
updateAllControllers()Ogre::ControllerManager
~ControllerManager()Ogre::ControllerManager
~Singleton()Ogre::Singleton< ControllerManager >inline