_getLightList() | Ogre::MovableObject | inline |
_getManager() const | Ogre::MovableObject | inline |
_getObjectData() | Ogre::MovableObject | inline |
_getParentNodeFullTransform() const | Ogre::MovableObject | |
_notifyAttached(Node *parent) | Ogre::MovableObject | virtual |
_notifyManager(SceneManager *man) | Ogre::MovableObject | inline |
_notifyParentNodeMemoryChanged() | Ogre::MovableObject | inlinevirtual |
_notifyStaticDirty() const | Ogre::MovableObject | inlinevirtual |
_releaseManualHardwareResources() override | Ogre::ManualObject | inlinevirtual |
_restoreManualHardwareResources() | Ogre::MovableObject | inlinevirtual |
_updateRenderQueue(RenderQueue *queue, Camera *camera, const Camera *lodCamera) | Ogre::MovableObject | inlinevirtual |
addQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
addVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
AnimableObject() | Ogre::AnimableObject | inline |
begin(const String &datablockName, OperationType opType=OT_TRIANGLE_LIST) | Ogre::ManualObject | |
beginUpdate(size_t sectionIndex) | Ogre::ManualObject | |
buildLightList(const size_t numNodes, ObjectData t, const LightListInfo &globalLightList) | Ogre::MovableObject | static |
c_DefaultLodMesh | Ogre::MovableObject | static |
calculateCastersBox(const size_t numNodes, ObjectData t, uint32 sceneVisibilityFlags, AxisAlignedBox *outBox) | Ogre::MovableObject | static |
clear() | Ogre::ManualObject | |
colour(const ColourValue &col) | Ogre::ManualObject | |
colour(Real r, Real g, Real b, Real a=1.0f) | Ogre::ManualObject | |
convertToMesh(const String &meshName, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, bool buildShadowMapBuffers=true) | Ogre::ManualObject | |
createAnimableValue(const String &valueName) | Ogre::AnimableObject | inlinevirtual |
cullFrustum(const size_t numNodes, ObjectData t, const Camera *frustum, MovableObjectArray &outCulledObjects, const CullFrustumPreparedData &pd) | Ogre::MovableObject | static |
cullFrustumPrepare(const Camera *frustum, uint32 sceneVisibilityFlags, const Camera *lodCamera, CullFrustumPreparedData &pd) | Ogre::MovableObject | static |
cullLights(const size_t numNodes, ObjectData t, uint32 sceneLightMask, LightListInfo &outGlobalLightList, const FrustumVec &frustums, const FrustumVec &cubemapFrustums) | Ogre::MovableObject | static |
currentIndexCount() | Ogre::ManualObject | |
currentVertexCount() | Ogre::ManualObject | |
detachFromParent() | Ogre::MovableObject | |
end() | Ogre::ManualObject | |
estimateIndexCount(size_t icount) | Ogre::ManualObject | |
estimateVertexCount(size_t vcount) | Ogre::ManualObject | |
getAnimableValueNames() const | Ogre::AnimableObject | inline |
getCachedDistanceToCamera() const | Ogre::MovableObject | inline |
getCachedDistanceToCameraAsReal() const | Ogre::MovableObject | inline |
getCastShadows() const | Ogre::MovableObject | inline |
getCurrentIndexCount() const | Ogre::ManualObject | |
getCurrentMeshLod() const | Ogre::MovableObject | inline |
getCurrentVertexCount() const | Ogre::ManualObject | |
getDefaultLightMask() | Ogre::MovableObject | inlinestatic |
getDefaultQueryFlags() | Ogre::MovableObject | inlinestatic |
getDefaultVisibilityFlags() | Ogre::MovableObject | inlinestatic |
getId() const | Ogre::IdObject | inline |
getLightMask() const | Ogre::MovableObject | inline |
getListener() const | Ogre::MovableObject | inline |
getLocalAabb() const | Ogre::MovableObject | |
getLocalRadius() const | Ogre::MovableObject | |
getMovableType() const override | Ogre::ManualObject | virtual |
getName() const | Ogre::MovableObject | inline |
getNumSections() const | Ogre::ManualObject | |
getParentNode() const | Ogre::MovableObject | inline |
getParentSceneNode() const | Ogre::MovableObject | inline |
getQueryFlags() const | Ogre::MovableObject | inline |
getRenderingDistance() const | Ogre::MovableObject | inline |
getRenderingMinPixelSize() const | Ogre::MovableObject | inline |
getRenderQueueGroup() const | Ogre::MovableObject | inline |
getSection(unsigned int index) const | Ogre::ManualObject | |
getSection(const Ogre::String &name) const | Ogre::ManualObject | |
getShadowRenderingDistance() const | Ogre::MovableObject | inline |
