Ogre Procedural
0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural
Boolean
Procedural::Boolean Member List
This is the complete list of members for
Procedural::Boolean
, including all inherited members.
addPoint
(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) const
Procedural::MeshGenerator< Boolean >
protected
addToTriangleBuffer
(TriangleBuffer &buffer) const
Procedural::Boolean
virtual
Boolean
()
Procedural::Boolean
BooleanOperation
enum name
Procedural::Boolean
BT_DIFFERENCE
enum value
Procedural::Boolean
BT_INTERSECTION
enum value
Procedural::Boolean
BT_UNION
enum value
Procedural::Boolean
buildTriangleBuffer
() const
Procedural::MeshGenerator< Boolean >
mEnableNormals
Procedural::MeshGenerator< Boolean >
protected
MeshGenerator
()
Procedural::MeshGenerator< Boolean >
mNumTexCoordSet
Procedural::MeshGenerator< Boolean >
protected
mOrientation
Procedural::MeshGenerator< Boolean >
protected
mPosition
Procedural::MeshGenerator< Boolean >
protected
mScale
Procedural::MeshGenerator< Boolean >
protected
mSwitchUV
Procedural::MeshGenerator< Boolean >
protected
mTransform
Procedural::MeshGenerator< Boolean >
protected
mUTile
Procedural::MeshGenerator< Boolean >
protected
mUVOrigin
Procedural::MeshGenerator< Boolean >
protected
mVTile
Procedural::MeshGenerator< Boolean >
protected
realizeMesh
(const std::string &name="", const Ogre::String &group="General")
Procedural::MeshGenerator< Boolean >
resetTransforms
()
Procedural::MeshGenerator< Boolean >
setBooleanOperation
(BooleanOperation op)
Procedural::Boolean
setEnableNormals
(bool enableNormals)
Procedural::MeshGenerator< Boolean >
setMesh1
(TriangleBuffer *tb)
Procedural::Boolean
setMesh2
(TriangleBuffer *tb)
Procedural::Boolean
setNumTexCoordSet
(unsigned char numTexCoordSet)
Procedural::MeshGenerator< Boolean >
setOrientation
(const Ogre::Quaternion &orientation)
Procedural::MeshGenerator< Boolean >
setPosition
(const Ogre::Vector3 &position)
Procedural::MeshGenerator< Boolean >
setPosition
(Ogre::Real x, Ogre::Real y, Ogre::Real z)
Procedural::MeshGenerator< Boolean >
setScale
(const Ogre::Vector3 &scale)
Procedural::MeshGenerator< Boolean >
setScale
(Ogre::Real scale)
Procedural::MeshGenerator< Boolean >
setScale
(Ogre::Real x, Ogre::Real y, Ogre::Real z)
Procedural::MeshGenerator< Boolean >
setSwitchUV
(bool switchUV)
Procedural::MeshGenerator< Boolean >
setTextureRectangle
(const Ogre::RealRect &textureRectangle)
Procedural::MeshGenerator< Boolean >
setUTile
(Ogre::Real uTile)
Procedural::MeshGenerator< Boolean >
setVTile
(Ogre::Real vTile)
Procedural::MeshGenerator< Boolean >
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1.8.17