| addPoint(TriangleBuffer &buffer, const Ogre::Vector3 &position, const Ogre::Vector3 &normal, const Ogre::Vector2 &uv) const | Procedural::MeshGenerator< PrismGenerator > | protected |
| addToTriangleBuffer(TriangleBuffer &buffer) const | Procedural::PrismGenerator | virtual |
| buildTriangleBuffer() const | Procedural::MeshGenerator< PrismGenerator > | |
| mEnableNormals | Procedural::MeshGenerator< PrismGenerator > | protected |
| MeshGenerator() | Procedural::MeshGenerator< PrismGenerator > | |
| mNumTexCoordSet | Procedural::MeshGenerator< PrismGenerator > | protected |
| mOrientation | Procedural::MeshGenerator< PrismGenerator > | protected |
| mPosition | Procedural::MeshGenerator< PrismGenerator > | protected |
| mScale | Procedural::MeshGenerator< PrismGenerator > | protected |
| mSwitchUV | Procedural::MeshGenerator< PrismGenerator > | protected |
| mTransform | Procedural::MeshGenerator< PrismGenerator > | protected |
| mUTile | Procedural::MeshGenerator< PrismGenerator > | protected |
| mUVOrigin | Procedural::MeshGenerator< PrismGenerator > | protected |
| mVTile | Procedural::MeshGenerator< PrismGenerator > | protected |
| PrismGenerator(Ogre::Real radius=1.f, Ogre::Real height=1.f, unsigned int numSides=3, unsigned int numSegHeight=1, bool capped=true) | Procedural::PrismGenerator | |
| realizeMesh(const std::string &name="", const Ogre::String &group="General") | Procedural::MeshGenerator< PrismGenerator > | |
| resetTransforms() | Procedural::MeshGenerator< PrismGenerator > | |
| setCapped(bool capped) | Procedural::PrismGenerator | |
| setEnableNormals(bool enableNormals) | Procedural::MeshGenerator< PrismGenerator > | |
| setHeight(Ogre::Real height) | Procedural::PrismGenerator | |
| setNumSegHeight(unsigned int numSegHeight) | Procedural::PrismGenerator | |
| setNumSides(unsigned int numSides) | Procedural::PrismGenerator | |
| setNumTexCoordSet(unsigned char numTexCoordSet) | Procedural::MeshGenerator< PrismGenerator > | |
| setOrientation(const Ogre::Quaternion &orientation) | Procedural::MeshGenerator< PrismGenerator > | |
| setPosition(const Ogre::Vector3 &position) | Procedural::MeshGenerator< PrismGenerator > | |
| setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::MeshGenerator< PrismGenerator > | |
| setRadius(Ogre::Real radius) | Procedural::PrismGenerator | |
| setScale(const Ogre::Vector3 &scale) | Procedural::MeshGenerator< PrismGenerator > | |
| setScale(Ogre::Real scale) | Procedural::MeshGenerator< PrismGenerator > | |
| setScale(Ogre::Real x, Ogre::Real y, Ogre::Real z) | Procedural::MeshGenerator< PrismGenerator > | |
| setSwitchUV(bool switchUV) | Procedural::MeshGenerator< PrismGenerator > | |
| setTextureRectangle(const Ogre::RealRect &textureRectangle) | Procedural::MeshGenerator< PrismGenerator > | |
| setUTile(Ogre::Real uTile) | Procedural::MeshGenerator< PrismGenerator > | |
| setVTile(Ogre::Real vTile) | Procedural::MeshGenerator< PrismGenerator > | |