addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) const | Procedural::MeshGenerator< BoxGenerator > | protected |
addToTriangleBuffer(TriangleBuffer &buffer) const | Procedural::BoxGenerator | virtual |
BoxGenerator(Ogre::Real sizeX=1.f, Ogre::Real sizeY=1.f, Ogre::Real sizeZ=1.f, unsigned int numSegX=1, unsigned int numSegY=1, unsigned int numSegZ=1) | Procedural::BoxGenerator | |
buildTriangleBuffer() const | Procedural::MeshGenerator< BoxGenerator > | |
mEnableNormals | Procedural::MeshGenerator< BoxGenerator > | protected |
MeshGenerator() | Procedural::MeshGenerator< BoxGenerator > | |
mNumTexCoordSet | Procedural::MeshGenerator< BoxGenerator > | protected |
mOrientation | Procedural::MeshGenerator< BoxGenerator > | protected |
mPosition | Procedural::MeshGenerator< BoxGenerator > | protected |
mScale | Procedural::MeshGenerator< BoxGenerator > | protected |
mSwitchUV | Procedural::MeshGenerator< BoxGenerator > | protected |
mTransform | Procedural::MeshGenerator< BoxGenerator > | protected |
mUTile | Procedural::MeshGenerator< BoxGenerator > | protected |
mUVOrigin | Procedural::MeshGenerator< BoxGenerator > | protected |
mVTile | Procedural::MeshGenerator< BoxGenerator > | protected |
realizeMesh(const std::string &name="", const Ogre::String &group="General") | Procedural::MeshGenerator< BoxGenerator > | |
resetTransforms() | Procedural::MeshGenerator< BoxGenerator > | |
setEnableNormals(bool enableNormals) | Procedural::MeshGenerator< BoxGenerator > | |
setNumSegX(unsigned int numSegX) | Procedural::BoxGenerator | |
setNumSegY(unsigned int numSegY) | Procedural::BoxGenerator | |
setNumSegZ(unsigned int numSegZ) | Procedural::BoxGenerator | |
setNumTexCoordSet(unsigned char numTexCoordSet) | Procedural::MeshGenerator< BoxGenerator > | |
setOrientation(const Ogre::Quaternion &orientation) | Procedural::MeshGenerator< BoxGenerator > | |
setPosition(const Ogre::Vector3 &position) | Procedural::MeshGenerator< BoxGenerator > | |
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::MeshGenerator< BoxGenerator > | |
setScale(const Ogre::Vector3 &scale) | Procedural::MeshGenerator< BoxGenerator > | |
setScale(Ogre::Real scale) | Procedural::MeshGenerator< BoxGenerator > | |
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::MeshGenerator< BoxGenerator > | |
setSize(Ogre::Vector3 size) | Procedural::BoxGenerator | |
setSizeX(Ogre::Real sizeX) | Procedural::BoxGenerator | |
setSizeY(Ogre::Real sizeY) | Procedural::BoxGenerator | |
setSizeZ(Ogre::Real sizeZ) | Procedural::BoxGenerator | |
setSwitchUV(bool switchUV) | Procedural::MeshGenerator< BoxGenerator > | |
setTextureRectangle(const Ogre::RealRect &textureRectangle) | Procedural::MeshGenerator< BoxGenerator > | |
setUTile(Ogre::Real uTile) | Procedural::MeshGenerator< BoxGenerator > | |
setVTile(Ogre::Real vTile) | Procedural::MeshGenerator< BoxGenerator > | |