Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::ConeGenerator Member List

This is the complete list of members for Procedural::ConeGenerator, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< ConeGenerator >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::ConeGeneratorvirtual
buildTriangleBuffer() constProcedural::MeshGenerator< ConeGenerator >
ConeGenerator(Ogre::Real radius=1.f, Ogre::Real height=1.f, unsigned int numSegBase=16, unsigned int numSegHeight=1)Procedural::ConeGenerator
mEnableNormalsProcedural::MeshGenerator< ConeGenerator >protected
MeshGenerator()Procedural::MeshGenerator< ConeGenerator >
mNumTexCoordSetProcedural::MeshGenerator< ConeGenerator >protected
mOrientationProcedural::MeshGenerator< ConeGenerator >protected
mPositionProcedural::MeshGenerator< ConeGenerator >protected
mScaleProcedural::MeshGenerator< ConeGenerator >protected
mSwitchUVProcedural::MeshGenerator< ConeGenerator >protected
mTransformProcedural::MeshGenerator< ConeGenerator >protected
mUTileProcedural::MeshGenerator< ConeGenerator >protected
mUVOriginProcedural::MeshGenerator< ConeGenerator >protected
mVTileProcedural::MeshGenerator< ConeGenerator >protected
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< ConeGenerator >
resetTransforms()Procedural::MeshGenerator< ConeGenerator >
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< ConeGenerator >
setHeight(Ogre::Real height)Procedural::ConeGenerator
setNumSegBase(unsigned int numSegBase)Procedural::ConeGenerator
setNumSegHeight(unsigned int numSegHeight)Procedural::ConeGenerator
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< ConeGenerator >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< ConeGenerator >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< ConeGenerator >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< ConeGenerator >
setRadius(Ogre::Real radius)Procedural::ConeGenerator
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< ConeGenerator >
setScale(Ogre::Real scale)Procedural::MeshGenerator< ConeGenerator >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< ConeGenerator >
setSwitchUV(bool switchUV)Procedural::MeshGenerator< ConeGenerator >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< ConeGenerator >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< ConeGenerator >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< ConeGenerator >