OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::MovableObject Member List

This is the complete list of members for Ogre::MovableObject, including all inherited members.

_getLightList()Ogre::MovableObjectinline
_getManager() constOgre::MovableObjectinline
_getObjectData()Ogre::MovableObjectinline
_getParentNodeFullTransform() constOgre::MovableObject
_notifyAttached(Node *parent)Ogre::MovableObjectvirtual
_notifyManager(SceneManager *man)Ogre::MovableObjectinline
_notifyParentNodeMemoryChanged()Ogre::MovableObjectinlinevirtual
_notifyStaticDirty() constOgre::MovableObjectinlinevirtual
_releaseManualHardwareResources()Ogre::MovableObjectinlinevirtual
_restoreManualHardwareResources()Ogre::MovableObjectinlinevirtual
_updateRenderQueue(RenderQueue *queue, Camera *camera, const Camera *lodCamera)Ogre::MovableObjectinlinevirtual
addQueryFlags(uint32 flags)Ogre::MovableObjectinline
addVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
AnimableObject()Ogre::AnimableObjectinline
buildLightList(const size_t numNodes, ObjectData t, const LightListInfo &globalLightList)Ogre::MovableObjectstatic
c_DefaultLodMeshOgre::MovableObjectstatic
calculateCastersBox(const size_t numNodes, ObjectData t, uint32 sceneVisibilityFlags, AxisAlignedBox *outBox)Ogre::MovableObjectstatic
createAnimableValue(const String &valueName)Ogre::AnimableObjectinlinevirtual
cullFrustum(const size_t numNodes, ObjectData t, const Camera *frustum, MovableObjectArray &outCulledObjects, const CullFrustumPreparedData &pd)Ogre::MovableObjectstatic
cullFrustumPrepare(const Camera *frustum, uint32 sceneVisibilityFlags, const Camera *lodCamera, CullFrustumPreparedData &pd)Ogre::MovableObjectstatic
cullLights(const size_t numNodes, ObjectData t, uint32 sceneLightMask, LightListInfo &outGlobalLightList, const FrustumVec &frustums, const FrustumVec &cubemapFrustums)Ogre::MovableObjectstatic
detachFromParent()Ogre::MovableObject
getAnimableValueNames() constOgre::AnimableObjectinline
getCachedDistanceToCamera() constOgre::MovableObjectinline
getCachedDistanceToCameraAsReal() constOgre::MovableObjectinline
getCastShadows() constOgre::MovableObjectinline
getCurrentMeshLod() constOgre::MovableObjectinline
getDefaultLightMask()Ogre::MovableObjectinlinestatic
getDefaultQueryFlags()Ogre::MovableObjectinlinestatic
getDefaultVisibilityFlags()Ogre::MovableObjectinlinestatic
getId() constOgre::IdObjectinline
getLightMask() constOgre::MovableObjectinline
getListener() constOgre::MovableObjectinline
getLocalAabb() constOgre::MovableObject
getLocalRadius() constOgre::MovableObject
getMovableType() const =0Ogre::MovableObjectpure virtual
getName() constOgre::MovableObjectinline
getParentNode() constOgre::MovableObjectinline
getParentSceneNode() constOgre::MovableObjectinline
getQueryFlags() constOgre::MovableObjectinline
getRenderingDistance() constOgre::MovableObjectinline
getRenderingMinPixelSize() constOgre::MovableObjectinline
getRenderQueueGroup() constOgre::MovableObjectinline
getShadowRenderingDistance() constOgre::MovableObjectinline
getSkeletonInstance() constOgre::MovableObjectinline
getUserObjectBindings()Ogre::MovableObjectinline
getUserObjectBindings() constOgre::MovableObjectinline
getVisibilityFlags() constOgre::MovableObjectinline
getVisible() constOgre::MovableObjectinline
getWorldAabb() constOgre::MovableObject
getWorldAabbUpdated()Ogre::MovableObject
getWorldRadius() constOgre::MovableObject
getWorldRadiusUpdated()Ogre::MovableObject
IdObject(IdType id)Ogre::IdObjectinline
instanceBatchCullFrustumThreaded(const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags)Ogre::MovableObjectinlinevirtual
isAttached() constOgre::MovableObjectinline
isStatic() constOgre::MovableObject
isVisible() constOgre::MovableObject
LodStrategy::lodSet(ObjectData &t, Real lodValues[ARRAY_PACKED_REALS])Ogre::MovableObjectfriend
LodStrategy::lodUpdateImpl(const size_t numNodes, ObjectData t, const Camera *camera, Real bias) constOgre::MovableObjectfriend
mGlobalIndexOgre::MovableObject
MovableObject(IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId)Ogre::MovableObject
MovableObject(ObjectData *objectDataPtrs)Ogre::MovableObject
MovableObjectArray typedefOgre::MovableObject
mParentIndexOgre::MovableObject
mRenderablesOgre::MovableObject
operator()(const IdObject *left, const IdObject *right)Ogre::IdObjectinline
operator()(const IdObject &left, const IdObject &right)Ogre::IdObjectinline
queryLights() constOgre::MovableObjectinline
removeQueryFlags(uint32 flags)Ogre::MovableObjectinline
removeVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
resetMeshLod()Ogre::MovableObject
setCastShadows(bool enabled)Ogre::MovableObjectinline
setDefaultLightMask(uint32 mask)Ogre::MovableObjectinlinestatic
setDefaultQueryFlags(uint32 flags)Ogre::MovableObjectinlinestatic
setDefaultVisibilityFlags(uint32 flags)Ogre::MovableObjectinlinestatic
setLightMask(uint32 lightMask)Ogre::MovableObjectinline
setListener(Listener *listener)Ogre::MovableObjectinline
setLocalAabb(const Aabb box)Ogre::MovableObject
setName(const String &name)Ogre::MovableObjectinline
setQueryFlags(uint32 flags)Ogre::MovableObjectinline
setRenderingDistance(Real dist)Ogre::MovableObjectinline
setRenderingMinPixelSize(Real pixelSize)Ogre::MovableObjectinline
setRenderQueueGroup(uint8 queueID)Ogre::MovableObjectvirtual
setShadowRenderingDistance(Real dist)Ogre::MovableObjectinline
setStatic(bool bStatic)Ogre::MovableObject
setVisibilityFlags(uint32 flags)Ogre::MovableObjectinline
setVisible(bool visible)Ogre::MovableObjectinline
updateAllBounds(const size_t numNodes, ObjectData t)Ogre::MovableObjectstatic
~AnimableObject()Ogre::AnimableObjectvirtual
~MovableObject()Ogre::MovableObjectvirtual