Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::CylinderGenerator Member List

This is the complete list of members for Procedural::CylinderGenerator, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< CylinderGenerator >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::CylinderGeneratorvirtual
buildTriangleBuffer() constProcedural::MeshGenerator< CylinderGenerator >
CylinderGenerator(Ogre::Real radius=1.f, Ogre::Real height=1.f, unsigned int numSegBase=16, unsigned int numSegHeight=1, bool capped=true)Procedural::CylinderGenerator
mEnableNormalsProcedural::MeshGenerator< CylinderGenerator >protected
MeshGenerator()Procedural::MeshGenerator< CylinderGenerator >
mNumTexCoordSetProcedural::MeshGenerator< CylinderGenerator >protected
mOrientationProcedural::MeshGenerator< CylinderGenerator >protected
mPositionProcedural::MeshGenerator< CylinderGenerator >protected
mScaleProcedural::MeshGenerator< CylinderGenerator >protected
mSwitchUVProcedural::MeshGenerator< CylinderGenerator >protected
mTransformProcedural::MeshGenerator< CylinderGenerator >protected
mUTileProcedural::MeshGenerator< CylinderGenerator >protected
mUVOriginProcedural::MeshGenerator< CylinderGenerator >protected
mVTileProcedural::MeshGenerator< CylinderGenerator >protected
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< CylinderGenerator >
resetTransforms()Procedural::MeshGenerator< CylinderGenerator >
setCapped(bool capped)Procedural::CylinderGenerator
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< CylinderGenerator >
setHeight(Ogre::Real height)Procedural::CylinderGenerator
setNumSegBase(unsigned int numSegBase)Procedural::CylinderGenerator
setNumSegHeight(unsigned int numSegHeight)Procedural::CylinderGenerator
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< CylinderGenerator >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< CylinderGenerator >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< CylinderGenerator >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< CylinderGenerator >
setRadius(Ogre::Real radius)Procedural::CylinderGenerator
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< CylinderGenerator >
setScale(Ogre::Real scale)Procedural::MeshGenerator< CylinderGenerator >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< CylinderGenerator >
setSwitchUV(bool switchUV)Procedural::MeshGenerator< CylinderGenerator >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< CylinderGenerator >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< CylinderGenerator >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< CylinderGenerator >