Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::IcoSphereGenerator Member List

This is the complete list of members for Procedural::IcoSphereGenerator, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< IcoSphereGenerator >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::IcoSphereGeneratorvirtual
buildTriangleBuffer() constProcedural::MeshGenerator< IcoSphereGenerator >
IcoSphereGenerator(Ogre::Real radius=1.f, unsigned int numIterations=2)Procedural::IcoSphereGenerator
mEnableNormalsProcedural::MeshGenerator< IcoSphereGenerator >protected
MeshGenerator()Procedural::MeshGenerator< IcoSphereGenerator >
mNumTexCoordSetProcedural::MeshGenerator< IcoSphereGenerator >protected
mOrientationProcedural::MeshGenerator< IcoSphereGenerator >protected
mPositionProcedural::MeshGenerator< IcoSphereGenerator >protected
mScaleProcedural::MeshGenerator< IcoSphereGenerator >protected
mSwitchUVProcedural::MeshGenerator< IcoSphereGenerator >protected
mTransformProcedural::MeshGenerator< IcoSphereGenerator >protected
mUTileProcedural::MeshGenerator< IcoSphereGenerator >protected
mUVOriginProcedural::MeshGenerator< IcoSphereGenerator >protected
mVTileProcedural::MeshGenerator< IcoSphereGenerator >protected
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< IcoSphereGenerator >
resetTransforms()Procedural::MeshGenerator< IcoSphereGenerator >
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< IcoSphereGenerator >
setNumIterations(unsigned int numIterations)Procedural::IcoSphereGenerator
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< IcoSphereGenerator >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< IcoSphereGenerator >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< IcoSphereGenerator >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< IcoSphereGenerator >
setRadius(Ogre::Real radius)Procedural::IcoSphereGenerator
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< IcoSphereGenerator >
setScale(Ogre::Real scale)Procedural::MeshGenerator< IcoSphereGenerator >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< IcoSphereGenerator >
setSwitchUV(bool switchUV)Procedural::MeshGenerator< IcoSphereGenerator >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< IcoSphereGenerator >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< IcoSphereGenerator >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< IcoSphereGenerator >