Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::Lathe Member List

This is the complete list of members for Procedural::Lathe, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< Lathe >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::Lathevirtual
buildTriangleBuffer() constProcedural::MeshGenerator< Lathe >
Lathe(Shape *shapeToExtrude=0, unsigned int numSeg=16)Procedural::Lathe
mEnableNormalsProcedural::MeshGenerator< Lathe >protected
MeshGenerator()Procedural::MeshGenerator< Lathe >
mNumTexCoordSetProcedural::MeshGenerator< Lathe >protected
mOrientationProcedural::MeshGenerator< Lathe >protected
mPositionProcedural::MeshGenerator< Lathe >protected
mScaleProcedural::MeshGenerator< Lathe >protected
mSwitchUVProcedural::MeshGenerator< Lathe >protected
mTransformProcedural::MeshGenerator< Lathe >protected
mUTileProcedural::MeshGenerator< Lathe >protected
mUVOriginProcedural::MeshGenerator< Lathe >protected
mVTileProcedural::MeshGenerator< Lathe >protected
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< Lathe >
resetTransforms()Procedural::MeshGenerator< Lathe >
setAngleBegin(Ogre::Radian angleBegin)Procedural::Lathe
setAngleEnd(Ogre::Radian angleEnd)Procedural::Lathe
setCapped(bool capped)Procedural::Lathe
setClosed(bool closed)Procedural::Lathe
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< Lathe >
setMultiShapeToExtrude(MultiShape *multiShapeToExtrude)Procedural::Lathe
setNumSeg(unsigned int numSeg)Procedural::Lathe
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< Lathe >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< Lathe >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< Lathe >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< Lathe >
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< Lathe >
setScale(Ogre::Real scale)Procedural::MeshGenerator< Lathe >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< Lathe >
setShapeToExtrude(Shape *shapeToExtrude)Procedural::Lathe
setSwitchUV(bool switchUV)Procedural::MeshGenerator< Lathe >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< Lathe >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< Lathe >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< Lathe >