Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::BoxGenerator Member List

This is the complete list of members for Procedural::BoxGenerator, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< BoxGenerator >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::BoxGeneratorvirtual
BoxGenerator(Ogre::Real sizeX=1.f, Ogre::Real sizeY=1.f, Ogre::Real sizeZ=1.f, unsigned int numSegX=1, unsigned int numSegY=1, unsigned int numSegZ=1)Procedural::BoxGenerator
buildTriangleBuffer() constProcedural::MeshGenerator< BoxGenerator >
mEnableNormalsProcedural::MeshGenerator< BoxGenerator >protected
MeshGenerator()Procedural::MeshGenerator< BoxGenerator >
mNumTexCoordSetProcedural::MeshGenerator< BoxGenerator >protected
mOrientationProcedural::MeshGenerator< BoxGenerator >protected
mPositionProcedural::MeshGenerator< BoxGenerator >protected
mScaleProcedural::MeshGenerator< BoxGenerator >protected
mSwitchUVProcedural::MeshGenerator< BoxGenerator >protected
mTransformProcedural::MeshGenerator< BoxGenerator >protected
mUTileProcedural::MeshGenerator< BoxGenerator >protected
mUVOriginProcedural::MeshGenerator< BoxGenerator >protected
mVTileProcedural::MeshGenerator< BoxGenerator >protected
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< BoxGenerator >
resetTransforms()Procedural::MeshGenerator< BoxGenerator >
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< BoxGenerator >
setNumSegX(unsigned int numSegX)Procedural::BoxGenerator
setNumSegY(unsigned int numSegY)Procedural::BoxGenerator
setNumSegZ(unsigned int numSegZ)Procedural::BoxGenerator
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< BoxGenerator >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< BoxGenerator >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< BoxGenerator >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< BoxGenerator >
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< BoxGenerator >
setScale(Ogre::Real scale)Procedural::MeshGenerator< BoxGenerator >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< BoxGenerator >
setSize(Ogre::Vector3 size)Procedural::BoxGenerator
setSizeX(Ogre::Real sizeX)Procedural::BoxGenerator
setSizeY(Ogre::Real sizeY)Procedural::BoxGenerator
setSizeZ(Ogre::Real sizeZ)Procedural::BoxGenerator
setSwitchUV(bool switchUV)Procedural::MeshGenerator< BoxGenerator >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< BoxGenerator >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< BoxGenerator >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< BoxGenerator >