Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::MeshGenerator< T > Member List

This is the complete list of members for Procedural::MeshGenerator< T >, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< T >protected
addToTriangleBuffer(TriangleBuffer &buffer) const =0Procedural::MeshGenerator< T >pure virtual
buildTriangleBuffer() constProcedural::MeshGenerator< T >
mEnableNormalsProcedural::MeshGenerator< T >protected
MeshGenerator()Procedural::MeshGenerator< T >
mNumTexCoordSetProcedural::MeshGenerator< T >protected
mOrientationProcedural::MeshGenerator< T >protected
mPositionProcedural::MeshGenerator< T >protected
mScaleProcedural::MeshGenerator< T >protected
mSwitchUVProcedural::MeshGenerator< T >protected
mTransformProcedural::MeshGenerator< T >protected
mUTileProcedural::MeshGenerator< T >protected
mUVOriginProcedural::MeshGenerator< T >protected
mVTileProcedural::MeshGenerator< T >protected
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< T >
resetTransforms()Procedural::MeshGenerator< T >
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< T >
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< T >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< T >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< T >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< T >
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< T >
setScale(Ogre::Real scale)Procedural::MeshGenerator< T >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< T >
setSwitchUV(bool switchUV)Procedural::MeshGenerator< T >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< T >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< T >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< T >