Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::Boolean Member List

This is the complete list of members for Procedural::Boolean, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< Boolean >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::Booleanvirtual
Boolean()Procedural::Boolean
BooleanOperation enum nameProcedural::Boolean
BT_DIFFERENCE enum valueProcedural::Boolean
BT_INTERSECTION enum valueProcedural::Boolean
BT_UNION enum valueProcedural::Boolean
buildTriangleBuffer() constProcedural::MeshGenerator< Boolean >
mEnableNormalsProcedural::MeshGenerator< Boolean >protected
MeshGenerator()Procedural::MeshGenerator< Boolean >
mNumTexCoordSetProcedural::MeshGenerator< Boolean >protected
mOrientationProcedural::MeshGenerator< Boolean >protected
mPositionProcedural::MeshGenerator< Boolean >protected
mScaleProcedural::MeshGenerator< Boolean >protected
mSwitchUVProcedural::MeshGenerator< Boolean >protected
mTransformProcedural::MeshGenerator< Boolean >protected
mUTileProcedural::MeshGenerator< Boolean >protected
mUVOriginProcedural::MeshGenerator< Boolean >protected
mVTileProcedural::MeshGenerator< Boolean >protected
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< Boolean >
resetTransforms()Procedural::MeshGenerator< Boolean >
setBooleanOperation(BooleanOperation op)Procedural::Boolean
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< Boolean >
setMesh1(TriangleBuffer *tb)Procedural::Boolean
setMesh2(TriangleBuffer *tb)Procedural::Boolean
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< Boolean >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< Boolean >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< Boolean >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< Boolean >
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< Boolean >
setScale(Ogre::Real scale)Procedural::MeshGenerator< Boolean >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< Boolean >
setSwitchUV(bool switchUV)Procedural::MeshGenerator< Boolean >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< Boolean >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< Boolean >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< Boolean >