Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::CapsuleGenerator Member List

This is the complete list of members for Procedural::CapsuleGenerator, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< CapsuleGenerator >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::CapsuleGeneratorvirtual
buildTriangleBuffer() constProcedural::MeshGenerator< CapsuleGenerator >
CapsuleGenerator()Procedural::CapsuleGenerator
CapsuleGenerator(Ogre::Real radius, Ogre::Real height, unsigned int numRings, unsigned int numSegments, unsigned int numSegHeight)Procedural::CapsuleGenerator
mEnableNormalsProcedural::MeshGenerator< CapsuleGenerator >protected
MeshGenerator()Procedural::MeshGenerator< CapsuleGenerator >
mNumTexCoordSetProcedural::MeshGenerator< CapsuleGenerator >protected
mOrientationProcedural::MeshGenerator< CapsuleGenerator >protected
mPositionProcedural::MeshGenerator< CapsuleGenerator >protected
mScaleProcedural::MeshGenerator< CapsuleGenerator >protected
mSwitchUVProcedural::MeshGenerator< CapsuleGenerator >protected
mTransformProcedural::MeshGenerator< CapsuleGenerator >protected
mUTileProcedural::MeshGenerator< CapsuleGenerator >protected
mUVOriginProcedural::MeshGenerator< CapsuleGenerator >protected
mVTileProcedural::MeshGenerator< CapsuleGenerator >protected
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< CapsuleGenerator >
resetTransforms()Procedural::MeshGenerator< CapsuleGenerator >
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< CapsuleGenerator >
setHeight(Ogre::Real height)Procedural::CapsuleGenerator
setNumRings(unsigned int numRings)Procedural::CapsuleGenerator
setNumSegHeight(unsigned int numSegHeight)Procedural::CapsuleGenerator
setNumSegments(unsigned int numSegments)Procedural::CapsuleGenerator
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< CapsuleGenerator >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< CapsuleGenerator >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< CapsuleGenerator >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< CapsuleGenerator >
setRadius(Ogre::Real radius)Procedural::CapsuleGenerator
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< CapsuleGenerator >
setScale(Ogre::Real scale)Procedural::MeshGenerator< CapsuleGenerator >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< CapsuleGenerator >
setSwitchUV(bool switchUV)Procedural::MeshGenerator< CapsuleGenerator >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< CapsuleGenerator >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< CapsuleGenerator >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< CapsuleGenerator >