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4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Ogre::IrradianceField Member List
This is the complete list of members for
Ogre::IrradianceField
, including all inherited members.
createTextures
()
Ogre::IrradianceField
DebugVisualizationColour
enum value
Ogre::IrradianceField
DebugVisualizationDepth
enum value
Ogre::IrradianceField
DebugVisualizationMode
enum name
Ogre::IrradianceField
DebugVisualizationNone
enum value
Ogre::IrradianceField
destroyTextures
()
Ogre::IrradianceField
fillConstBufferData
(const Matrix4 &viewMatrix, float *RESTRICT_ALIAS passBufferPtr) const
Ogre::IrradianceField
getConstBufferSize
() const
Ogre::IrradianceField
getDebugTessellation
() const
Ogre::IrradianceField
getDebugVisualizationMode
() const
Ogre::IrradianceField
getDepthVarianceTex
() const
Ogre::IrradianceField
inline
getId
() const
Ogre::IdObject
inline
getIrradianceTex
() const
Ogre::IrradianceField
inline
IdObject
(IdType id)
Ogre::IdObject
inline
initialize
(const IrradianceFieldSettings &settings, const Vector3 &fieldOrigin, const Vector3 &fieldSize, VctLighting *vctLighting)
Ogre::IrradianceField
IrradianceField
(Root *root, SceneManager *sceneManager)
Ogre::IrradianceField
operator()
(const IdObject *left, const IdObject *right)
Ogre::IdObject
inline
operator()
(const IdObject &left, const IdObject &right)
Ogre::IdObject
inline
reset
()
Ogre::IrradianceField
setDebugVisualization
(IrradianceField::DebugVisualizationMode mode, SceneManager *sceneManager, uint8 tessellation)
Ogre::IrradianceField
update
(uint32 probesPerFrame=200u)
Ogre::IrradianceField
~IrradianceField
()
Ogre::IrradianceField
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