Ogre Procedural  0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
Procedural::PrismGenerator Member List

This is the complete list of members for Procedural::PrismGenerator, including all inherited members.

addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) constProcedural::MeshGenerator< PrismGenerator >protected
addToTriangleBuffer(TriangleBuffer &buffer) constProcedural::PrismGeneratorvirtual
buildTriangleBuffer() constProcedural::MeshGenerator< PrismGenerator >
mEnableNormalsProcedural::MeshGenerator< PrismGenerator >protected
MeshGenerator()Procedural::MeshGenerator< PrismGenerator >
mNumTexCoordSetProcedural::MeshGenerator< PrismGenerator >protected
mOrientationProcedural::MeshGenerator< PrismGenerator >protected
mPositionProcedural::MeshGenerator< PrismGenerator >protected
mScaleProcedural::MeshGenerator< PrismGenerator >protected
mSwitchUVProcedural::MeshGenerator< PrismGenerator >protected
mTransformProcedural::MeshGenerator< PrismGenerator >protected
mUTileProcedural::MeshGenerator< PrismGenerator >protected
mUVOriginProcedural::MeshGenerator< PrismGenerator >protected
mVTileProcedural::MeshGenerator< PrismGenerator >protected
PrismGenerator(Ogre::Real radius=1.f, Ogre::Real height=1.f, unsigned int numSides=3, unsigned int numSegHeight=1, bool capped=true)Procedural::PrismGenerator
realizeMesh(const std::string &name="", const Ogre::String &group="General")Procedural::MeshGenerator< PrismGenerator >
resetTransforms()Procedural::MeshGenerator< PrismGenerator >
setCapped(bool capped)Procedural::PrismGenerator
setEnableNormals(bool enableNormals)Procedural::MeshGenerator< PrismGenerator >
setHeight(Ogre::Real height)Procedural::PrismGenerator
setNumSegHeight(unsigned int numSegHeight)Procedural::PrismGenerator
setNumSides(unsigned int numSides)Procedural::PrismGenerator
setNumTexCoordSet(unsigned char numTexCoordSet)Procedural::MeshGenerator< PrismGenerator >
setOrientation(const Ogre::Quaternion &orientation)Procedural::MeshGenerator< PrismGenerator >
setPosition(const Ogre::Vector3 &position)Procedural::MeshGenerator< PrismGenerator >
setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< PrismGenerator >
setRadius(Ogre::Real radius)Procedural::PrismGenerator
setScale(const Ogre::Vector3 &scale)Procedural::MeshGenerator< PrismGenerator >
setScale(Ogre::Real scale)Procedural::MeshGenerator< PrismGenerator >
setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z)Procedural::MeshGenerator< PrismGenerator >
setSwitchUV(bool switchUV)Procedural::MeshGenerator< PrismGenerator >
setTextureRectangle(const Ogre::RealRect &textureRectangle)Procedural::MeshGenerator< PrismGenerator >
setUTile(Ogre::Real uTile)Procedural::MeshGenerator< PrismGenerator >
setVTile(Ogre::Real vTile)Procedural::MeshGenerator< PrismGenerator >