Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::PlaneGenerator Member List

This is the complete list of members for Procedural::PlaneGenerator, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< PlaneGenerator >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::PlaneGeneratorvirtual
buildTriangleBuffer() constProcedural::MeshGenerator< PlaneGenerator >
mEnableNormalsProcedural::MeshGenerator< PlaneGenerator >protected
MeshGenerator()Procedural::MeshGenerator< PlaneGenerator >
mNumTexCoordSetProcedural::MeshGenerator< PlaneGenerator >protected
mOrientationProcedural::MeshGenerator< PlaneGenerator >protected
mPositionProcedural::MeshGenerator< PlaneGenerator >protected
mScaleProcedural::MeshGenerator< PlaneGenerator >protected
mSwitchUVProcedural::MeshGenerator< PlaneGenerator >protected
mTransformProcedural::MeshGenerator< PlaneGenerator >protected
mUTileProcedural::MeshGenerator< PlaneGenerator >protected
mUVOriginProcedural::MeshGenerator< PlaneGenerator >protected
mVTileProcedural::MeshGenerator< PlaneGenerator >protected
PlaneGenerator()Procedural::PlaneGenerator
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< PlaneGenerator >
resetTransforms()Procedural::MeshGenerator< PlaneGenerator >
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< PlaneGenerator >
setNormal(Ogre::Vector3 normal)Procedural::PlaneGenerator
setNumSegX(unsigned int numSegX)Procedural::PlaneGenerator
setNumSegY(unsigned int numSegY)Procedural::PlaneGenerator
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< PlaneGenerator >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< PlaneGenerator >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< PlaneGenerator >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< PlaneGenerator >
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< PlaneGenerator >
setScale(Ogre::Real scale)Procedural::MeshGenerator< PlaneGenerator >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< PlaneGenerator >
setSize(Ogre::Vector2 size)Procedural::PlaneGenerator
setSizeX(Ogre::Real sizeX)Procedural::PlaneGenerator
setSizeY(Ogre::Real sizeY)Procedural::PlaneGenerator
setSwitchUV(bool switchUV)Procedural::MeshGenerator< PlaneGenerator >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< PlaneGenerator >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< PlaneGenerator >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< PlaneGenerator >