getSkeletonInstance() const | Ogre::MovableObject | inline |
getUserObjectBindings() | Ogre::MovableObject | inline |
getUserObjectBindings() const | Ogre::MovableObject | inline |
getVisibilityFlags() const | Ogre::MovableObject | inline |
getVisible() const | Ogre::MovableObject | inline |
getWorldAabb() const | Ogre::MovableObject | |
getWorldAabbUpdated() | Ogre::MovableObject | |
getWorldRadius() const | Ogre::MovableObject | |
getWorldRadiusUpdated() | Ogre::MovableObject | |
IdObject(IdType id) | Ogre::IdObject | inline |
index(uint32 idx) | Ogre::ManualObject | |
instanceBatchCullFrustumThreaded(const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) | Ogre::MovableObject | inlinevirtual |
isAttached() const | Ogre::MovableObject | inline |
isStatic() const | Ogre::MovableObject | |
isVisible() const | Ogre::MovableObject | |
line(uint32 i1, uint32 i2) | Ogre::ManualObject | |
ManualObject(IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager) | Ogre::ManualObject | |
mGlobalIndex | Ogre::MovableObject | |
MovableObject(IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId) | Ogre::MovableObject | |
MovableObject(ObjectData *objectDataPtrs) | Ogre::MovableObject | |
MovableObjectArray typedef | Ogre::MovableObject | |
mParentIndex | Ogre::MovableObject | |
mRenderables | Ogre::MovableObject | |
normal(const Vector3 &norm) | Ogre::ManualObject | |
normal(Real x, Real y, Real z) | Ogre::ManualObject | |
operator()(const IdObject *left, const IdObject *right) | Ogre::IdObject | inline |
operator()(const IdObject &left, const IdObject &right) | Ogre::IdObject | inline |
position(const Vector3 &pos) | Ogre::ManualObject | |
position(Real x, Real y, Real z) | Ogre::ManualObject | |
quad(uint32 i1, uint32 i2, uint32 i3, uint32 i4) | Ogre::ManualObject | |
queryLights() const | Ogre::MovableObject | inline |
removeQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
removeSection(unsigned int idx) | Ogre::ManualObject | |
removeVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
resetMeshLod() | Ogre::MovableObject | |
SectionList typedef | Ogre::ManualObject | |
setCastShadows(bool enabled) | Ogre::MovableObject | inline |
setDatablock(size_t subIndex, const String &name) | Ogre::ManualObject | |
setDefaultLightMask(uint32 mask) | Ogre::MovableObject | inlinestatic |
setDefaultQueryFlags(uint32 flags) | Ogre::MovableObject | inlinestatic |
setDefaultVisibilityFlags(uint32 flags) | Ogre::MovableObject | inlinestatic |
setLightMask(uint32 lightMask) | Ogre::MovableObject | inline |
setListener(Listener *listener) | Ogre::MovableObject | inline |
setLocalAabb(const Aabb box) | Ogre::MovableObject | |
setName(const String &name) | Ogre::MovableObject | inline |
setQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
setRenderingDistance(Real dist) | Ogre::MovableObject | inline |
setRenderingMinPixelSize(Real pixelSize) | Ogre::MovableObject | inline |
setRenderQueueGroup(uint8 queueID) | Ogre::MovableObject | virtual |
setShadowRenderingDistance(Real dist) | Ogre::MovableObject | inline |
setStatic(bool bStatic) | Ogre::MovableObject | |
setVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
setVisible(bool visible) | Ogre::MovableObject | inline |
specular(const ColourValue &col) | Ogre::ManualObject | |
specular(Real r, Real g, Real b, Real a=1.0f) | Ogre::ManualObject | |
tangent(const Vector3 &tan) | Ogre::ManualObject | |
tangent(Real x, Real y, Real z) | Ogre::ManualObject | |
textureCoord(Real u) | Ogre::ManualObject | |
textureCoord(Real u, Real v) | Ogre::ManualObject | |
textureCoord(Real u, Real v, Real w) | Ogre::ManualObject | |
textureCoord(Real x, Real y, Real z, Real w) | Ogre::ManualObject | |
textureCoord(const Vector2 &uv) | Ogre::ManualObject | |
textureCoord(const Vector3 &uvw) | Ogre::ManualObject | |
textureCoord(const Vector4 &xyzw) | Ogre::ManualObject | |
triangle(uint32 i1, uint32 i2, uint32 i3) | Ogre::ManualObject | |
updateAllBounds(const size_t numNodes, ObjectData t) | Ogre::MovableObject | static |
~AnimableObject() | Ogre::AnimableObject | virtual |
~ManualObject() override | Ogre::ManualObject | |
~MovableObject() | Ogre::MovableObject | virtual |